Player Matchup

Xbalanque
Xbalanque
Bronze III
Z3R0xDEGREEZ
Xbalanque
Bronze III
Level 102
God Stats
1W - 2L
1,566 SR
Queue Stats
2W - 5L
1,381 MMR
Party 2
Janus
Janus
Silver II
Z3R0xVISIBILITY
Janus
Silver II
Level 136
God Stats
4W - 5L
1,484 SR
Queue Stats
9W - 12L
1,408 MMR
Party 2
Hercules
Hercules
Silver III
xxZ3R0xxPAINxx
Hercules
Silver III
Level 125
God Stats
2W - 2L
1,429 SR
Queue Stats
9W - 14L
1,301 MMR
Party 2
Team Averages
Silver IV
Silver IV
Average Tier
Level 121
1,493 SR
1,363 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 151
1,598 SR
1,312 MMR
Baron Samedi
Baron Samedi
Bronze V
Chem-123
Baron Samedi
Bronze V
Level 157
God Stats
3W - 1L
1,719 SR
Queue Stats
11W - 12L
1,272 MMR
Party 1
Chaac
Chaac
Silver III
Pook-The-Duke
Chaac
Silver III
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
9W - 8L
1,394 MMR
Party 1
Ah Puch
Ah Puch
Bronze V
xFurySmash
Ah Puch
Bronze V
Level 150
God Stats
1W - 0L
1,576 SR
Queue Stats
11W - 13L
1,272 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
Z3R0xDEGREEZ
Xbalanque
8
1 / 5 / 2
6,744
674
4,431
9,094
3,368
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 7 / 3
7,011
701
6,438
8,156
3,123
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Hercules
8
2 / 4 / 0
6,874
687
3,576
11,962
11,228
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
AgniShivaFenrirBaba YagaThanatos

VS

Bans
MartichorasMedusaSylvanusNeithGanesha
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Chem-123
Baron Samedi
11
3 / 2 / 13
8,339
834
5,605
8,041
8,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
7 / 0 / 9
9,219
922
10,691
9,225
8,525
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ah Puch
xFurySmash
Ah Puch
12
6 / 1 / 8
8,706
871
10,313
6,186
2,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
46
3
Kills
16
16
Deaths
3
5
Assists
30
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
Chem-123
Baron Samedi
3
2
13
4.75
W
7
0
9
11.5
L
Xbalanque
Z3R0xDEGREEZ
Xbalanque
1
5
2
0.4
L
0
7
3
0.21
W
Ah Puch
xFurySmash
Ah Puch
6
1
8
10
L
Hercules
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,445
Damage
26,609
29,212
Taken
23,452
17,719
Mitigated
19,275
3,481
Healing
8,870
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
Chem-123
Baron Samedi
5,605
237
758
2,604
8,041
8,295
416
2,091
5,581
16,596
0
W
10,691
1,700
0
3,198
9,225
8,525
0
2,292
6,640
38
33,724
L
Xbalanque
Z3R0xDEGREEZ
Xbalanque
4,431
2,180
0
712
9,094
3,368
0
3,833
4,989
0
10,735
L
6,438
506
0
150
8,156
3,123
0
4,907
2,696
29,365
0
W
Ah Puch
xFurySmash
Ah Puch
10,313
344
0
2,310
6,186
2,455
473
2,639
3,401
38,182
0
L
Hercules
3,576
862
49
2,570
11,962
11,228
0
5,760
5,571
0
9,701

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,629
Gold Earned
26,264
69
Minions Killed
116
0
Camps Cleared
0
474,291
Distance Traveled
547,209
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
8,339
834
21
2
0
170,365
0
W
Chaac
9,219
922
41
4
0
197,908
0
L
Xbalanque
6,744
674
16
2
0
164,702
0
L
Janus
7,011
701
38
4
0
136,491
2
W
Ah Puch
8,706
871
54
5
0
178,936
2
L
Hercules
6,874
687
15
2
0
173,098
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role