Player Matchup

Chronos
Chronos
Silver III
juanjiii
Chronos
Silver III
Level 59
God Stats
7W - 5L
1,628 SR
Queue Stats
26W - 38L
1,016 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 59
1,628 SR
1,016 MMR

VS

Team Averages
Bronze IV
Bronze IV
Average Tier
Level 35
1,324 SR
934 MMR
Bacchus
Bacchus
Bronze IV
funny734brick
Bacchus
Bronze IV
Level 35
God Stats
0W - 2L
1,324 SR
Queue Stats
0W - 9L
934 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
juanjiii
Chronos
14
1 / 0 / 0
9,345
1,038
5,102
3,757
1,640
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Bans
Ah Muzen CabKaliAnubisSkadiBakasura

VS

Bans
HerculesUllrCharonHou YiPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
10
0 / 1 / 0
6,945
772
1,355
6,892
5,257
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
0
1
Kills
0
0
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
0
0
W
Chronos
juanjiii
Chronos
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,102
Damage
1,355
3,757
Taken
6,892
1,640
Mitigated
5,257
2,168
Healing
997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
1,355
0
0
997
6,892
5,257
0
5,102
1,790
15,694
0
W
Chronos
juanjiii
Chronos
5,102
1,060
0
2,168
3,757
1,640
2,569
1,742
2,015
50,575
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

9,345
Gold Earned
6,945
102
Minions Killed
27
4
Camps Cleared
1
179,067
Distance Traveled
163,415
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
6,945
772
27
3
1
163,415
0
W
Chronos
9,345
1,038
102
11
4
179,067
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role