Player Matchup

Anubis
Anubis
 
Anubis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
WeeManWicket
Charybdis
Level 111
God Stats
1W - 1L
1,625 SR
Queue Stats
106W - 118L
1,524 Elo+
Party 1
Hercules
Hercules
vVFlaminNinjaVv
Hercules
Level 149
God Stats
19W - 16L
1,538 SR
Queue Stats
418W - 356L
1,597 Elo+
Party 1
Team Averages
Level 129
1,554 SR
1,540 Elo+

VS

Team Averages
Level 126
1,482 SR
1,491 Elo+
Ne Zha
Ne Zha
HimbusPlimbus
Ne Zha
Level 117
God Stats
15W - 13L
1,468 SR
Queue Stats
108W - 105L
1,477 Elo+
Solo
Janus
Janus
HoodRichRobby
Janus
Level 105
God Stats
2W - 1L
1,495 SR
Queue Stats
62W - 55L
1,479 Elo+
Solo
Sobek
Sobek
elvaivas
Sobek
Level 156
God Stats
2W - 1L
1,481 SR
Queue Stats
989W - 986L
1,516 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
11
3 / 2 / 1
7,835
784
8,983
6,537
3,402
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Charybdis
WeeManWicket
Charybdis
9
0 / 3 / 3
6,945
695
2,527
7,795
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hercules
11
3 / 1 / 2
8,048
805
5,254
7,582
7,042
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 2 / 3
7,638
764
6,179
9,007
7,773
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 2 / 1
7,853
785
8,064
4,484
1,481
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sobek
elvaivas
Sobek
10
1 / 2 / 1
7,263
726
3,792
9,675
6,839
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
6
6
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
3
2
1
1.75
W
1
2
3
1.25
W
4
2
1
2.25
L
Charybdis
WeeManWicket
Charybdis
0
3
3
0.5
W
Sobek
elvaivas
Sobek
1
2
1
0.75
L
Hercules
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,764
Damage
18,035
21,914
Taken
23,166
13,248
Mitigated
16,093
4,804
Healing
7,206
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
8,983
623
0
1,707
6,537
3,402
0
4,308
2,165
44,660
0
W
6,179
892
0
3,517
9,007
7,773
0
3,475
5,157
1,153
18,258
W
8,064
203
0
375
4,484
1,481
0
2,406
2,078
42,521
0
L
Charybdis
WeeManWicket
Charybdis
2,527
1,487
0
1,086
7,795
2,804
0
4,682
3,044
0
12,386
W
Sobek
elvaivas
Sobek
3,792
340
94
3,220
9,675
6,839
162
3,617
5,785
12,969
0
L
Hercules
5,254
1,614
0
2,011
7,582
7,042
0
3,607
3,929
0
16,503

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,828
Gold Earned
22,754
107
Minions Killed
91
0
Camps Cleared
0
540,172
Distance Traveled
575,399
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
7,835
784
58
6
0
171,042
0
W
Ne Zha
7,638
764
15
2
0
197,453
0
W
Janus
7,853
785
60
6
0
184,463
0
L
Charybdis
6,945
695
26
3
0
180,486
2
W
Sobek
7,263
726
16
2
0
193,483
0
L
Hercules
8,048
805
23
2
0
188,644
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role