Player Matchup

Atlas
Atlas
Diamond III
 
Atlas
Diamond III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Neith
Neith
Masters
 
Neith
Masters
Level 202
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tsukuyomi
Tsukuyomi
Diamond II
HitGM
Tsukuyomi
Diamond II
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 17L
2,339 MMR
Solo
Jing Wei
Jing Wei
Masters
Mΐzυchî
Jing Wei
Masters
Level 193
God Stats
4W - 6L
1,685 SR
Queue Stats
177W - 158L
2,399 MMR
Solo
Janus
Janus
Masters
Timebandit150
Janus
Masters
Level 183
God Stats
12W - 11L
1,729 SR
Queue Stats
203W - 187L
2,572 MMR
Solo
Team Averages
Diamond I
Diamond I
Average Tier
Level 163
1,583 SR
2,062 MMR

VS

Team Averages
Diamond II
Diamond II
Average Tier
Level 147
1,746 SR
2,230 MMR
Cernunnos
Cernunnos
Diamond II
 
Cernunnos
Diamond II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bastet
Bastet
Diamond II
LARGExTEXAS
Bastet
Diamond II
Level 147
God Stats
14W - 4L
1,820 SR
Queue Stats
225W - 197L
2,365 MMR
Solo
Agni
Agni
Diamond II
Tommykill01
Agni
Diamond II
Level 144
God Stats
51W - 29L
1,753 SR
Queue Stats
187W - 166L
2,328 MMR
Solo
Susano
Susano
Masters
itsZhados
Susano
Masters
Level 123
God Stats
14W - 7L
1,882 SR
Queue Stats
128W - 96L
2,601 MMR
Solo
Kuzenbo
Kuzenbo
Diamond III
reguardo
Kuzenbo
Diamond III
Level 164
God Stats
15W - 8L
1,777 SR
Queue Stats
395W - 379L
2,355 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
6
0 / 0 / 0
3,530
706
825
2,107
1,339
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Neith
 
Neith
6
1 / 2 / 0
3,516
703
1,157
4,186
967
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tsukuyomi
HitGM
Tsukuyomi
6
0 / 0 / 0
3,338
668
424
1,979
558
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jing Wei
Mΐzυchî
Jing Wei
1
0 / 0 / 0
2,433
487
0
0
0
7
0 / 0 / 1
3,715
743
854
1,577
389
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bans
LokiNe ZhaCharonSun Wukong

VS

Bans
FreyaMartichorasAo KuangBakasura
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
6
0 / 0 / 0
3,404
681
825
1,653
543
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Bastet
7
0 / 0 / 2
3,883
777
2,723
2,558
680
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

7
0 / 1 / 0
3,823
765
209
2,527
724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Susano
itsZhados
Susano
7
2 / 0 / 0
3,999
800
1,319
3,141
966
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Kuzenbo
reguardo
Kuzenbo
5
0 / 0 / 0
3,551
710
464
1,925
1,451
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
4
1
Kills
2
2
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Atlas
 
Atlas
0
0
0
0
L
Neith
 
Neith
1
2
0
0.5
W
Cernunnos
 
Cernunnos
0
0
0
0
L
Tsukuyomi
HitGM
Tsukuyomi
0
0
0
0
W
Bastet
0
0
2
1
L
Jing Wei
Mΐzυchî
Jing Wei
0
0
0
0
L
0
0
1
0.5
W
0
1
0
0
W
Susano
itsZhados
Susano
2
0
0
2
W
Kuzenbo
reguardo
Kuzenbo
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

3,260
Damage
5,540
9,849
Taken
11,804
3,253
Mitigated
4,364
4,445
Healing
5,997
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
 
Atlas
825
394
0
594
2,107
1,339
0
464
1,643
12,444
0
L
Neith
 
Neith
1,157
445
0
1,487
4,186
967
0
0
4,186
0
15,043
W
Cernunnos
 
Cernunnos
825
377
0
982
1,653
543
0
569
1,084
0
21,933
L
Tsukuyomi
HitGM
Tsukuyomi
424
204
0
1,464
1,979
558
0
11
1,966
0
15,988
W
Bastet
2,723
690
0
1,289
2,558
680
0
0
2,558
0
20,600
L
Jing Wei
Mΐzυchî
Jing Wei
0
0
0
0
0
0
0
0
0
0
0
L
854
46
0
900
1,577
389
0
156
1,381
22,028
0
W
209
0
0
830
2,527
724
0
412
2,051
25,304
0
W
Susano
itsZhados
Susano
1,319
460
0
2,004
3,141
966
0
340
2,763
0
16,284
W
Kuzenbo
reguardo
Kuzenbo
464
198
0
892
1,925
1,451
46
256
1,669
7,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,532
Gold Earned
18,660
144
Minions Killed
184
0
Camps Cleared
0
457,381
Distance Traveled
562,246
1
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
3,530
706
21
4
0
113,077
1
L
Neith
3,516
703
34
7
0
103,058
0
W
Cernunnos
3,404
681
45
9
0
102,103
0
L
Tsukuyomi
3,338
668
33
7
0
122,569
0
W
Bastet
3,883
777
36
7
0
118,280
0
L
Jing Wei
2,433
487
0
0
0
3,976
0
L
Janus
3,715
743
56
11
0
114,701
0
W
Agni
3,823
765
53
11
0
105,908
0
W
Susano
3,999
800
38
8
0
125,871
0
W
Kuzenbo
3,551
710
12
2
0
110,084
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role