Player Matchup

Anubis
Anubis
KINGSOBEK666713
Anubis
Level 38
God Stats
8W - 5L
1,305 SR
Queue Stats
297W - 317L
1,271 Elo+
Solo
Thor
Thor
TheValiant1261
Thor
Level 67
God Stats
1W - 0L
1,284 SR
Queue Stats
30W - 40L
1,417 Elo+
Solo
Da Ji
Da Ji
fernanjoe2003
Da Ji
Level 41
God Stats
2W - 1L
1,500 SR
Queue Stats
30W - 15L
1,557 Elo+
Solo
Team Averages
Level 49
1,363 SR
1,415 Elo+

VS

Team Averages
Level 37
1,627 SR
1,313 Elo+
Janus
Janus
Galaseca69
Janus
Level 30
God Stats
2W - 1L
1,805 SR
Queue Stats
38W - 47L
1,375 Elo+
Solo
Cthulhu
Cthulhu
HelpMyPoorSoul
Cthulhu
Level 48
God Stats
28W - 25L
1,577 SR
Queue Stats
52W - 60L
1,355 Elo+
Solo
Cupid
Cupid
Itsyourdestiny30
Cupid
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 32L
1,210 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 13
8,264
826
6,471
4,053
1,734
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
2 / 0 / 13
8,555
856
7,013
8,067
3,914
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

12
15 / 0 / 2
10,169
1,017
10,322
5,018
2,465
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
7
0 / 8 / 1
6,534
653
3,426
8,079
1,681
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
0 / 2 / 0
6,711
671
3,962
8,505
6,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 7 / 0
6,890
689
2,871
10,321
2,183
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
2
17
Kills
1
1
Deaths
17
28
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Janus
0
8
1
0.06
L
0
2
0
0
L
1
7
0
0.14
W
0
1
13
6.5
W
2
0
13
8.5
W
15
0
2
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,806
Damage
10,259
17,138
Taken
26,905
8,113
Mitigated
9,881
5,295
Healing
1,301
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
3,426
214
0
0
8,079
1,681
0
1,149
6,930
11,509
0
L
3,962
239
58
0
8,505
6,017
0
2,989
5,516
15,372
0
L
2,871
1,525
298
945
10,321
2,183
0
2,555
7,766
0
14,396
W
6,471
364
0
1,178
4,053
1,734
412
2,374
1,679
34,839
0
W
7,013
1,134
0
2,904
8,067
3,914
711
3,614
4,453
222
25,752
W
10,322
3,815
0
1,213
5,018
2,465
0
2,071
2,947
0
29,910

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,988
Gold Earned
20,135
120
Minions Killed
62
0
Camps Cleared
0
555,342
Distance Traveled
505,397
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
6,534
653
16
2
0
149,366
1
L
Cthulhu
6,711
671
27
3
0
187,402
0
L
Cupid
6,890
689
19
2
0
168,629
0
W
Anubis
8,264
826
57
6
0
172,939
4
W
Thor
8,555
856
32
3
0
170,173
0
W
Da Ji
10,169
1,017
31
3
0
212,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role