Player Matchup

Ah Puch
Ah Puch
Aegyssus
Ah Puch
Level 121
God Stats
10W - 8L
1,070 SR
Queue Stats
154W - 174L
1,355 Elo+
Solo
Ymir
Ymir
MajorTrailblazer
Ymir
Level 127
God Stats
10W - 10L
1,628 SR
Queue Stats
176W - 180L
1,454 Elo+
Solo
Hun Batz
Hun Batz
nicolasrc93
Hun Batz
Level 157
God Stats
16W - 23L
1,391 SR
Queue Stats
569W - 625L
1,371 Elo+
Solo
Team Averages
Level 135
1,363 SR
1,393 Elo+

VS

Team Averages
Level 87
1,703 SR
1,418 Elo+
Nike
Nike
Bøuliah
Nike
Level 66
God Stats
2W - 0L
1,967 SR
Queue Stats
5W - 6L
1,366 Elo+
Party 1
Janus
Janus
Flashkiki
Janus
Level 107
God Stats
2W - 0L
1,576 SR
Queue Stats
31W - 37L
1,390 Elo+
Party 1
Cupid
Cupid
missill
Cupid
Level 89
God Stats
1W - 0L
1,567 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Aegyssus
Ah Puch
11
0 / 2 / 2
7,426
743
8,653
6,825
2,760
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
3 / 4 / 0
7,827
783
3,858
11,398
10,495
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Hun Batz
nicolasrc93
Hun Batz
5
0 / 2 / 0
6,067
607
1,566
2,891
1,144
Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
11
4 / 1 / 4
8,470
847
7,037
7,800
5,597
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Janus
Flashkiki
Janus
11
4 / 1 / 4
8,479
848
6,728
5,267
1,900
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cupid
missill
Cupid
10
0 / 1 / 7
7,429
743
3,639
6,670
2,422
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
23
3
Kills
8
8
Deaths
3
2
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
Aegyssus
Ah Puch
0
2
2
0.5
W
Nike
4
1
4
6
W
Janus
Flashkiki
Janus
4
1
4
6
L
3
4
0
0.75
W
Cupid
missill
Cupid
0
1
7
3.5
L
Hun Batz
nicolasrc93
Hun Batz
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,077
Damage
17,404
21,114
Taken
19,737
14,399
Mitigated
9,919
942
Healing
3,745
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
Aegyssus
Ah Puch
8,653
0
0
942
6,825
2,760
0
2,949
3,757
37,204
0
W
Nike
7,037
459
0
1,216
7,800
5,597
330
4,715
3,085
97
19,818
W
Janus
Flashkiki
Janus
6,728
421
0
444
5,267
1,900
144
3,271
1,996
31,896
0
L
3,858
124
0
0
11,398
10,495
0
3,356
7,413
15,114
367
W
Cupid
missill
Cupid
3,639
1,843
651
1,434
6,670
2,422
870
4,645
2,025
0
18,453
L
Hun Batz
nicolasrc93
Hun Batz
1,566
264
0
0
2,891
1,144
0
791
2,025
0
7,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,320
Gold Earned
24,378
79
Minions Killed
118
0
Camps Cleared
0
390,392
Distance Traveled
524,009
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
7,426
743
42
4
0
165,819
3
W
Nike
8,470
847
37
4
0
188,143
4
W
Janus
8,479
848
42
4
0
176,778
0
L
Ymir
7,827
783
30
3
0
158,669
0
W
Cupid
7,429
743
39
4
0
159,088
0
L
Hun Batz
6,067
607
7
1
0
65,904
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role