Player Matchup

Fenrir
Fenrir
Bilamos
Fenrir
Level 2
God Stats
2W - 2L
1,500 SR
Queue Stats
8W - 6L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
Fake11Taxi
Ah Puch
Level 127
God Stats
2W - 3L
1,460 SR
Queue Stats
204W - 201L
1,455 Elo+
Solo
Surtr
Surtr
Forebringer
Surtr
Level 62
God Stats
34W - 27L
1,535 SR
Queue Stats
105W - 117L
1,376 Elo+
Solo
Ao Kuang
Ao Kuang
Spectre_Nebula
Ao Kuang
Level 129
God Stats
7W - 4L
1,652 SR
Queue Stats
171W - 160L
1,490 Elo+
Solo
Ishtar
Ishtar
mflowe
Ishtar
Level 92
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 24L
1,451 Elo+
Party 2
Team Averages
Level 82
1,529 SR
1,454 Elo+

VS

Team Averages
Level 113
1,476 SR
1,452 Elo+
Horus
Horus
FreeMilkdud
Horus
Level 106
God Stats
35W - 28L
1,444 SR
Queue Stats
281W - 334L
1,393 Elo+
Party 1
Susano
Susano
MyYellowBuff
Susano
Level 147
God Stats
20W - 19L
1,584 SR
Queue Stats
483W - 470L
1,490 Elo+
Solo
Danzaburou
Danzaburou
Saggynips15
Danzaburou
Level 104
God Stats
12W - 18L
1,458 SR
Queue Stats
235W - 275L
1,414 Elo+
Party 1
Thoth
Thoth
datable_square
Thoth
Level 120
God Stats
10W - 27L
1,296 SR
Queue Stats
387W - 387L
1,468 Elo+
Solo
Hades
Hades
nepidestroyer2
Hades
Level 86
God Stats
9W - 8L
1,597 SR
Queue Stats
178W - 189L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Bilamos
Fenrir
13
4 / 1 / 3
8,494
531
5,678
8,971
8,807
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ah Puch
Fake11Taxi
Ah Puch
15
1 / 0 / 2
8,515
532
6,257
7,818
2,804
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
1 / 2 / 1
9,048
566
9,530
14,117
10,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ao Kuang
17
5 / 4 / 2
9,838
615
10,295
14,257
6,013
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Ishtar
mflowe
Ishtar
14
4 / 1 / 2
8,518
532
5,635
7,991
3,223
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 1
7,707
482
2,134
7,423
6,607
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Susano
11
1 / 3 / 1
7,082
443
6,855
11,605
4,781
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Danzaburou
Saggynips15
Danzaburou
14
2 / 4 / 2
8,383
524
7,477
12,434
5,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
1 / 4 / 1
7,658
479
3,120
8,096
2,947
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
2 / 3 / 0
8,314
520
8,831
17,704
13,130
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
13
15
Kills
8
8
Deaths
15
10
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Bilamos
Fenrir
4
1
3
5.5
W
Ah Puch
Fake11Taxi
Ah Puch
1
0
2
2
W
1
2
1
0.75
L
2
1
1
2.5
L
Susano
1
3
1
0.5
L
Danzaburou
Saggynips15
Danzaburou
2
4
2
0.75
W
Ao Kuang
5
4
2
1.5
L
1
4
1
0.38
W
Ishtar
mflowe
Ishtar
4
1
2
5
L
2
3
0
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,395
Damage
28,417
53,154
Taken
57,262
31,170
Mitigated
33,255
19,989
Healing
22,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Bilamos
Fenrir
5,678
735
0
1,432
8,971
8,807
422
0
8,971
0
28,417
W
Ah Puch
Fake11Taxi
Ah Puch
6,257
303
0
3,641
7,818
2,804
0
2,545
5,273
64,685
0
W
9,530
4,581
0
5,879
14,117
10,323
494
8,522
5,595
1,130
71,224
L
2,134
959
1,179
2,259
7,423
6,607
0
1,148
6,275
0
18,905
L
Susano
6,855
2,762
0
3,798
11,605
4,781
0
3,102
8,503
0
47,473
L
Danzaburou
Saggynips15
Danzaburou
7,477
3,039
0
2,921
12,434
5,790
0
2,272
10,162
0
63,170
W
Ao Kuang
10,295
3,052
0
5,941
14,257
6,013
0
884
13,373
100,037
0
L
3,120
189
0
1,930
8,096
2,947
957
6,273
1,823
51,828
0
W
Ishtar
mflowe
Ishtar
5,635
3,139
0
3,096
7,991
3,223
656
0
7,991
0
54,667
L
8,831
1,464
105
10,560
17,704
13,130
0
4,118
13,586
71,114
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,413
Gold Earned
39,144
489
Minions Killed
471
0
Camps Cleared
0
1,598,768
Distance Traveled
1,342,936
8
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,494
531
34
2
0
353,411
2
W
Ah Puch
8,515
532
109
7
0
309,503
4
W
Surtr
9,048
566
110
7
0
318,357
0
L
Horus
7,707
482
25
2
0
303,788
3
L
Susano
7,082
443
70
4
0
300,598
2
L
Danzaburou
8,383
524
112
7
0
278,677
2
W
Ao Kuang
9,838
615
135
8
0
330,945
2
L
Thoth
7,658
479
127
8
0
197,968
0
W
Ishtar
8,518
532
101
6
0
286,552
0
L
Hades
8,314
520
137
9
0
261,905
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role