Player Matchup

Ra
Ra
Andruuw
Ra
Level 17
God Stats
2W - 3L
1,235 SR
Queue Stats
5W - 10L
1,240 Elo+
Party 1
Cliodhna
Cliodhna
Zerschmetterlinq
Cliodhna
Level 88
God Stats
2W - 0L
1,697 SR
Queue Stats
494W - 507L
1,389 Elo+
Party 1
Hercules
Hercules
xJockerSmoker0x
Hercules
Level 116
God Stats
2W - 8L
1,132 SR
Queue Stats
422W - 439L
1,393 Elo+
Solo
Team Averages
Level 74
1,355 SR
1,341 Elo+

VS

Team Averages
Level 44
1,617 SR
1,325 Elo+
Fenrir
Fenrir
ProxyLegend
Fenrir
Level 68
God Stats
2W - 2L
1,500 SR
Queue Stats
16W - 30L
1,282 Elo+
Solo
Eset
Eset
ShadowStalker336
Eset
Level 30
God Stats
5W - 5L
1,658 SR
Queue Stats
17W - 17L
1,366 Elo+
Solo
Surtr
Surtr
kwaigon911
Surtr
Level 34
God Stats
2W - 9L
1,694 SR
Queue Stats
137W - 136L
1,328 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 0 / 8
7,934
793
6,774
3,780
1,413
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
5 / 1 / 3
8,006
801
6,110
6,842
2,342
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
11
4 / 1 / 6
8,003
800
6,396
9,314
8,768
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 1 / 1
6,770
677
3,470
7,225
5,763
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

9
0 / 5 / 2
6,922
692
6,206
7,546
2,827
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Surtr
8
1 / 5 / 1
6,801
680
4,840
10,730
9,733
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
11
Kills
2
2
Deaths
11
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
0
8
6
L
Fenrir
1
1
1
1.5
L
0
5
2
0.2
W
5
1
3
6.5
L
Surtr
1
5
1
0.3
W
Hercules
4
1
6
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,280
Damage
14,516
19,936
Taken
25,501
12,523
Mitigated
18,323
7,052
Healing
3,874
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,774
1,202
797
1,471
3,780
1,413
378
825
2,955
37,786
0
L
Fenrir
3,470
1,277
384
1,715
7,225
5,763
0
2,640
4,585
0
11,006
L
6,206
656
150
929
7,546
2,827
0
1,886
5,567
23,650
0
W
6,110
858
0
1,151
6,842
2,342
0
2,626
4,216
0
24,510
L
Surtr
4,840
1,301
0
696
10,730
9,733
17
2,205
8,311
365
21,181
W
Hercules
6,396
683
236
3,397
9,314
8,768
0
3,426
5,888
0
17,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,943
Gold Earned
20,493
116
Minions Killed
72
0
Camps Cleared
0
538,238
Distance Traveled
489,380
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,934
793
49
5
0
149,356
0
L
Fenrir
6,770
677
12
1
0
179,744
2
L
Eset
6,922
692
36
4
0
140,486
0
W
Cliodhna
8,006
801
43
4
0
211,356
0
L
Surtr
6,801
680
24
2
0
169,150
1
W
Hercules
8,003
800
24
2
0
177,526
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role