Player Matchup

Ishtar
Ishtar
 
Ishtar
Level 18
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
DiveIntoTheBush
Morgan Le Fay
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
56W - 74L
1,448 Elo+
Party 2
Ymir
Ymir
R6 Ziyde
Ymir
Level 67
God Stats
3W - 1L
1,287 SR
Queue Stats
188W - 201L
1,436 Elo+
Party 2
Hun Batz
Hun Batz
RoninTU
Hun Batz
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 21L
1,450 Elo+
Solo
Achilles
Achilles
zandread
Achilles
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,681 Elo+
Solo
Team Averages
Level 32
1,457 SR
1,503 Elo+

VS

Team Averages
Level 72
1,484 SR
1,509 Elo+
Janus
Janus
Alberto3674
Janus
Level 16
God Stats
3W - 0L
1,500 SR
Queue Stats
163W - 205L
1,593 Elo+
Solo
Xing Tian
Xing Tian
LionKing6226
Xing Tian
Level 29
God Stats
2W - 0L
1,500 SR
Queue Stats
42W - 46L
1,445 Elo+
Solo
Raijin
Raijin
LordPiffy
Raijin
Level 154
God Stats
13W - 4L
1,650 SR
Queue Stats
270W - 244L
1,516 Elo+
Party 1
Rama
Rama
TaterNutsXD
Rama
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
155W - 145L
1,502 Elo+
Party 1
Nemesis
Nemesis
Triumph13
Nemesis
Level 134
God Stats
4W - 13L
1,271 SR
Queue Stats
193W - 197L
1,490 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
13
0 / 5 / 5
7,263
726
9,281
11,348
5,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morgan Le Fay
DiveIntoTheBush
Morgan Le Fay
13
2 / 5 / 2
7,234
723
10,496
8,684
4,096
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Ymir
13
1 / 4 / 4
7,878
788
4,081
13,985
12,817
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hun Batz
RoninTU
Hun Batz
13
3 / 7 / 3
7,475
748
8,144
12,989
8,182
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Achilles
zandread
Achilles
14
4 / 4 / 3
8,212
821
6,859
14,723
18,611
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
5 / 3 / 6
8,510
851
10,316
5,787
2,091
Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Xing Tian
LionKing6226
Xing Tian
15
3 / 2 / 21
9,122
912
7,831
14,752
14,232
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Raijin
LordPiffy
Raijin
15
7 / 3 / 13
9,005
901
15,573
9,315
4,278
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
5 / 1 / 17
8,879
888
11,281
6,397
2,959
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Triumph13
Nemesis
14
5 / 2 / 12
8,366
837
9,506
9,097
6,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
94
10
Kills
25
25
Deaths
11
17
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ishtar
 
Ishtar
0
5
5
0.5
W
5
3
6
2.67
L
Morgan Le Fay
DiveIntoTheBush
Morgan Le Fay
2
5
2
0.6
W
Xing Tian
LionKing6226
Xing Tian
3
2
21
6.75
W
Raijin
LordPiffy
Raijin
7
3
13
4.5
L
Ymir
1
4
4
0.75
L
Hun Batz
RoninTU
Hun Batz
3
7
3
0.64
W
5
1
17
13.5
W
Nemesis
Triumph13
Nemesis
5
2
12
5.5
L
Achilles
zandread
Achilles
4
4
3
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,861
Damage
54,507
61,729
Taken
45,348
49,289
Mitigated
29,566
9,470
Healing
15,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ishtar
 
Ishtar
9,281
5,075
0
1,681
11,348
5,583
0
5,643
5,531
0
24,110
W
10,316
403
513
307
5,787
2,091
698
1,896
3,765
20,806
0
L
Morgan Le Fay
DiveIntoTheBush
Morgan Le Fay
10,496
815
1,038
306
8,684
4,096
0
2,522
5,978
18,008
0
W
Xing Tian
LionKing6226
Xing Tian
7,831
758
3,502
4,208
14,752
14,232
252
3,487
10,791
11,749
706
W
Raijin
LordPiffy
Raijin
15,573
1,092
443
1,411
9,315
4,278
519
3,432
5,751
29,502
0
L
Ymir
4,081
214
629
1,180
13,985
12,817
0
9,560
4,337
7,981
0
L
Hun Batz
RoninTU
Hun Batz
8,144
1,277
381
694
12,989
8,182
0
7,025
5,766
0
13,858
W
11,281
9,734
897
986
6,397
2,959
795
1,282
5,066
0
20,294
W
Nemesis
Triumph13
Nemesis
9,506
3,454
697
2,381
9,097
6,006
712
4,480
4,481
0
13,177
L
Achilles
zandread
Achilles
6,859
988
804
2,757
14,723
18,611
0
8,264
6,244
0
11,450

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,062
Gold Earned
43,882
88
Minions Killed
103
0
Camps Cleared
0
826,892
Distance Traveled
899,709
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ishtar
7,263
726
32
3
0
147,983
0
W
Janus
8,510
851
29
3
0
175,772
0
L
Morgan Le Fay
7,234
723
18
2
0
176,123
0
W
Xing Tian
9,122
912
7
1
0
187,760
0
W
Raijin
9,005
901
32
3
0
168,758
0
L
Ymir
7,878
788
17
2
0
149,693
0
L
Hun Batz
7,475
748
11
1
0
174,422
0
W
Rama
8,879
888
21
2
0
167,355
0
W
Nemesis
8,366
837
14
1
0
200,064
0
L
Achilles
8,212
821
10
1
0
178,671
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role