Player Matchup

Merlin
Merlin
HiImNeiners
Merlin
Level 147
God Stats
8W - 13L
1,361 SR
Queue Stats
410W - 393L
1,458 Elo+
Solo
Izanami
Izanami
O4R3AL_MPEG
Izanami
Level 109
God Stats
1W - 2L
1,500 SR
Queue Stats
627W - 611L
1,441 Elo+
Solo
Ymir
Ymir
Regalknight4037
Ymir
Level 30
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Surtr
Surtr
W1ldKnights
Surtr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 2
Fenrir
Fenrir
dark-stukov
Fenrir
Level 74
God Stats
2W - 5L
1,500 SR
Queue Stats
128W - 84L
1,509 Elo+
Solo
Team Averages
Level 78
1,472 SR
1,481 Elo+

VS

Team Averages
Level 110
1,584 SR
1,478 Elo+
Zeus
Zeus
D-aspect-C
Zeus
Level 104
God Stats
1W - 0L
1,679 SR
Queue Stats
65W - 54L
1,459 Elo+
Party 1
Hades
Hades
GlitterBootyTM
Hades
Level 128
God Stats
4W - 2L
1,597 SR
Queue Stats
186W - 195L
1,508 Elo+
Solo
Arachne
Arachne
KovuVitani4288
Arachne
Level 49
God Stats
45W - 44L
1,454 SR
Queue Stats
176W - 157L
1,418 Elo+
Solo
Martichoras
Martichoras
TheKingKonradd
Martichoras
Level 120
God Stats
16W - 13L
1,547 SR
Queue Stats
124W - 117L
1,490 Elo+
Solo
Aphrodite
Aphrodite
javel4life
Aphrodite
Level 148
God Stats
21W - 12L
1,645 SR
Queue Stats
276W - 242L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
0 / 1 / 1
6,647
511
3,754
5,308
2,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Izanami
O4R3AL_MPEG
Izanami
9
0 / 3 / 0
5,572
429
1,344
5,780
1,803
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 2 / 1
5,689
438
1,910
13,202
10,062
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

10
0 / 5 / 0
5,905
454
4,341
13,372
6,995
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
11
1 / 2 / 0
6,213
478
3,848
13,133
5,351
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 0 / 1
7,387
568
8,608
7,517
2,840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
3 / 0 / 0
8,049
619
5,838
7,326
4,320
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

13
2 / 0 / 2
7,410
570
5,032
11,116
4,342
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Martichoras
TheKingKonradd
Martichoras
11
2 / 1 / 2
6,765
520
9,586
7,572
3,087
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Aphrodite
javel4life
Aphrodite
11
3 / 0 / 3
6,880
529
3,950
3,804
1,896
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
21
1
Kills
13
13
Deaths
1
2
Assists
8
Player
Kills
Deaths
Assists
KDA
W
3
0
1
3.5
W
3
0
0
3
L
Merlin
0
1
1
0.5
W
2
0
2
3
L
Izanami
O4R3AL_MPEG
Izanami
0
3
0
0
L
0
2
1
0.25
W
Martichoras
TheKingKonradd
Martichoras
2
1
2
3
L
0
5
0
0
L
Fenrir
1
2
0
0.5
W
Aphrodite
javel4life
Aphrodite
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,197
Damage
33,014
50,795
Taken
37,335
26,297
Mitigated
16,485
9,296
Healing
16,980
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,608
723
0
1,603
7,517
2,840
398
2,002
5,353
52,184
0
W
5,838
807
40
4,381
7,326
4,320
1,691
75
7,251
59,094
0
L
Merlin
3,754
360
0
500
5,308
2,086
234
3,374
1,934
43,752
0
W
5,032
3,856
0
2,608
11,116
4,342
922
1,250
9,768
0
64,355
L
Izanami
O4R3AL_MPEG
Izanami
1,344
930
0
887
5,780
1,803
0
473
5,307
0
33,819
L
1,910
795
0
810
13,202
10,062
0
3,962
9,240
19,532
0
W
Martichoras
TheKingKonradd
Martichoras
9,586
3,722
0
1,527
7,572
3,087
322
1,702
5,822
0
46,583
L
4,341
1,574
0
2,971
13,372
6,995
0
7,273
6,099
214
34,500
L
Fenrir
3,848
1,663
0
4,128
13,133
5,351
0
3,314
9,819
0
49,298
W
Aphrodite
javel4life
Aphrodite
3,950
772
3,827
2,994
3,804
1,896
495
425
3,375
32,865
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,026
Gold Earned
36,491
306
Minions Killed
437
0
Camps Cleared
0
1,195,418
Distance Traveled
1,247,154
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,387
568
97
7
0
251,186
0
W
Hades
8,049
619
113
9
0
231,503
0
L
Merlin
6,647
511
87
7
0
243,368
1
W
Arachne
7,410
570
104
8
0
275,902
0
L
Izanami
5,572
429
72
6
0
187,565
3
L
Ymir
5,689
438
25
2
0
260,067
4
W
Martichoras
6,765
520
68
5
0
246,428
4
L
Surtr
5,905
454
42
3
0
228,987
2
L
Fenrir
6,213
478
80
6
0
275,431
0
W
Aphrodite
6,880
529
55
4
0
242,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role