Player Matchup

Bastet
Bastet
 
Bastet
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
JairoVilla7
Anubis
Level 126
God Stats
43W - 27L
1,538 SR
Queue Stats
421W - 413L
1,506 Elo+
Solo
Sylvanus
Sylvanus
Ollyolly35
Sylvanus
Level 58
God Stats
12W - 6L
1,572 SR
Queue Stats
239W - 232L
1,420 Elo+
Solo
Rama
Rama
Torweed
Rama
Level 129
God Stats
0W - 2L
1,285 SR
Queue Stats
45W - 42L
1,498 Elo+
Solo
Odin
Odin
Wolfblood333
Odin
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,382 Elo+
Solo
Team Averages
Level 100
1,479 SR
1,461 Elo+

VS

Team Averages
Level 92
1,516 SR
1,456 Elo+
He Bo
He Bo
BreadLoaf5820
He Bo
Level 106
God Stats
3W - 5L
1,344 SR
Queue Stats
410W - 390L
1,535 Elo+
Solo
Geb
Geb
The_doot_revenan
Geb
Level 105
God Stats
2W - 1L
1,598 SR
Queue Stats
37W - 37L
1,441 Elo+
Party 1
King Arthur
King Arthur
TsukiAkuma-
King Arthur
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 22L
1,392 Elo+
Party 1
Rama
Rama
slambay
Rama
Level 49
God Stats
2W - 2L
1,713 SR
Queue Stats
53W - 61L
1,419 Elo+
Solo
Tsukuyomi
Tsukuyomi
thegompal
Tsukuyomi
Level 105
God Stats
9W - 12L
1,428 SR
Queue Stats
193W - 204L
1,490 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
14
8 / 3 / 3
8,682
579
14,197
15,724
6,974
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Anubis
14
3 / 4 / 2
8,488
566
8,204
10,379
6,003
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sylvanus
Ollyolly35
Sylvanus
11
0 / 1 / 10
7,508
501
7,733
16,155
13,859
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Rama
Torweed
Rama
12
6 / 3 / 4
7,690
513
11,086
15,853
6,230
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

5
0 / 3 / 0
5,111
341
1,358
5,343
1,636
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 4 / 1
8,178
545
8,200
10,369
3,181
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
0 / 4 / 4
7,000
467
6,733
14,650
9,936
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

King Arthur
TsukiAkuma-
King Arthur
13
5 / 1 / 1
8,637
576
8,678
13,588
12,131
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rama
slambay
Rama
11
1 / 4 / 1
6,314
421
9,658
11,284
3,526
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tsukuyomi
thegompal
Tsukuyomi
13
3 / 4 / 2
7,993
533
9,643
13,327
5,216
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
22
17
Kills
13
14
Deaths
17
19
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
8
3
3
3.17
W
4
4
1
1.13
L
Anubis
3
4
2
1
L
Sylvanus
Ollyolly35
Sylvanus
0
1
10
5
W
0
4
4
0.5
L
Rama
Torweed
Rama
6
3
4
2.67
W
King Arthur
TsukiAkuma-
King Arthur
5
1
1
5.5
L
0
3
0
0
W
Rama
slambay
Rama
1
4
1
0.38
W
Tsukuyomi
thegompal
Tsukuyomi
3
4
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,578
Damage
42,912
63,454
Taken
63,218
34,702
Mitigated
33,990
21,225
Healing
12,600
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
14,197
3,663
0
3,645
15,724
6,974
23
1,333
14,341
0
61,088
W
8,200
440
0
482
10,369
3,181
112
4,659
5,710
54,738
0
L
Anubis
8,204
533
0
4,109
10,379
6,003
280
5,430
4,821
71,403
0
L
Sylvanus
Ollyolly35
Sylvanus
7,733
3,903
3,126
5,467
16,155
13,859
292
4,252
11,807
21,627
0
W
6,733
542
834
3,304
14,650
9,936
58
5,839
8,811
25,153
0
L
Rama
Torweed
Rama
11,086
9,034
0
4,871
15,853
6,230
1,757
3,612
12,209
0
54,462
W
King Arthur
TsukiAkuma-
King Arthur
8,678
899
0
3,575
13,588
12,131
409
1,418
12,170
0
54,899
L
1,358
514
0
7
5,343
1,636
0
0
5,343
0
8,700
W
Rama
slambay
Rama
9,658
7,924
0
3,000
11,284
3,526
0
2,064
9,220
0
36,796
W
Tsukuyomi
thegompal
Tsukuyomi
9,643
2,268
0
1,405
13,327
5,216
0
1,957
11,370
0
69,051

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,479
Gold Earned
38,122
338
Minions Killed
367
0
Camps Cleared
0
1,133,887
Distance Traveled
1,421,362
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
8,682
579
71
5
0
331,158
0
W
He Bo
8,178
545
112
7
0
271,554
0
L
Anubis
8,488
566
128
9
0
252,463
0
L
Sylvanus
7,508
501
29
2
0
239,283
2
W
Geb
7,000
467
19
1
0
301,189
0
L
Rama
7,690
513
97
6
0
222,027
0
W
King Arthur
8,637
576
79
5
0
266,040
0
L
Odin
5,111
341
13
1
0
88,956
0
W
Rama
6,314
421
58
4
0
275,331
0
W
Tsukuyomi
7,993
533
99
7
0
307,248
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role