Player Matchup

Hel
Hel
Hound_of_ulster9
Hel
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,625 Elo+
Party 2
Cthulhu
Cthulhu
Paragoner92
Cthulhu
Level 66
God Stats
1W - 1L
1,793 SR
Queue Stats
4W - 6L
1,625 Elo+
Party 2
Danzaburou
Danzaburou
Skullhunter206
Danzaburou
Level 164
God Stats
1W - 2L
1,511 SR
Queue Stats
71W - 66L
1,615 Elo+
Party 2
Team Averages
Level 119
1,601 SR
1,622 Elo+

VS

Team Averages
Level 91
1,624 SR
1,514 Elo+
Tiamat
Tiamat
DrDEPRESSION460
Tiamat
Level 18
God Stats
1W - 0L
1,767 SR
Queue Stats
6W - 6L
1,490 Elo+
Party 1
Atlas
Atlas
LILfloorboard
Atlas
Level 127
God Stats
15W - 12L
1,582 SR
Queue Stats
169W - 154L
1,457 Elo+
Party 1
Anhur
Anhur
tinkertoken109
Anhur
Level 127
God Stats
15W - 7L
1,524 SR
Queue Stats
292W - 190L
1,596 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 3
7,191
719
2,892
8,894
3,752
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cthulhu
Paragoner92
Cthulhu
10
0 / 3 / 1
7,198
720
4,299
8,837
6,453
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
Skullhunter206
Danzaburou
9
2 / 5 / 1
7,640
764
7,172
10,557
3,352
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 1 / 6
9,279
928
8,828
8,322
7,257
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
1 / 0 / 12
7,925
793
4,056
9,092
9,316
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
5 / 2 / 8
8,948
895
11,282
9,302
3,679
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
39
2
Kills
13
13
Deaths
3
5
Assists
26
Player
Kills
Deaths
Assists
KDA
W
7
1
6
10
L
0
5
3
0.3
W
1
0
12
7
L
Cthulhu
Paragoner92
Cthulhu
0
3
1
0.17
L
Danzaburou
Skullhunter206
Danzaburou
2
5
1
0.5
W
5
2
8
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,363
Damage
24,166
28,288
Taken
26,716
13,557
Mitigated
20,252
7,599
Healing
3,047
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,828
775
0
1,655
8,322
7,257
149
2,488
5,834
22,925
0
L
2,892
222
1,929
2,266
8,894
3,752
0
3,914
4,642
13,201
0
W
4,056
1,236
0
0
9,092
9,316
146
2,578
6,514
19,503
149
L
Cthulhu
Paragoner92
Cthulhu
4,299
523
243
518
8,837
6,453
0
3,749
4,580
20,806
0
L
Danzaburou
Skullhunter206
Danzaburou
7,172
3,062
0
2,643
10,557
3,352
0
4,245
5,859
0
31,261
W
11,282
7,070
0
1,392
9,302
3,679
1,262
2,572
6,730
0
42,195

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,029
Gold Earned
26,152
99
Minions Killed
105
0
Camps Cleared
0
508,685
Distance Traveled
593,498
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
9,279
928
38
4
0
197,028
0
L
Hel
7,191
719
21
2
0
159,477
0
W
Atlas
7,925
793
10
1
0
217,514
0
L
Cthulhu
7,198
720
27
3
0
169,190
0
L
Danzaburou
7,640
764
51
5
0
180,018
0
W
Anhur
8,948
895
57
6
0
178,956
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role