Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
BrownKing91
Bacchus
Level 144
God Stats
2W - 0L
1,500 SR
Queue Stats
68W - 61L
1,391 Elo+
Solo
Xbalanque
Xbalanque
GlacieredMage12
Xbalanque
Level 131
God Stats
3W - 3L
1,688 SR
Queue Stats
76W - 79L
1,491 Elo+
Party 1
Sun Wukong
Sun Wukong
HAncientCanvas
Sun Wukong
Level 105
God Stats
17W - 16L
1,247 SR
Queue Stats
522W - 505L
1,464 Elo+
Solo
Scylla
Scylla
Jugit
Scylla
Level 108
God Stats
2W - 3L
1,212 SR
Queue Stats
45W - 34L
1,550 Elo+
Solo
Team Averages
Level 126
1,429 SR
1,479 Elo+

VS

Team Averages
Level 62
1,373 SR
1,318 Elo+
Chang'e
Chang'e
 
Chang'e
Level 100
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
Revan3363
Thor
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
190W - 177L
1,450 Elo+
Solo
Bacchus
Bacchus
Shaboxi
Bacchus
Level 34
God Stats
17W - 16L
1,235 SR
Queue Stats
45W - 61L
1,183 Elo+
Party 2
Mercury
Mercury
elegant_allergy0
Mercury
Level 23
God Stats
0W - 3L
1,130 SR
Queue Stats
2W - 12L
1,223 Elo+
Party 2
Neith
Neith
xXTahat69Xx
Neith
Level 8
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 7L
1,232 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
11
5 / 1 / 2
6,508
592
3,880
7,960
2,882
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
BrownKing91
Bacchus
10
1 / 0 / 5
6,577
598
4,902
6,765
6,235
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
GlacieredMage12
Xbalanque
11
2 / 0 / 5
6,577
598
7,505
5,963
2,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sun Wukong
HAncientCanvas
Sun Wukong
12
3 / 2 / 2
7,020
638
6,317
8,149
5,342
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mace

Mace

+10
Physical Power

Scylla
Jugit
Scylla
12
4 / 0 / 2
7,039
640
6,817
4,231
1,322
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 5 / 0
5,568
506
2,398
9,744
3,541
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Thor
11
0 / 3 / 2
6,044
549
3,956
10,601
6,769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Bacchus
Shaboxi
Bacchus
8
0 / 3 / 0
5,273
479
2,845
9,002
8,279
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 4 / 0
6,806
619
2,311
9,997
3,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8
0 / 2 / 0
4,965
451
2,922
5,495
1,841
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
5
15
Kills
3
3
Deaths
17
16
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
5
1
2
6
L
Chang'e
 
Chang'e
0
5
0
0
W
Bacchus
BrownKing91
Bacchus
1
0
5
3.5
W
Xbalanque
GlacieredMage12
Xbalanque
2
0
5
4.5
W
Sun Wukong
HAncientCanvas
Sun Wukong
3
2
2
2
W
Scylla
Jugit
Scylla
4
0
2
5
L
Thor
0
3
2
0.33
L
Bacchus
Shaboxi
Bacchus
0
3
0
0
L
3
4
0
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,421
Damage
14,432
33,068
Taken
44,839
18,008
Mitigated
24,012
9,763
Healing
8,843
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
3,880
1,279
0
460
7,960
2,882
0
507
7,453
0
41,582
L
Chang'e
 
Chang'e
2,398
182
296
2,892
9,744
3,541
0
5,838
3,906
35,072
0
W
Bacchus
BrownKing91
Bacchus
4,902
517
0
2,061
6,765
6,235
0
2,174
4,591
14,511
0
W
Xbalanque
GlacieredMage12
Xbalanque
7,505
2,530
0
3,654
5,963
2,227
883
1,082
4,881
0
51,130
W
Sun Wukong
HAncientCanvas
Sun Wukong
6,317
1,047
0
1,840
8,149
5,342
0
0
8,149
199
47,486
W
Scylla
Jugit
Scylla
6,817
2,225
0
1,748
4,231
1,322
271
1,480
2,751
55,505
0
L
Thor
3,956
466
0
1,032
10,601
6,769
0
0
10,601
0
43,271
L
Bacchus
Shaboxi
Bacchus
2,845
302
0
1,874
9,002
8,279
0
2,523
6,479
10,618
0
L
2,311
967
0
1,211
9,997
3,582
0
1,776
8,221
0
51,794
L
2,922
504
0
1,538
5,495
1,841
0
1,667
3,828
0
29,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,721
Gold Earned
28,656
318
Minions Killed
292
0
Camps Cleared
0
1,101,477
Distance Traveled
1,168,988
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
6,508
592
57
5
0
257,332
0
L
Chang'e
5,568
506
67
6
0
218,566
0
W
Bacchus
6,577
598
19
2
0
243,124
4
W
Xbalanque
6,577
598
71
6
0
185,035
1
W
Sun Wukong
7,020
638
70
6
0
207,845
0
W
Scylla
7,039
640
101
9
0
208,141
0
L
Thor
6,044
549
73
7
0
205,991
4
L
Bacchus
5,273
479
11
1
0
241,470
0
L
Mercury
6,806
619
83
8
0
282,620
0
L
Neith
4,965
451
58
5
0
220,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role