Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Odin
Odin
Alblfred2
Odin
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 1
Thanatos
Thanatos
Fizistilos
Thanatos
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,227 Elo+
Party 1
Medusa
Medusa
Orrfalt
Medusa
Level 116
God Stats
2W - 2L
1,661 SR
Queue Stats
167W - 160L
1,495 Elo+
Solo
Janus
Janus
SpennyS_
Janus
Level 113
God Stats
5W - 6L
1,414 SR
Queue Stats
477W - 482L
1,488 Elo+
Solo
Team Averages
Level 78
1,515 SR
1,387 Elo+

VS

Team Averages
Level 107
1,549 SR
1,519 Elo+
Yu Huang
Yu Huang
 
Yu Huang
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
Bandituu
Cernunnos
Level 125
God Stats
1W - 0L
1,716 SR
Queue Stats
113W - 111L
1,494 Elo+
Party 2
Hercules
Hercules
Mone91
Hercules
Level 152
God Stats
2W - 0L
1,505 SR
Queue Stats
75W - 66L
1,628 Elo+
Party 3
Serqet
Serqet
Ratasod
Serqet
Level 68
God Stats
7W - 5L
1,486 SR
Queue Stats
198W - 172L
1,551 Elo+
Solo
Cabrakan
Cabrakan
SpiritoLibero
Cabrakan
Level 60
God Stats
3W - 2L
1,536 SR
Queue Stats
113W - 113L
1,420 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
0 / 3 / 0
5,432
776
2,097
5,903
4,013
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odin
12
2 / 4 / 2
6,813
973
4,896
8,007
8,448
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thanatos
Fizistilos
Thanatos
9
0 / 7 / 2
5,626
804
1,027
7,357
2,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Medusa
Orrfalt
Medusa
11
1 / 3 / 2
6,029
861
5,010
5,220
2,045
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
SpennyS_
Janus
13
2 / 3 / 1
7,025
1,004
8,153
4,818
1,763
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
14
5 / 0 / 15
7,898
1,128
8,961
4,742
2,443
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cernunnos
Bandituu
Cernunnos
14
4 / 0 / 13
7,703
1,100
6,297
5,930
3,174
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hercules
Mone91
Hercules
14
8 / 1 / 12
7,933
1,133
8,581
8,451
8,765
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Serqet
Ratasod
Serqet
12
1 / 2 / 14
6,893
985
1,416
5,895
3,576
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Mace

Mace

+10
Physical Power

Cabrakan
SpiritoLibero
Cabrakan
12
2 / 2 / 14
6,955
994
4,013
8,151
9,148
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
88
5
Kills
20
20
Deaths
5
7
Assists
68
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
0
3
0
0
W
Yu Huang
 
Yu Huang
5
0
15
12.5
L
Odin
2
4
2
0.75
W
Cernunnos
Bandituu
Cernunnos
4
0
13
10.5
L
Thanatos
Fizistilos
Thanatos
0
7
2
0.14
W
Hercules
Mone91
Hercules
8
1
12
14
L
Medusa
Orrfalt
Medusa
1
3
2
0.67
W
Serqet
Ratasod
Serqet
1
2
14
4
L
Janus
SpennyS_
Janus
2
3
1
0.83
W
Cabrakan
SpiritoLibero
Cabrakan
2
2
14
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,183
Damage
29,268
31,305
Taken
33,169
19,080
Mitigated
27,106
3,562
Healing
13,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,097
192
0
855
5,903
4,013
0
2,547
3,356
0
3,489
W
Yu Huang
 
Yu Huang
8,961
1,651
966
545
4,742
2,443
314
2,194
2,548
22,266
0
L
Odin
4,896
384
0
1,336
8,007
8,448
0
3,683
4,116
4,755
3,260
W
Cernunnos
Bandituu
Cernunnos
6,297
1,918
734
824
5,930
3,174
328
2,695
3,235
0
21,956
L
Thanatos
Fizistilos
Thanatos
1,027
584
142
122
7,357
2,811
0
2,743
4,614
0
1,163
W
Hercules
Mone91
Hercules
8,581
1,816
1,932
3,206
8,451
8,765
570
2,813
5,638
0
12,585
L
Medusa
Orrfalt
Medusa
5,010
1,918
346
427
5,220
2,045
0
3,000
2,220
0
15,997
W
Serqet
Ratasod
Serqet
1,416
278
1,537
816
5,895
3,576
0
1,939
3,956
0
4,662
L
Janus
SpennyS_
Janus
8,153
240
0
334
4,818
1,763
0
1,001
3,562
23,893
0
W
Cabrakan
SpiritoLibero
Cabrakan
4,013
641
1,384
1,457
8,151
9,148
154
2,246
5,905
5,342
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,925
Gold Earned
37,382
66
Minions Killed
101
0
Camps Cleared
0
576,228
Distance Traveled
723,975
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,432
776
8
1
0
99,399
0
W
Yu Huang
7,898
1,128
29
4
0
130,134
0
L
Odin
6,813
973
5
1
0
122,674
0
W
Cernunnos
7,703
1,100
49
7
0
146,916
0
L
Thanatos
5,626
804
0
0
0
106,273
0
W
Hercules
7,933
1,133
11
2
0
169,611
0
L
Medusa
6,029
861
20
3
0
111,062
0
W
Serqet
6,893
985
8
1
0
127,748
0
L
Janus
7,025
1,004
33
5
0
136,820
0
W
Cabrakan
6,955
994
4
1
0
149,566
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role