Player Matchup

Gilgamesh
Gilgamesh
LNC1998
Gilgamesh
Level 79
God Stats
1W - 3L
1,391 SR
Queue Stats
408W - 384L
1,415 Elo+
Party 2
Artemis
Artemis
MirKoo95
Artemis
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 7L
1,307 Elo+
Solo
Olorun
Olorun
MrMillerX
Olorun
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
70W - 69L
1,411 Elo+
Party 3
Cerberus
Cerberus
danfarxd
Cerberus
Level 17
God Stats
0W - 2L
1,261 SR
Queue Stats
10W - 18L
1,273 Elo+
Party 3
Surtr
Surtr
kpk12346
Surtr
Level 94
God Stats
67W - 49L
1,545 SR
Queue Stats
280W - 254L
1,483 Elo+
Party 2
Team Averages
Level 75
1,440 SR
1,378 Elo+

VS

Team Averages
Level 122
1,533 SR
1,517 Elo+
Hera
Hera
Akini123
Hera
Level 127
God Stats
1W - 0L
1,296 SR
Queue Stats
160W - 156L
1,505 Elo+
Solo
Atlas
Atlas
Der LowBoB
Atlas
Level 126
God Stats
1W - 0L
1,625 SR
Queue Stats
4W - 6L
1,500 Elo+
Party 1
Fenrir
Fenrir
HankeKlaut
Fenrir
Level 145
God Stats
1W - 0L
1,516 SR
Queue Stats
11W - 4L
1,583 Elo+
Party 1
Martichoras
Martichoras
Shizkaberry
Martichoras
Level 127
God Stats
3W - 1L
1,728 SR
Queue Stats
4W - 4L
1,494 Elo+
Party 1
Baron Samedi
Baron Samedi
mysticthurge
Baron Samedi
Level 86
God Stats
3W - 1L
1,500 SR
Queue Stats
171W - 170L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
LNC1998
Gilgamesh
12
3 / 2 / 4
7,424
571
4,586
11,015
5,021
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Artemis
MirKoo95
Artemis
8
0 / 3 / 1
5,259
405
2,869
6,601
2,253
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Olorun
MrMillerX
Olorun
12
3 / 5 / 2
7,605
585
7,754
10,894
3,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cerberus
danfarxd
Cerberus
11
2 / 3 / 1
6,711
516
3,057
12,116
8,284
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Surtr
kpk12346
Surtr
11
2 / 4 / 0
6,712
516
4,984
15,398
11,154
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
13
4 / 3 / 1
7,717
594
5,685
6,212
2,291
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Atlas
11
4 / 0 / 1
6,931
533
4,841
7,862
5,706
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fenrir
HankeKlaut
Fenrir
12
3 / 3 / 0
7,133
549
5,317
13,181
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Martichoras
Shizkaberry
Martichoras
11
1 / 2 / 4
6,686
514
6,886
5,473
2,147
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Baron Samedi
mysticthurge
Baron Samedi
13
4 / 3 / 1
7,869
605
11,708
9,784
4,314
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
23
10
Kills
16
17
Deaths
11
8
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Hera
4
3
1
1.5
W
Atlas
4
0
1
4.5
W
Fenrir
HankeKlaut
Fenrir
3
3
0
1
L
Gilgamesh
LNC1998
Gilgamesh
3
2
4
2.5
L
Artemis
MirKoo95
Artemis
0
3
1
0.17
L
Olorun
MrMillerX
Olorun
3
5
2
0.8
W
Martichoras
Shizkaberry
Martichoras
1
2
4
1.5
L
Cerberus
danfarxd
Cerberus
2
3
1
0.83
L
Surtr
kpk12346
Surtr
2
4
0
0.5
W
Baron Samedi
mysticthurge
Baron Samedi
4
3
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,250
Damage
34,437
56,024
Taken
42,512
30,311
Mitigated
19,946
14,477
Healing
11,337
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hera
5,685
1,450
0
1,057
6,212
2,291
678
2,842
3,370
45,921
0
W
Atlas
4,841
1,870
0
2,966
7,862
5,706
0
2,270
5,545
25,883
0
W
Fenrir
HankeKlaut
Fenrir
5,317
998
0
1,991
13,181
5,488
0
3,946
9,235
0
51,646
L
Gilgamesh
LNC1998
Gilgamesh
4,586
1,230
0
4,139
11,015
5,021
12
2,229
8,618
0
45,808
L
Artemis
MirKoo95
Artemis
2,869
1,194
0
1,441
6,601
2,253
0
2,509
4,092
0
27,490
L
Olorun
MrMillerX
Olorun
7,754
4,765
60
2,341
10,894
3,599
63
3,889
6,746
58,694
0
W
Martichoras
Shizkaberry
Martichoras
6,886
1,875
0
1,025
5,473
2,147
449
1,662
3,811
0
40,476
L
Cerberus
danfarxd
Cerberus
3,057
251
0
2,914
12,116
8,284
8
1,874
10,242
18,910
0
L
Surtr
kpk12346
Surtr
4,984
1,676
0
3,582
15,398
11,154
563
10,641
3,999
458
44,473
W
Baron Samedi
mysticthurge
Baron Samedi
11,708
1,760
0
4,298
9,784
4,314
0
200
9,115
52,767
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,711
Gold Earned
36,336
337
Minions Killed
362
0
Camps Cleared
0
1,182,435
Distance Traveled
1,302,665
4
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hera
7,717
594
90
7
0
256,971
5
W
Atlas
6,931
533
25
2
0
271,604
0
W
Fenrir
7,133
549
69
5
0
303,439
0
L
Gilgamesh
7,424
571
69
5
0
284,856
0
L
Artemis
5,259
405
54
4
0
166,537
0
L
Olorun
7,605
585
94
7
0
238,769
2
W
Martichoras
6,686
514
73
6
0
237,941
0
L
Cerberus
6,711
516
54
4
0
236,704
2
L
Surtr
6,712
516
66
5
0
255,569
0
W
Baron Samedi
7,869
605
105
8
0
232,710
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role