Player Matchup

Hera
Hera
Gold V
Crono_45
Hera
Gold V
Level 120
God Stats
10W - 6L
1,278 SR
Queue Stats
32W - 28L
1,494 MMR
Party 1
Bastet
Bastet
Gold IV
Joshman0
Bastet
Gold IV
Level 128
God Stats
11W - 7L
1,502 SR
Queue Stats
39W - 36L
1,515 MMR
Party 1
Bacchus
Bacchus
Silver II
youbie123
Bacchus
Silver II
Level 66
God Stats
13W - 6L
1,612 SR
Queue Stats
31W - 29L
1,109 MMR
Party 1
Team Averages
Gold V
Gold V
Average Tier
Level 105
1,464 SR
1,373 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 112
1,556 SR
1,337 MMR
Janus
Janus
Silver III
Thequagmire4999
Janus
Silver III
Level 109
God Stats
1W - 7L
1,574 SR
Queue Stats
17W - 26L
1,230 MMR
Solo
Ishtar
Ishtar
Bronze III
Z3R0xDEGREEZ
Ishtar
Bronze III
Level 102
God Stats
0W - 1L
1,504 SR
Queue Stats
2W - 5L
1,431 MMR
Party 2
Jormungandr
Jormungandr
Silver III
xxZ3R0xxPAINxx
Jormungandr
Silver III
Level 125
God Stats
3W - 2L
1,589 SR
Queue Stats
9W - 14L
1,351 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
14
5 / 2 / 12
10,988
845
13,936
7,669
3,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bastet
Joshman0
Bastet
14
8 / 2 / 6
11,056
850
12,953
10,817
4,758
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Bacchus
youbie123
Bacchus
14
5 / 3 / 11
10,784
830
8,934
11,687
14,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
AtlasBaron SamediHachimanHe BoAnubis

VS

Bans
AchillesHadesKuzenboPoseidonHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 6 / 1
10,003
769
7,810
10,152
3,113
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ishtar
12
3 / 6 / 2
9,956
766
5,153
13,657
4,645
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Jormungandr
xxZ3R0xxPAINxx
Jormungandr
13
1 / 6 / 5
10,277
791
9,022
16,004
17,434
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
15
18
Kills
7
7
Deaths
18
29
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Hera
5
2
12
5.5
W
Bastet
Joshman0
Bastet
8
2
6
5.5
L
3
6
1
0.58
L
Ishtar
3
6
2
0.67
L
Jormungandr
xxZ3R0xxPAINxx
Jormungandr
1
6
5
0.58
W
Bacchus
youbie123
Bacchus
5
3
11
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,823
Damage
21,985
30,173
Taken
39,813
21,881
Mitigated
25,192
6,880
Healing
1,816
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
13,936
3,569
0
2,080
7,669
3,119
93
5,423
2,070
44,057
0
W
Bastet
Joshman0
Bastet
12,953
2,529
0
2,818
10,817
4,758
0
4,017
6,658
0
42,577
L
7,810
442
0
500
10,152
3,113
0
5,041
4,692
27,432
0
L
Ishtar
5,153
2,359
0
821
13,657
4,645
0
6,208
6,862
0
27,573
L
Jormungandr
xxZ3R0xxPAINxx
Jormungandr
9,022
1,547
140
355
16,004
17,434
0
9,898
5,074
36,537
1,109
W
Bacchus
youbie123
Bacchus
8,934
418
0
1,982
11,687
14,004
81
5,979
5,465
21,740
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,828
Gold Earned
30,236
139
Minions Killed
136
0
Camps Cleared
0
767,594
Distance Traveled
652,018
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
10,988
845
60
5
0
246,389
3
W
Bastet
11,056
850
56
4
0
280,248
0
L
Janus
10,003
769
50
4
0
206,592
0
L
Ishtar
9,956
766
42
3
0
222,936
0
L
Jormungandr
10,277
791
44
3
0
222,490
0
W
Bacchus
10,784
830
23
2
0
240,957
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role