Player Matchup

Atlas
Atlas
ADNaN-xRx
Atlas
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,022 Elo+
Party 2
Artemis
Artemis
Senyor_oo
Artemis
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 20L
1,117 Elo+
Party 2
Freya
Freya
TheWomanizer0
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 19L
1,124 Elo+
Party 2
Nemesis
Nemesis
mohammedtabakh35
Nemesis
Level 31
God Stats
0W - 5L
1,001 SR
Queue Stats
3W - 19L
1,118 Elo+
Party 2
Discordia
Discordia
p700xd
Discordia
Level 42
God Stats
5W - 1L
1,695 SR
Queue Stats
50W - 48L
1,534 Elo+
Solo
Team Averages
Level 30
1,439 SR
1,183 Elo+

VS

Team Averages
Level 97
1,552 SR
1,333 Elo+
Ra
Ra
 
Ra
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
BrsrkBotan
Chaac
Level 98
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 10L
972 Elo+
Party 1
Hun Batz
Hun Batz
MeraLunaX
Hun Batz
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 28L
1,224 Elo+
Party 1
Izanami
Izanami
R Wolfblade
Izanami
Level 125
God Stats
26W - 12L
1,723 SR
Queue Stats
218W - 210L
1,502 Elo+
Solo
Thor
Thor
thenietzsche
Thor
Level 74
God Stats
6W - 4L
1,537 SR
Queue Stats
106W - 107L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
ADNaN-xRx
Atlas
8
0 / 4 / 1
4,877
443
1,789
9,534
6,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Artemis
Senyor_oo
Artemis
8
0 / 4 / 1
4,708
428
3,071
6,498
2,126
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 5 / 0
6,100
555
4,602
10,103
3,626
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

8
1 / 3 / 0
4,864
442
1,931
8,362
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Discordia
p700xd
Discordia
11
1 / 3 / 0
5,662
515
4,692
5,670
1,764
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 0 / 2
6,400
582
3,107
5,477
2,080
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chaac
9
2 / 1 / 3
5,342
486
4,249
8,101
5,691
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
MeraLunaX
Hun Batz
11
3 / 2 / 2
6,198
563
4,000
7,759
3,552
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Izanami
R Wolfblade
Izanami
11
6 / 0 / 0
6,576
598
7,170
4,904
1,828
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

12
4 / 1 / 4
6,666
606
4,853
7,967
3,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
29
4
Kills
18
19
Deaths
4
2
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
0
2
4
L
Atlas
ADNaN-xRx
Atlas
0
4
1
0.13
W
Chaac
2
1
3
3.5
W
Hun Batz
MeraLunaX
Hun Batz
3
2
2
2
W
Izanami
R Wolfblade
Izanami
6
0
0
6
L
Artemis
Senyor_oo
Artemis
0
4
1
0.13
L
2
5
0
0.4
L
1
3
0
0.33
L
Discordia
p700xd
Discordia
1
3
0
0.33
W
4
1
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,085
Damage
23,379
40,167
Taken
34,208
16,482
Mitigated
16,160
8,686
Healing
10,573
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
3,107
544
684
2,101
5,477
2,080
0
2,091
3,166
46,752
0
L
Atlas
ADNaN-xRx
Atlas
1,789
785
0
1,772
9,534
6,444
0
0
9,534
16,828
0
W
Chaac
4,249
403
0
3,121
8,101
5,691
0
920
7,154
0
21,172
W
Hun Batz
MeraLunaX
Hun Batz
4,000
417
0
826
7,759
3,552
336
3,934
3,471
0
32,133
W
Izanami
R Wolfblade
Izanami
7,170
5,009
0
3,390
4,904
1,828
255
1,375
3,529
0
53,276
L
Artemis
Senyor_oo
Artemis
3,071
1,101
272
910
6,498
2,126
0
0
6,498
0
26,124
L
4,602
1,875
0
2,651
10,103
3,626
0
380
9,637
31,751
0
L
1,931
444
161
1,740
8,362
2,522
0
381
7,943
0
22,183
L
Discordia
p700xd
Discordia
4,692
44
0
1,180
5,670
1,764
0
2,058
3,448
38,900
0
W
4,853
867
0
451
7,967
3,009
0
1,940
5,805
0
45,270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,211
Gold Earned
31,182
222
Minions Killed
332
0
Camps Cleared
0
999,744
Distance Traveled
1,066,238
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
6,400
582
97
9
0
244,136
1
L
Atlas
4,877
443
18
2
0
202,170
0
W
Chaac
5,342
486
28
3
0
239,117
0
W
Hun Batz
6,198
563
51
5
0
212,669
0
W
Izanami
6,576
598
91
8
0
151,445
0
L
Artemis
4,708
428
44
4
0
180,831
0
L
Freya
6,100
555
54
5
0
179,547
0
L
Nemesis
4,864
442
36
3
0
223,879
0
L
Discordia
5,662
515
70
6
0
213,317
4
W
Thor
6,666
606
65
6
0
218,871
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role