Player Matchup

Janus
Janus
CRIS17200
Janus
Level 126
God Stats
3W - 1L
1,670 SR
Queue Stats
155W - 166L
1,383 Elo+
Solo
Ah Puch
Ah Puch
DjUmutÇevik
Ah Puch
Level 154
God Stats
6W - 4L
1,500 SR
Queue Stats
422W - 420L
1,583 Elo+
Solo
Danzaburou
Danzaburou
EpsilonSenpai
Danzaburou
Level 197
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 43L
1,420 Elo+
Party 1
Bacchus
Bacchus
Pineapple8997
Bacchus
Level 146
God Stats
3W - 0L
1,747 SR
Queue Stats
142W - 149L
1,504 Elo+
Party 1
Ares
Ares
WastedL1feT1me
Ares
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 37L
1,603 Elo+
Party 1
Team Averages
Level 156
1,583 SR
1,498 Elo+

VS

Team Averages
Level 112
1,567 SR
1,533 Elo+
Freya
Freya
Elacan
Freya
Level 140
God Stats
7W - 4L
1,637 SR
Queue Stats
321W - 317L
1,598 Elo+
Solo
Pele
Pele
Maatkara
Pele
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 72L
1,496 Elo+
Solo
Bakasura
Bakasura
MonsterKilll
Bakasura
Level 96
God Stats
8W - 9L
1,645 SR
Queue Stats
405W - 385L
1,536 Elo+
Solo
Medusa
Medusa
RegenXVZ
Medusa
Level 56
God Stats
5W - 8L
1,448 SR
Queue Stats
334W - 325L
1,569 Elo+
Solo
Ah Puch
Ah Puch
yoniki
Ah Puch
Level 112
God Stats
3W - 3L
1,603 SR
Queue Stats
239W - 220L
1,466 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
CRIS17200
Janus
18
3 / 4 / 14
11,152
743
11,957
12,436
7,367
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Puch
DjUmutÇevik
Ah Puch
20
3 / 5 / 16
11,774
785
24,277
17,094
9,790
Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Danzaburou
EpsilonSenpai
Danzaburou
19
15 / 4 / 4
13,510
901
17,403
15,487
9,871
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
16
0 / 4 / 13
10,578
705
5,469
16,777
23,389
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

18
3 / 3 / 16
11,526
768
12,737
18,289
22,905
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Elacan
Freya
15
2 / 6 / 9
9,438
629
8,263
15,657
7,455
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Pele
16
3 / 5 / 9
9,683
646
11,075
17,294
11,598
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bakasura
MonsterKilll
Bakasura
16
7 / 5 / 8
10,323
688
8,835
16,149
25,300
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Medusa
RegenXVZ
Medusa
17
4 / 6 / 11
10,317
688
11,752
16,773
8,417
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Ah Puch
yoniki
Ah Puch
18
2 / 4 / 10
10,762
717
19,310
12,769
6,340
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
65
24
Kills
18
20
Deaths
26
63
Assists
47
Player
Kills
Deaths
Assists
KDA
W
Janus
CRIS17200
Janus
3
4
14
2.5
W
Ah Puch
DjUmutÇevik
Ah Puch
3
5
16
2.2
L
Freya
Elacan
Freya
2
6
9
1.08
W
Danzaburou
EpsilonSenpai
Danzaburou
15
4
4
4.25
L
Pele
3
5
9
1.5
L
Bakasura
MonsterKilll
Bakasura
7
5
8
2.2
W
Bacchus
0
4
13
1.63
L
Medusa
RegenXVZ
Medusa
4
6
11
1.58
W
3
3
16
3.67
L
Ah Puch
yoniki
Ah Puch
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,843
Damage
59,235
80,083
Taken
78,642
73,322
Mitigated
59,110
27,038
Healing
23,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
CRIS17200
Janus
11,957
721
1,484
2,576
12,436
7,367
1,741
3,553
8,179
33,714
0
W
Ah Puch
DjUmutÇevik
Ah Puch
24,277
347
1,134
5,136
17,094
9,790
283
3,927
12,552
53,446
0
L
Freya
Elacan
Freya
8,263
1,765
228
3,734
15,657
7,455
294
11,324
4,333
16,905
0
W
Danzaburou
EpsilonSenpai
Danzaburou
17,403
8,931
668
3,967
15,487
9,871
5,159
5,675
9,241
0
41,181
L
Pele
11,075
1,657
451
4,247
17,294
11,598
375
13,572
3,722
0
26,809
L
Bakasura
MonsterKilll
Bakasura
8,835
3,599
1,229
4,020
16,149
25,300
0
8,744
7,405
0
7,056
W
Bacchus
5,469
364
3,663
2,551
16,777
23,389
228
6,105
9,774
7,742
0
L
Medusa
RegenXVZ
Medusa
11,752
2,557
2,266
4,097
16,773
8,417
675
10,938
5,835
0
29,541
W
12,737
648
3,102
2,757
18,289
22,905
606
8,313
9,549
18,218
0
L
Ah Puch
yoniki
Ah Puch
19,310
351
288
3,387
12,769
6,340
269
9,862
2,907
35,186
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,540
Gold Earned
50,523
190
Minions Killed
161
0
Camps Cleared
0
1,381,635
Distance Traveled
1,225,652
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
11,152
743
71
5
0
273,505
0
W
Ah Puch
11,774
785
43
3
0
276,513
0
L
Freya
9,438
629
32
2
0
219,478
0
W
Danzaburou
13,510
901
62
4
0
260,752
0
L
Pele
9,683
646
25
2
0
256,153
0
L
Bakasura
10,323
688
22
1
0
245,505
0
W
Bacchus
10,578
705
11
1
0
278,217
0
L
Medusa
10,317
688
33
2
0
246,724
0
W
Ares
11,526
768
3
0
0
292,648
0
L
Ah Puch
10,762
717
49
3
0
257,792
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role