Player Matchup

Awilix
Awilix
 
Awilix
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nu Wa
Nu Wa
 
Nu Wa
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
DForastieri11
Medusa
Level 140
God Stats
1W - 1L
1,696 SR
Queue Stats
8W - 6L
1,561 Elo+
Party 2
Ymir
Ymir
DorsalPetado10
Ymir
Level 6
God Stats
3W - 2L
1,363 SR
Queue Stats
4W - 2L
1,370 Elo+
Party 2
Merlin
Merlin
jason666
Merlin
Level 160
God Stats
4W - 1L
1,639 SR
Queue Stats
191W - 207L
1,484 Elo+
Solo
Team Averages
Level 121
1,540 SR
1,483 Elo+

VS

Team Averages
Level 93
1,461 SR
1,463 Elo+
Mercury
Mercury
HeAth320
Mercury
Level 89
God Stats
2W - 2L
1,514 SR
Queue Stats
74W - 72L
1,498 Elo+
Solo
Neith
Neith
Rallojo
Neith
Level 140
God Stats
0W - 1L
1,461 SR
Queue Stats
33W - 27L
1,503 Elo+
Solo
Janus
Janus
Ruanzin_027
Janus
Level 103
God Stats
41W - 51L
1,500 SR
Queue Stats
491W - 477L
1,553 Elo+
Solo
Sun Wukong
Sun Wukong
Vitto0207
Sun Wukong
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 77L
1,368 Elo+
Solo
Charon
Charon
lucasfaoliva
Charon
Level 89
God Stats
1W - 4L
1,331 SR
Queue Stats
227W - 254L
1,392 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
 
Awilix
14
9 / 4 / 1
9,181
612
10,287
12,283
5,444
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nu Wa
 
Nu Wa
13
2 / 3 / 5
8,183
546
9,260
8,085
2,904
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
0 / 4 / 3
7,940
529
8,443
12,823
5,906
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
2 / 1 / 5
8,129
542
2,032
7,871
5,601
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Merlin
jason666
Merlin
14
0 / 2 / 2
8,414
561
3,870
7,125
2,609
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HeAth320
Mercury
16
9 / 4 / 2
9,831
655
11,985
12,596
4,972
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Neith
Rallojo
Neith
12
3 / 5 / 5
7,558
504
9,753
11,837
4,412
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
1 / 2 / 5
6,603
440
4,754
8,757
2,463
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sun Wukong
Vitto0207
Sun Wukong
11
1 / 1 / 5
6,142
409
3,684
11,528
9,279
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Charon
6
0 / 1 / 0
5,514
368
850
4,351
1,523
Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
31
13
Kills
14
14
Deaths
13
16
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Awilix
 
Awilix
9
4
1
2.38
W
Nu Wa
 
Nu Wa
2
3
5
1.5
W
0
4
3
0.38
W
2
1
5
4.5
L
Mercury
HeAth320
Mercury
9
4
2
2.5
L
Neith
Rallojo
Neith
3
5
5
1.1
L
1
2
5
1.75
L
Sun Wukong
Vitto0207
Sun Wukong
1
1
5
3.5
W
Merlin
jason666
Merlin
0
2
2
0.5
L
Charon
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,892
Damage
31,026
48,187
Taken
49,069
22,464
Mitigated
22,649
10,487
Healing
7,766
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Awilix
 
Awilix
10,287
3,394
0
1,563
12,283
5,444
0
858
11,341
0
60,784
W
Nu Wa
 
Nu Wa
9,260
1,718
0
1,000
8,085
2,904
464
1,695
6,306
57,439
0
W
8,443
4,106
0
3,660
12,823
5,906
818
866
11,913
0
66,804
W
2,032
703
1,617
2,027
7,871
5,601
0
355
7,492
22,706
0
L
Mercury
HeAth320
Mercury
11,985
8,949
0
1,491
12,596
4,972
0
2,642
9,688
0
84,224
L
Neith
Rallojo
Neith
9,753
4,350
0
1,030
11,837
4,412
0
1,253
10,497
0
44,788
L
4,754
618
0
1,125
8,757
2,463
0
4,324
4,067
44,913
0
L
Sun Wukong
Vitto0207
Sun Wukong
3,684
931
0
3,044
11,528
9,279
0
3,139
8,129
0
25,376
W
Merlin
jason666
Merlin
3,870
314
0
620
7,125
2,609
1,703
1,562
5,531
54,657
0
L
Charon
850
320
0
1,076
4,351
1,523
0
2,431
1,526
16,755
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,847
Gold Earned
35,648
444
Minions Killed
342
0
Camps Cleared
0
1,487,384
Distance Traveled
1,288,756
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Awilix
9,181
612
101
7
0
343,761
0
W
Nu Wa
8,183
546
106
7
0
274,507
1
W
Medusa
7,940
529
102
7
0
276,153
0
W
Ymir
8,129
542
27
2
0
312,759
5
L
Mercury
9,831
655
133
9
0
365,067
0
L
Neith
7,558
504
73
5
0
263,901
0
L
Janus
6,603
440
79
5
0
287,982
4
L
Sun Wukong
6,142
409
22
1
0
294,867
1
W
Merlin
8,414
561
108
7
0
280,204
4
L
Charon
5,514
368
35
2
0
76,939
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role