Player Matchup

Khepri
Khepri
DebiruMAN
Khepri
Level 178
God Stats
3W - 2L
1,586 SR
Queue Stats
191W - 211L
1,478 Elo+
Solo
Fenrir
Fenrir
LoboWolfo
Fenrir
Level 201
God Stats
7W - 4L
1,613 SR
Queue Stats
672W - 652L
1,522 Elo+
Solo
Serqet
Serqet
M_x62
Serqet
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
211W - 193L
1,497 Elo+
Solo
Apollo
Apollo
MikoCZe
Apollo
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 5L
1,539 Elo+
Party 1
Chang'e
Chang'e
Roryen
Chang'e
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 14L
1,524 Elo+
Party 1
Team Averages
Level 143
1,540 SR
1,512 Elo+

VS

Team Averages
Level 107
1,523 SR
1,541 Elo+
Discordia
Discordia
 
Discordia
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Kangureczek
Nox
Level 45
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 14L
1,624 Elo+
Party 2
Chang'e
Chang'e
SlightWerk
Chang'e
Level 147
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 62L
1,385 Elo+
Solo
Poseidon
Poseidon
kill97000pl
Poseidon
Level 124
God Stats
9W - 5L
1,617 SR
Queue Stats
440W - 445L
1,602 Elo+
Solo
Amaterasu
Amaterasu
maciekdatePL
Amaterasu
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
49W - 33L
1,596 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
DebiruMAN
Khepri
11
0 / 5 / 0
7,274
661
4,961
17,561
16,837
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
LoboWolfo
Fenrir
12
0 / 5 / 1
6,663
606
3,732
18,163
11,362
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Serqet
M_x62
Serqet
13
2 / 4 / 1
7,604
691
7,065
9,117
4,681
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Apollo
MikoCZe
Apollo
14
0 / 5 / 0
7,929
721
6,456
15,101
7,453
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Chang'e
Roryen
Chang'e
15
1 / 3 / 1
7,707
701
5,536
16,393
12,072
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
15
4 / 0 / 12
9,053
823
18,046
4,962
2,674
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

16
2 / 1 / 18
9,257
842
12,881
7,787
3,875
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Chang'e
SlightWerk
Chang'e
14
4 / 1 / 13
9,406
855
4,247
8,425
5,434
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Poseidon
kill97000pl
Poseidon
17
6 / 0 / 15
10,151
923
26,639
7,971
3,120
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Amaterasu
maciekdatePL
Amaterasu
16
6 / 1 / 14
9,346
850
9,978
16,341
17,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
94
3
Kills
22
22
Deaths
3
3
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
4
0
12
10
L
Khepri
DebiruMAN
Khepri
0
5
0
0
W
2
1
18
11
L
Fenrir
LoboWolfo
Fenrir
0
5
1
0.1
L
Serqet
M_x62
Serqet
2
4
1
0.63
L
Apollo
MikoCZe
Apollo
0
5
0
0
L
Chang'e
Roryen
Chang'e
1
3
1
0.5
W
Chang'e
SlightWerk
Chang'e
4
1
13
10.5
W
Poseidon
kill97000pl
Poseidon
6
0
15
13.5
W
Amaterasu
maciekdatePL
Amaterasu
6
1
14
13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,750
Damage
71,791
76,335
Taken
45,486
52,405
Mitigated
32,809
28,788
Healing
24,253
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
18,046
544
1,313
1,204
4,962
2,674
1,109
864
3,772
25,630
0
L
Khepri
DebiruMAN
Khepri
4,961
202
463
2,526
17,561
16,837
0
13,072
3,833
10,840
0
W
12,881
1,469
283
166
7,787
3,875
1,551
1,466
5,745
28,945
0
L
Fenrir
LoboWolfo
Fenrir
3,732
246
457
3,951
18,163
11,362
0
14,863
2,889
0
5,699
L
Serqet
M_x62
Serqet
7,065
458
595
790
9,117
4,681
0
7,664
1,103
0
6,349
L
Apollo
MikoCZe
Apollo
6,456
4,283
623
1,886
15,101
7,453
0
11,829
2,781
0
31,188
L
Chang'e
Roryen
Chang'e
5,536
563
10,829
6,668
16,393
12,072
0
12,785
2,915
16,911
0
W
Chang'e
SlightWerk
Chang'e
4,247
667
11,669
4,398
8,425
5,434
540
3,146
5,015
10,054
0
W
Poseidon
kill97000pl
Poseidon
26,639
4,396
757
328
7,971
3,120
1,958
1,897
5,465
49,113
0
W
Amaterasu
maciekdatePL
Amaterasu
9,978
3,770
465
3,670
16,341
17,706
2,834
3,124
13,135
0
13,919

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,177
Gold Earned
47,213
83
Minions Killed
116
0
Camps Cleared
0
1,024,530
Distance Traveled
1,070,161
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
9,053
823
13
1
0
242,533
0
L
Khepri
7,274
661
4
0
0
190,497
0
W
Nox
9,257
842
32
3
0
191,857
0
L
Fenrir
6,663
606
3
0
0
186,442
1
L
Serqet
7,604
691
3
0
0
218,081
0
L
Apollo
7,929
721
56
5
0
210,018
0
L
Chang'e
7,707
701
17
2
0
219,492
0
W
Chang'e
9,406
855
12
1
0
158,366
0
W
Poseidon
10,151
923
51
5
0
233,500
0
W
Amaterasu
9,346
850
8
1
0
243,905
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role