Player Matchup

Chang'e
Chang'e
Marzipa
Chang'e
Level 167
God Stats
2W - 5L
1,662 SR
Queue Stats
122W - 137L
1,486 Elo+
Solo
Medusa
Medusa
Nereocabj
Medusa
Level 49
God Stats
17W - 14L
1,264 SR
Queue Stats
100W - 121L
1,404 Elo+
Solo
Ne Zha
Ne Zha
maur0p
Ne Zha
Level 142
God Stats
19W - 17L
1,654 SR
Queue Stats
114W - 113L
1,521 Elo+
Solo
Team Averages
Level 119
1,527 SR
1,470 Elo+

VS

Team Averages
Level 127
1,713 SR
1,629 Elo+
Tiamat
Tiamat
LuscaRage
Tiamat
Level 187
God Stats
4W - 1L
1,858 SR
Queue Stats
1,016W - 208L
1,859 Elo+
Party 1
Thanatos
Thanatos
ShandowLord
Thanatos
Level 36
God Stats
8W - 11L
1,296 SR
Queue Stats
9W - 17L
1,205 Elo+
Solo
Sun Wukong
Sun Wukong
Zakchy
Sun Wukong
Level 157
God Stats
86W - 19L
1,984 SR
Queue Stats
1,518W - 293L
1,824 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
Marzipa
Chang'e
12
3 / 3 / 8
10,891
726
10,093
9,979
5,601
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Medusa
Nereocabj
Medusa
14
3 / 6 / 9
11,834
789
6,823
11,700
4,393
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ne Zha
maur0p
Ne Zha
17
12 / 4 / 6
13,976
932
25,109
16,299
7,717
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
LuscaRage
Tiamat
17
8 / 6 / 5
13,521
901
13,251
13,593
8,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
ShandowLord
Thanatos
15
4 / 8 / 4
11,859
791
4,540
13,241
3,351
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Sun Wukong
Zakchy
Sun Wukong
16
1 / 4 / 12
11,673
778
12,727
22,430
21,318
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
34
18
Kills
13
13
Deaths
18
23
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Tiamat
LuscaRage
Tiamat
8
6
5
1.75
L
Chang'e
Marzipa
Chang'e
3
3
8
2.33
L
Medusa
Nereocabj
Medusa
3
6
9
1.25
W
Thanatos
ShandowLord
Thanatos
4
8
4
0.75
W
Sun Wukong
Zakchy
Sun Wukong
1
4
12
1.75
L
Ne Zha
maur0p
Ne Zha
12
4
6
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,025
Damage
30,518
37,978
Taken
49,264
17,711
Mitigated
32,895
10,503
Healing
14,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
LuscaRage
Tiamat
13,251
1,865
0
1,389
13,593
8,226
623
3,322
10,271
46,892
0
L
Chang'e
Marzipa
Chang'e
10,093
1,053
1,748
3,542
9,979
5,601
170
3,736
5,882
26,987
0
L
Medusa
Nereocabj
Medusa
6,823
3,203
0
1,428
11,700
4,393
663
5,356
5,813
0
37,144
W
Thanatos
ShandowLord
Thanatos
4,540
413
0
5,619
13,241
3,351
962
3,060
10,181
0
28,532
W
Sun Wukong
Zakchy
Sun Wukong
12,727
3,187
0
7,174
22,430
21,318
1,302
4,417
18,013
1,738
51,603
L
Ne Zha
maur0p
Ne Zha
25,109
8,336
0
3,785
16,299
7,717
312
4,400
11,336
0
72,209

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,701
Gold Earned
37,053
166
Minions Killed
166
0
Camps Cleared
0
702,572
Distance Traveled
739,101
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
13,521
901
92
6
0
232,151
0
L
Chang'e
10,891
726
30
2
0
182,386
0
L
Medusa
11,834
789
46
3
0
255,653
4
W
Thanatos
11,859
791
28
2
0
243,790
0
W
Sun Wukong
11,673
778
46
3
0
263,160
0
L
Ne Zha
13,976
932
90
6
0
264,533
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role