Player Matchup

Odin
Odin
Gold IV
CA_Kuezo
Odin
Gold IV
Level 101
God Stats
98W - 89L
1,567 SR
Queue Stats
456W - 489L
1,381 MMR
Party 2
Yu Huang
Yu Huang
Silver II
KYRI0
Yu Huang
Silver II
Level 62
God Stats
4W - 8L
1,452 SR
Queue Stats
163W - 196L
1,210 MMR
Solo
Xing Tian
Xing Tian
Silver I
TavoFinoVip
Xing Tian
Silver I
Level 170
God Stats
40W - 42L
1,521 SR
Queue Stats
1,392W - 1,532L
1,073 MMR
Party 2
Team Averages
Silver I
Silver I
Average Tier
Level 111
1,513 SR
1,221 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 139
1,515 SR
1,164 MMR
Bacchus
Bacchus
Silver I
CONTETRON
Bacchus
Silver I
Level 154
God Stats
4W - 2L
1,417 SR
Queue Stats
66W - 78L
1,211 MMR
Party 1
Tsukuyomi
Tsukuyomi
Silver II
Omar-IDoThis
Tsukuyomi
Silver II
Level 156
God Stats
4W - 5L
1,592 SR
Queue Stats
49W - 61L
1,024 MMR
Party 1
Nu Wa
Nu Wa
Silver I
PrettyLordJ
Nu Wa
Silver I
Level 106
God Stats
242W - 233L
1,536 SR
Queue Stats
510W - 617L
1,258 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
9
3 / 3 / 2
7,275
728
5,334
9,830
5,847
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Yu Huang
KYRI0
Yu Huang
9
0 / 3 / 2
6,386
639
5,293
5,788
1,845
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
TavoFinoVip
Xing Tian
8
2 / 1 / 2
6,884
688
3,786
5,676
3,082
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
HadesAo KuangKuzenboAphroditeAchilles

VS

Bans
MartichorasHachimanMedusaFenrirIzanami
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
CONTETRON
Bacchus
11
2 / 2 / 3
7,911
791
5,378
7,004
4,616
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Tsukuyomi
Omar-IDoThis
Tsukuyomi
12
5 / 1 / 2
8,728
873
8,054
9,055
4,870
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

10
0 / 2 / 2
7,148
715
5,184
4,146
1,484
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
14
5
Kills
7
7
Deaths
5
6
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Odin
3
3
2
1.33
W
Bacchus
CONTETRON
Bacchus
2
2
3
1.75
L
Yu Huang
KYRI0
Yu Huang
0
3
2
0.33
W
Tsukuyomi
Omar-IDoThis
Tsukuyomi
5
1
2
6
W
0
2
2
0.5
L
Xing Tian
TavoFinoVip
Xing Tian
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,413
Damage
18,616
21,294
Taken
20,205
10,774
Mitigated
10,970
2,582
Healing
3,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
5,334
820
115
1,611
9,830
5,847
0
5,721
4,109
81
17,803
W
Bacchus
CONTETRON
Bacchus
5,378
675
0
1,636
7,004
4,616
264
3,194
3,672
30,277
0
L
Yu Huang
KYRI0
Yu Huang
5,293
231
0
856
5,788
1,845
0
2,661
3,127
28,189
0
W
Tsukuyomi
Omar-IDoThis
Tsukuyomi
8,054
2,461
0
1,569
9,055
4,870
373
4,163
4,649
0
28,506
W
5,184
2,863
220
83
4,146
1,484
433
2,290
1,506
27,570
0
L
Xing Tian
TavoFinoVip
Xing Tian
3,786
407
0
0
5,676
3,082
0
2,404
3,272
11,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,545
Gold Earned
23,787
72
Minions Killed
115
0
Camps Cleared
0
465,268
Distance Traveled
565,537
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,275
728
26
3
0
179,015
0
W
Bacchus
7,911
791
32
3
0
198,337
0
L
Yu Huang
6,386
639
30
3
0
166,973
0
W
Tsukuyomi
8,728
873
40
4
0
190,920
0
W
Nu Wa
7,148
715
43
4
0
176,280
0
L
Xing Tian
6,884
688
16
2
0
119,280
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role