Player Matchup

Arachne
Arachne
JaXsUn-_-
Arachne
Level 60
God Stats
0W - 2L
1,287 SR
Queue Stats
168W - 176L
1,405 Elo+
Solo
Hou Yi
Hou Yi
SheikahOHM
Hou Yi
Level 113
God Stats
0W - 1L
1,636 SR
Queue Stats
49W - 41L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
UmbraMaru
Cernunnos
Level 113
God Stats
0W - 1L
1,456 SR
Queue Stats
37W - 40L
1,447 Elo+
Party 1
Ravana
Ravana
Valopee
Ravana
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 20L
1,322 Elo+
Solo
Shiva
Shiva
ricardohz18912
Shiva
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
46W - 37L
1,484 Elo+
Solo
Team Averages
Level 91
1,476 SR
1,431 Elo+

VS

Team Averages
Level 97
1,564 SR
1,414 Elo+
Odin
Odin
L Shaped Man
Odin
Level 157
God Stats
6W - 5L
1,470 SR
Queue Stats
176W - 195L
1,477 Elo+
Solo
Nox
Nox
Micromckenzie
Nox
Level 47
God Stats
2W - 3L
1,524 SR
Queue Stats
60W - 116L
1,370 Elo+
Solo
Freya
Freya
OG_Prodigy710
Freya
Level 44
God Stats
1W - 1L
1,500 SR
Queue Stats
24W - 30L
1,374 Elo+
Solo
Ah Puch
Ah Puch
SlothZilla
Ah Puch
Level 125
God Stats
2W - 4L
1,332 SR
Queue Stats
308W - 337L
1,381 Elo+
Solo
Surtr
Surtr
Vampses
Surtr
Level 114
God Stats
14W - 3L
1,993 SR
Queue Stats
748W - 776L
1,469 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
JaXsUn-_-
Arachne
16
5 / 10 / 5
10,071
719
9,765
16,784
11,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hou Yi
SheikahOHM
Hou Yi
16
4 / 7 / 5
9,511
679
10,254
13,919
6,587
Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Mace

Mace

+10
Physical Power

Cernunnos
UmbraMaru
Cernunnos
17
6 / 7 / 6
10,395
743
12,600
15,966
7,697
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ravana
Valopee
Ravana
16
2 / 9 / 6
9,470
676
7,954
19,189
16,050
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 7 / 11
9,518
680
9,889
19,803
18,939
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
11 / 4 / 21
11,778
841
14,613
19,307
31,824
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

17
6 / 3 / 19
10,982
784
9,575
9,066
5,020
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

18
12 / 6 / 15
12,165
869
13,390
14,063
7,425
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Puch
SlothZilla
Ah Puch
19
4 / 1 / 23
11,444
817
22,811
9,428
5,182
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Surtr
Vampses
Surtr
18
7 / 4 / 19
11,090
792
13,815
18,954
29,912
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
137
18
Kills
40
40
Deaths
18
33
Assists
97
Player
Kills
Deaths
Assists
KDA
L
Arachne
JaXsUn-_-
Arachne
5
10
5
0.75
W
11
4
21
5.38
W
6
3
19
5.17
W
12
6
15
3.25
L
Hou Yi
SheikahOHM
Hou Yi
4
7
5
0.93
W
Ah Puch
SlothZilla
Ah Puch
4
1
23
15.5
L
Cernunnos
UmbraMaru
Cernunnos
6
7
6
1.29
L
Ravana
Valopee
Ravana
2
9
6
0.56
W
Surtr
Vampses
Surtr
7
4
19
4.13
L
1
7
11
0.93

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,462
Damage
74,204
85,661
Taken
70,818
60,781
Mitigated
79,363
10,639
Healing
18,607
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
JaXsUn-_-
Arachne
9,765
7,095
307
1,518
16,784
11,508
0
8,520
8,264
0
17,416
W
14,613
2,415
856
2,837
19,307
31,824
1,212
0
18,927
347
26,980
W
9,575
1,532
1,262
1,290
9,066
5,020
1,396
224
8,751
20,842
0
W
13,390
4,520
434
2,968
14,063
7,425
2,763
75
13,950
30,717
0
L
Hou Yi
SheikahOHM
Hou Yi
10,254
4,257
497
817
13,919
6,587
0
5,676
8,243
0
23,743
W
Ah Puch
SlothZilla
Ah Puch
22,811
1,278
1,738
4,156
9,428
5,182
1,879
64
9,260
47,971
0
L
Cernunnos
UmbraMaru
Cernunnos
12,600
5,180
68
1,014
15,966
7,697
114
9,950
6,016
0
31,003
L
Ravana
Valopee
Ravana
7,954
1,852
577
2,332
19,189
16,050
0
11,409
7,780
0
18,094
W
Surtr
Vampses
Surtr
13,815
3,478
891
2,175
18,954
29,912
1,391
90
18,133
298
25,222
L
9,889
1,105
518
2,991
19,803
18,939
0
10,595
9,208
871
21,079

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,965
Gold Earned
57,459
166
Minions Killed
162
0
Camps Cleared
0
1,042,624
Distance Traveled
1,270,055
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
10,071
719
23
2
0
173,516
0
W
Odin
11,778
841
24
2
0
263,609
0
W
Nox
10,982
784
28
2
0
254,827
0
W
Freya
12,165
869
28
2
0
262,963
0
L
Hou Yi
9,511
679
36
3
0
208,988
0
W
Ah Puch
11,444
817
56
4
0
242,336
0
L
Cernunnos
10,395
743
64
5
0
198,715
0
L
Ravana
9,470
676
22
2
0
223,750
1
W
Surtr
11,090
792
26
2
0
246,320
0
L
Shiva
9,518
680
21
2
0
237,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role