Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ganesha
Ganesha
 
Ganesha
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sol
Sol
BROElandrian
Sol
Level 122
God Stats
5W - 5L
1,684 SR
Queue Stats
155W - 180L
1,572 Elo+
Party 1
Gilgamesh
Gilgamesh
OnlyPlatinum
Gilgamesh
Level 107
God Stats
0W - 2L
1,133 SR
Queue Stats
153W - 156L
1,516 Elo+
Solo
Rama
Rama
honestevivere
Rama
Level 83
God Stats
2W - 4L
1,529 SR
Queue Stats
135W - 128L
1,503 Elo+
Solo
Team Averages
Level 114
1,469 SR
1,518 Elo+

VS

Team Averages
Level 87
1,467 SR
1,505 Elo+
Atlas
Atlas
John_9_Jefferson
Atlas
Level 67
God Stats
205W - 164L
1,558 SR
Queue Stats
357W - 331L
1,463 Elo+
Party 2
Loki
Loki
NextCape6246946
Loki
Level 147
God Stats
4W - 3L
1,500 SR
Queue Stats
138W - 151L
1,427 Elo+
Solo
Tiamat
Tiamat
TTVGrimgaming211
Tiamat
Level 86
God Stats
5W - 6L
1,445 SR
Queue Stats
314W - 277L
1,514 Elo+
Party 2
Hera
Hera
WaanuukTR
Hera
Level 39
God Stats
1W - 0L
1,265 SR
Queue Stats
38W - 38L
1,558 Elo+
Solo
Artemis
Artemis
maylandmax
Artemis
Level 98
God Stats
7W - 10L
1,569 SR
Queue Stats
147W - 129L
1,561 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
8
3 / 1 / 0
4,671
779
1,818
4,127
1,511
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ganesha
 
Ganesha
7
0 / 1 / 3
4,327
721
1,359
5,162
2,716
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

6
1 / 2 / 1
4,180
697
3,918
4,030
973
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
OnlyPlatinum
Gilgamesh
1
0 / 0 / 0
1,274
212
0
0
0
8
0 / 1 / 1
4,166
694
1,700
4,205
1,320
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
1 / 1 / 2
4,144
691
641
3,445
1,686
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

8
2 / 1 / 0
4,239
707
2,437
3,420
983
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

6
0 / 0 / 0
4,088
681
301
2,115
1,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hera
7
0 / 2 / 1
3,995
666
2,504
3,934
1,037
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Artemis
maylandmax
Artemis
6
2 / 1 / 1
3,905
651
2,809
3,054
1,022
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
9
4
Kills
5
5
Deaths
5
5
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
1
0
3
L
Ganesha
 
Ganesha
0
1
3
1.5
L
1
2
1
0.75
W
1
1
2
2
W
2
1
0
2
L
Gilgamesh
OnlyPlatinum
Gilgamesh
0
0
0
0
W
0
0
0
0
W
Hera
0
2
1
0.25
L
0
1
1
0.5
W
Artemis
maylandmax
Artemis
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,795
Damage
8,692
17,524
Taken
15,968
6,520
Mitigated
5,813
6,778
Healing
5,740
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
1,818
364
0
2,124
4,127
1,511
0
663
3,416
0
21,182
L
Ganesha
 
Ganesha
1,359
233
0
1,904
5,162
2,716
102
1,070
4,092
10,481
0
L
3,918
1,971
0
1,375
4,030
973
1,084
449
3,581
28,213
0
W
641
276
0
1,694
3,445
1,686
0
1,966
1,479
9,678
0
W
2,437
641
0
1,589
3,420
983
163
885
2,535
0
16,191
L
Gilgamesh
OnlyPlatinum
Gilgamesh
0
0
0
0
0
0
0
0
0
0
0
W
301
0
0
503
2,115
1,085
112
0
2,115
17,492
0
W
Hera
2,504
570
0
1,010
3,934
1,037
18
258
3,676
24,536
0
L
1,700
1,588
0
1,375
4,205
1,320
0
1,216
2,989
0
24,331
W
Artemis
maylandmax
Artemis
2,809
1,028
0
944
3,054
1,022
0
2,168
886
0
15,167

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,618
Gold Earned
20,371
155
Minions Killed
136
0
Camps Cleared
0
486,633
Distance Traveled
599,228
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
4,671
779
41
7
0
144,714
0
L
Ganesha
4,327
721
0
0
0
126,808
0
L
Sol
4,180
697
57
10
0
112,064
0
W
Atlas
4,144
691
12
2
0
94,977
0
W
Loki
4,239
707
26
4
0
147,581
0
L
Gilgamesh
1,274
212
0
0
0
0
0
W
Tiamat
4,088
681
35
6
0
113,673
0
W
Hera
3,995
666
41
7
0
116,386
2
L
Rama
4,166
694
57
10
0
103,047
0
W
Artemis
3,905
651
22
4
0
126,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role