Player Matchup

Lancelot
Lancelot
Bischi gotcha
Lancelot
Level 157
God Stats
0W - 4L
1,128 SR
Queue Stats
550W - 575L
1,555 Elo+
Solo
Rama
Rama
Dekest
Rama
Level 248
God Stats
5W - 3L
1,686 SR
Queue Stats
363W - 355L
1,561 Elo+
Solo
Horus
Horus
Drhole
Horus
Level 158
God Stats
1W - 3L
1,294 SR
Queue Stats
843W - 879L
1,529 Elo+
Solo
Sun Wukong
Sun Wukong
Nick_1500_
Sun Wukong
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,709 Elo+
Party 1
Set
Set
maggittus
Set
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 7L
1,709 Elo+
Party 1
Team Averages
Level 140
1,422 SR
1,613 Elo+

VS

Team Averages
Level 158
1,467 SR
1,523 Elo+
Poseidon
Poseidon
Gino175
Poseidon
Level 149
God Stats
4W - 4L
1,492 SR
Queue Stats
212W - 209L
1,512 Elo+
Solo
Cerberus
Cerberus
Jecest
Cerberus
Level 159
God Stats
3W - 1L
1,614 SR
Queue Stats
121W - 124L
1,477 Elo+
Party 2
Ra
Ra
mental
Ra
Level 158
God Stats
3W - 2L
1,487 SR
Queue Stats
195W - 199L
1,501 Elo+
Party 2
Pele
Pele
thor0903
Pele
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
257W - 220L
1,557 Elo+
Solo
Heimdallr
Heimdallr
weestef
Heimdallr
Level 201
God Stats
2W - 5L
1,243 SR
Queue Stats
575W - 614L
1,567 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Bischi gotcha
Lancelot
14
4 / 6 / 5
8,529
775
9,993
14,491
6,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Rama
Dekest
Rama
17
4 / 4 / 6
9,219
838
14,157
11,215
4,658
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Horus
Drhole
Horus
15
2 / 4 / 8
8,219
747
12,990
13,976
14,385
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Nick_1500_
Sun Wukong
15
1 / 5 / 7
7,786
708
10,184
15,040
11,287
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

13
2 / 6 / 3
7,585
690
6,921
10,518
5,451
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
Gino175
Poseidon
17
10 / 4 / 13
9,955
905
14,822
10,841
5,368
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cerberus
Jecest
Cerberus
14
0 / 1 / 24
8,895
809
8,992
18,450
23,616
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Ra
16
3 / 2 / 10
8,853
805
7,280
8,920
5,472
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pele
15
6 / 4 / 14
8,926
811
11,940
12,456
6,262
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
weestef
Heimdallr
16
6 / 3 / 15
9,517
865
16,706
13,682
8,503
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
101
13
Kills
25
25
Deaths
14
29
Assists
76
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Bischi gotcha
Lancelot
4
6
5
1.08
L
Rama
Dekest
Rama
4
4
6
1.75
L
Horus
Drhole
Horus
2
4
8
1.5
W
Poseidon
Gino175
Poseidon
10
4
13
4.13
W
Cerberus
Jecest
Cerberus
0
1
24
12
L
Sun Wukong
Nick_1500_
Sun Wukong
1
5
7
0.9
L
2
6
3
0.58
W
Ra
3
2
10
4
W
Pele
6
4
14
3.25
W
Heimdallr
weestef
Heimdallr
6
3
15
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,245
Damage
59,740
65,240
Taken
64,349
42,409
Mitigated
49,221
18,641
Healing
25,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Bischi gotcha
Lancelot
9,993
1,153
1,995
3,249
14,491
6,628
0
7,232
7,259
0
18,928
L
Rama
Dekest
Rama
14,157
9,140
291
1,394
11,215
4,658
0
4,942
6,273
0
33,579
L
Horus
Drhole
Horus
12,990
3,975
3,573
3,742
13,976
14,385
0
7,874
6,102
3,806
15,091
W
Poseidon
Gino175
Poseidon
14,822
2,430
634
807
10,841
5,368
615
591
10,021
30,249
0
W
Cerberus
Jecest
Cerberus
8,992
452
84
5,443
18,450
23,616
200
630
17,337
12,383
0
L
Sun Wukong
Nick_1500_
Sun Wukong
10,184
348
670
2,294
15,040
11,287
0
6,312
8,655
0
19,671
L
6,921
1,586
90
1,343
10,518
5,451
0
4,543
5,854
0
8,911
W
Ra
7,280
423
11,156
2,586
8,920
5,472
924
84
8,836
25,147
0
W
Pele
11,940
1,472
1,199
808
12,456
6,262
379
667
11,702
0
17,129
W
Heimdallr
weestef
Heimdallr
16,706
5,182
853
2,119
13,682
8,503
912
479
12,919
0
30,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,338
Gold Earned
46,146
99
Minions Killed
146
0
Camps Cleared
0
1,106,196
Distance Traveled
977,404
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
8,529
775
13
1
0
236,509
0
L
Rama
9,219
838
46
4
0
183,064
0
L
Horus
8,219
747
12
1
0
261,596
0
W
Poseidon
9,955
905
31
3
0
169,861
0
W
Cerberus
8,895
809
20
2
0
194,215
0
L
Sun Wukong
7,786
708
24
2
0
216,605
0
L
Set
7,585
690
4
0
0
208,422
0
W
Ra
8,853
805
60
5
0
214,375
2
W
Pele
8,926
811
10
1
0
214,234
0
W
Heimdallr
9,517
865
25
2
0
184,719
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role