Player Matchup

Awilix
Awilix
Frescue
Awilix
Level 121
God Stats
2W - 2L
1,432 SR
Queue Stats
134W - 139L
1,461 Elo+
Party 2
Anhur
Anhur
SnarbLord
Anhur
Level 126
God Stats
2W - 1L
1,476 SR
Queue Stats
38W - 36L
1,472 Elo+
Party 2
Bakasura
Bakasura
Tazmanion
Bakasura
Level 156
God Stats
2W - 0L
1,748 SR
Queue Stats
118W - 117L
1,491 Elo+
Party 2
Bacchus
Bacchus
TheKingKonradd
Bacchus
Level 120
God Stats
4W - 4L
1,334 SR
Queue Stats
124W - 117L
1,476 Elo+
Party 2
Anubis
Anubis
nVmSilverFang
Anubis
Level 85
God Stats
9W - 3L
1,571 SR
Queue Stats
40W - 45L
1,450 Elo+
Party 2
Team Averages
Level 122
1,512 SR
1,470 Elo+

VS

Team Averages
Level 113
1,539 SR
1,506 Elo+
Janus
Janus
RagingRussell69
Janus
Level 124
God Stats
8W - 14L
1,552 SR
Queue Stats
528W - 491L
1,555 Elo+
Party 3
Charon
Charon
TabooTapeworm
Charon
Level 125
God Stats
15W - 11L
1,462 SR
Queue Stats
156W - 158L
1,476 Elo+
Party 1
Tiamat
Tiamat
Target Pills
Tiamat
Level 66
God Stats
1W - 1L
1,740 SR
Queue Stats
21W - 20L
1,512 Elo+
Party 3
Ne Zha
Ne Zha
miaowz
Ne Zha
Level 109
God Stats
10W - 10L
1,500 SR
Queue Stats
98W - 78L
1,483 Elo+
Solo
Medusa
Medusa
wyccad915
Medusa
Level 142
God Stats
4W - 7L
1,442 SR
Queue Stats
256W - 246L
1,505 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Frescue
Awilix
11
6 / 2 / 0
6,442
644
7,422
6,980
2,537
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anhur
SnarbLord
Anhur
11
1 / 0 / 0
5,750
575
3,037
4,769
1,708
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
Tazmanion
Bakasura
11
0 / 1 / 3
6,596
660
2,281
6,117
3,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

8
0 / 0 / 3
5,274
527
3,385
5,597
4,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
4 / 2 / 4
6,201
620
4,301
6,695
2,917
Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 2 / 2
6,216
622
5,283
3,635
935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
1 / 2 / 1
5,323
532
2,590
7,748
5,188
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Tiamat
10
0 / 2 / 0
5,048
505
3,294
5,192
2,891
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Ne Zha
miaowz
Ne Zha
8
1 / 4 / 4
5,389
539
3,953
8,230
2,496
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
wyccad915
Medusa
9
0 / 1 / 1
4,858
486
2,225
5,263
1,390
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
11
Kills
5
5
Deaths
11
10
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Awilix
Frescue
Awilix
6
2
0
3
L
3
2
2
2
W
Anhur
SnarbLord
Anhur
1
0
0
1
L
1
2
1
0.75
L
Tiamat
0
2
0
0
W
Bakasura
Tazmanion
Bakasura
0
1
3
1.5
W
0
0
3
1.5
L
Ne Zha
miaowz
Ne Zha
1
4
4
0.75
W
4
2
4
3
L
Medusa
wyccad915
Medusa
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,426
Damage
17,345
30,158
Taken
30,068
14,974
Mitigated
12,900
11,331
Healing
6,105
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
Frescue
Awilix
7,422
3,493
0
670
6,980
2,537
0
1,038
5,906
0
46,023
L
5,283
407
0
415
3,635
935
0
1,874
1,616
36,114
0
W
Anhur
SnarbLord
Anhur
3,037
1,201
0
2,428
4,769
1,708
402
1,043
3,726
0
41,600
L
2,590
349
0
2,121
7,748
5,188
0
2,465
5,283
14,438
0
L
Tiamat
3,294
459
0
1,008
5,192
2,891
0
251
4,811
28,692
0
W
Bakasura
Tazmanion
Bakasura
2,281
1,460
0
3,465
6,117
3,025
368
2,825
2,762
0
34,784
W
3,385
517
0
2,489
5,597
4,787
0
1,758
3,786
15,584
0
L
Ne Zha
miaowz
Ne Zha
3,953
1,867
0
1,010
8,230
2,496
0
2,505
5,725
0
21,715
W
4,301
216
0
2,279
6,695
2,917
0
3,634
2,811
35,771
0
L
Medusa
wyccad915
Medusa
2,225
894
0
1,551
5,263
1,390
0
591
4,672
0
30,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,263
Gold Earned
26,834
325
Minions Killed
230
0
Camps Cleared
0
994,676
Distance Traveled
925,602
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
6,442
644
65
7
0
231,821
0
L
Janus
6,216
622
70
7
0
199,035
0
W
Anhur
5,750
575
74
7
0
174,048
3
L
Charon
5,323
532
15
2
0
188,826
2
L
Tiamat
5,048
505
50
5
0
186,448
0
W
Bakasura
6,596
660
102
10
0
203,771
0
W
Bacchus
5,274
527
17
2
0
216,671
3
L
Ne Zha
5,389
539
37
4
0
161,789
0
W
Anubis
6,201
620
67
7
0
168,365
0
L
Medusa
4,858
486
58
6
0
189,504
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role