Player Matchup

Mulan
Mulan
ElMantecoso1500
Mulan
Level 108
God Stats
23W - 14L
1,802 SR
Queue Stats
201W - 168L
1,578 Elo+
Solo
Sylvanus
Sylvanus
MarcoFerrel
Sylvanus
Level 78
God Stats
26W - 9L
1,753 SR
Queue Stats
214W - 197L
1,518 Elo+
Solo
Chang'e
Chang'e
SılverFox
Chang'e
Level 138
God Stats
8W - 9L
1,589 SR
Queue Stats
345W - 312L
1,506 Elo+
Party 1
Bastet
Bastet
Tieddemann
Bastet
Level 140
God Stats
49W - 22L
1,780 SR
Queue Stats
470W - 464L
1,495 Elo+
Solo
Rama
Rama
TrickRodgers
Rama
Level 68
God Stats
1W - 1L
1,307 SR
Queue Stats
120W - 109L
1,512 Elo+
Party 1
Team Averages
Level 106
1,646 SR
1,522 Elo+

VS

Team Averages
Level 103
1,472 SR
1,433 Elo+
Terra
Terra
 
Terra
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Kuzenbo
Kuzenbo
CYB3RL1F3
Kuzenbo
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
393W - 407L
1,414 Elo+
Solo
Ao Kuang
Ao Kuang
ElegantHope
Ao Kuang
Level 146
God Stats
5W - 14L
1,176 SR
Queue Stats
397W - 380L
1,515 Elo+
Solo
Hun Batz
Hun Batz
Slothhhhh
Hun Batz
Level 124
God Stats
1W - 4L
1,500 SR
Queue Stats
157W - 188L
1,209 Elo+
Party 2
He Bo
He Bo
Wyattray06
He Bo
Level 69
God Stats
9W - 7L
1,686 SR
Queue Stats
411W - 388L
1,526 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 1
8,923
637
8,979
12,270
7,983
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sylvanus
MarcoFerrel
Sylvanus
12
1 / 0 / 3
7,326
523
6,220
8,981
7,961
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
SılverFox
Chang'e
16
4 / 2 / 3
9,054
647
5,328
9,945
4,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Bastet
Tieddemann
Bastet
14
7 / 1 / 0
8,746
625
8,232
10,293
4,265
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 0 / 1
6,344
453
6,254
7,643
3,593
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
 
Terra
9
0 / 1 / 0
6,227
445
5,878
11,704
7,779
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kuzenbo
CYB3RL1F3
Kuzenbo
9
0 / 1 / 0
5,192
371
4,689
10,745
10,474
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ao Kuang
ElegantHope
Ao Kuang
12
1 / 5 / 1
6,569
469
5,897
15,041
11,553
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
Slothhhhh
Hun Batz
11
1 / 2 / 0
6,517
466
3,929
11,170
3,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

He Bo
14
3 / 6 / 0
8,237
588
9,239
9,587
3,305
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
6
15
Kills
5
5
Deaths
15
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Terra
 
Terra
0
1
0
0
L
Kuzenbo
CYB3RL1F3
Kuzenbo
0
1
0
0
W
3
2
1
1.75
L
Ao Kuang
ElegantHope
Ao Kuang
1
5
1
0.3
W
Sylvanus
MarcoFerrel
Sylvanus
1
0
3
2.5
L
Hun Batz
Slothhhhh
Hun Batz
1
2
0
0.5
W
Chang'e
SılverFox
Chang'e
4
2
3
2.75
W
Bastet
Tieddemann
Bastet
7
1
0
7
W
0
0
1
0.5
L
He Bo
3
6
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,013
Damage
29,632
49,132
Taken
58,247
28,074
Mitigated
36,894
24,243
Healing
12,379
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Terra
 
Terra
5,878
677
76
1,727
11,704
7,779
0
2,072
9,632
37,044
0
L
Kuzenbo
CYB3RL1F3
Kuzenbo
4,689
1,752
0
555
10,745
10,474
9
3,236
7,509
23,254
264
W
8,979
1,998
0
5,424
12,270
7,983
398
5,380
6,299
0
73,259
L
Ao Kuang
ElegantHope
Ao Kuang
5,897
1,370
0
5,071
15,041
11,553
0
0
15,041
35,876
0
W
Sylvanus
MarcoFerrel
Sylvanus
6,220
2,226
1,383
3,315
8,981
7,961
27
4,596
4,365
32,014
0
L
Hun Batz
Slothhhhh
Hun Batz
3,929
807
0
4,825
11,170
3,783
0
2,520
8,650
0
45,110
W
Chang'e
SılverFox
Chang'e
5,328
264
600
4,306
9,945
4,272
420
5,359
4,390
68,167
0
W
Bastet
Tieddemann
Bastet
8,232
1,613
0
6,463
10,293
4,265
0
3,232
6,801
0
63,809
W
6,254
4,918
0
2,752
7,643
3,593
141
5,805
1,838
0
44,824
L
He Bo
9,239
402
0
125
9,587
3,305
0
3,720
5,867
72,565
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,393
Gold Earned
32,742
465
Minions Killed
338
0
Camps Cleared
0
1,388,373
Distance Traveled
1,400,772
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Terra
6,227
445
50
4
0
304,035
0
L
Kuzenbo
5,192
371
33
2
0
282,798
2
W
Mulan
8,923
637
117
8
0
268,807
0
L
Ao Kuang
6,569
469
53
4
0
237,674
4
W
Sylvanus
7,326
523
51
4
0
243,503
6
L
Hun Batz
6,517
466
73
5
0
303,634
4
W
Chang'e
9,054
647
138
10
0
299,040
2
W
Bastet
8,746
625
83
6
0
341,785
1
W
Rama
6,344
453
76
5
0
235,238
1
L
He Bo
8,237
588
129
9
0
272,631
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role