Player Matchup

Sol
Sol
 
Sol
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Angel0519
Mercury
Level 32
God Stats
2W - 5L
1,286 SR
Queue Stats
25W - 35L
1,361 Elo+
Solo
Yemoja
Yemoja
ixRudexi
Yemoja
Level 103
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 92L
1,448 Elo+
Party 1
Bacchus
Bacchus
majed_ij55
Bacchus
Level 117
God Stats
2W - 0L
1,695 SR
Queue Stats
169W - 167L
1,463 Elo+
Party 1
Janus
Janus
sebasurrr
Janus
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,495 Elo+
Solo
Team Averages
Level 96
1,496 SR
1,453 Elo+

VS

Team Averages
Level 129
1,535 SR
1,489 Elo+
Bacchus
Bacchus
Dannimos
Bacchus
Level 53
God Stats
3W - 3L
1,217 SR
Queue Stats
38W - 46L
1,405 Elo+
Solo
Artemis
Artemis
SaucyShrimp
Artemis
Level 119
God Stats
39W - 25L
1,545 SR
Queue Stats
116W - 113L
1,476 Elo+
Party 2
The Morrigan
The Morrigan
SisterShrimp
The Morrigan
Level 146
God Stats
2W - 3L
1,834 SR
Queue Stats
75W - 83L
1,555 Elo+
Party 2
Cliodhna
Cliodhna
SleepyShrimp
Cliodhna
Level 184
God Stats
0W - 1L
1,500 SR
Queue Stats
205W - 223L
1,552 Elo+
Party 2
Ix Chel
Ix Chel
supermuratore
Ix Chel
Level 144
God Stats
5W - 5L
1,578 SR
Queue Stats
133W - 122L
1,456 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
3 / 2 / 5
9,908
550
14,445
12,809
4,364
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Mercury
Angel0519
Mercury
13
3 / 4 / 4
8,318
462
5,245
15,060
6,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
ixRudexi
Yemoja
17
2 / 0 / 0
9,261
515
4,761
12,626
6,925
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bacchus
majed_ij55
Bacchus
12
2 / 3 / 5
8,628
479
6,455
13,815
14,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
sebasurrr
Janus
15
3 / 1 / 3
9,377
521
9,665
6,486
2,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Dannimos
Bacchus
11
0 / 0 / 4
7,514
417
4,707
14,433
16,882
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Artemis
SaucyShrimp
Artemis
14
3 / 4 / 1
8,767
487
9,584
12,361
5,483
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Morrigan
SisterShrimp
The Morrigan
14
3 / 4 / 3
9,028
502
10,372
11,808
5,190
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Cliodhna
SleepyShrimp
Cliodhna
13
3 / 3 / 3
8,307
462
8,454
12,659
4,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Ix Chel
16
1 / 2 / 1
10,239
569
8,897
12,046
8,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
22
13
Kills
10
10
Deaths
13
17
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
3
2
5
2.75
W
Mercury
Angel0519
Mercury
3
4
4
1.25
L
Bacchus
Dannimos
Bacchus
0
0
4
2
L
Artemis
SaucyShrimp
Artemis
3
4
1
0.88
L
The Morrigan
SisterShrimp
The Morrigan
3
4
3
1.13
L
Cliodhna
SleepyShrimp
Cliodhna
3
3
3
1.5
W
Yemoja
ixRudexi
Yemoja
2
0
0
2
W
Bacchus
majed_ij55
Bacchus
2
3
5
1.5
W
Janus
sebasurrr
Janus
3
1
3
4.5
L
Ix Chel
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,571
Damage
42,014
60,796
Taken
63,307
34,265
Mitigated
41,225
14,961
Healing
21,956
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
14,445
5,984
0
5,352
12,809
4,364
759
2,684
10,067
91,893
0
W
Mercury
Angel0519
Mercury
5,245
2,988
0
1,493
15,060
6,039
1,043
6,330
8,623
0
42,482
L
Bacchus
Dannimos
Bacchus
4,707
623
172
4,501
14,433
16,882
0
9,007
5,131
20,207
0
L
Artemis
SaucyShrimp
Artemis
9,584
3,972
0
4,250
12,361
5,483
0
8,651
3,668
0
65,168
L
The Morrigan
SisterShrimp
The Morrigan
10,372
2,203
0
3,430
11,808
5,190
0
6,947
4,703
75,911
290
L
Cliodhna
SleepyShrimp
Cliodhna
8,454
869
0
4,462
12,659
4,996
0
4,389
8,116
0
50,715
W
Yemoja
ixRudexi
Yemoja
4,761
739
354
4,463
12,626
6,925
0
6,659
5,531
62,953
0
W
Bacchus
majed_ij55
Bacchus
6,455
936
0
2,651
13,815
14,488
104
5,549
8,226
24,505
0
W
Janus
sebasurrr
Janus
9,665
1,102
0
648
6,486
2,449
968
2,510
3,976
75,556
0
L
Ix Chel
8,897
434
362
4,779
12,046
8,674
253
5,313
6,363
89,326
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,492
Gold Earned
43,855
452
Minions Killed
485
0
Camps Cleared
0
1,803,036
Distance Traveled
1,687,401
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,908
550
119
7
0
318,892
0
W
Mercury
8,318
462
59
3
0
398,193
0
L
Bacchus
7,514
417
15
1
0
318,915
5
L
Artemis
8,767
487
114
6
0
313,708
1
L
The Morrigan
9,028
502
115
6
0
339,508
3
L
Cliodhna
8,307
462
75
4
0
389,233
0
W
Yemoja
9,261
515
105
6
0
335,584
1
W
Bacchus
8,628
479
20
1
0
379,155
5
W
Janus
9,377
521
149
8
0
371,212
0
L
Ix Chel
10,239
569
166
9
0
326,037
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role