Player Matchup

Olorun
Olorun
Jeffkiller1023
Olorun
Level 127
God Stats
1W - 3L
1,420 SR
Queue Stats
313W - 302L
1,477 Elo+
Solo
Bakasura
Bakasura
OBEYGOD1
Bakasura
Level 58
God Stats
89W - 78L
1,580 SR
Queue Stats
197W - 198L
1,525 Elo+
Solo
Sylvanus
Sylvanus
Omega_Storm9
Sylvanus
Level 46
God Stats
3W - 2L
1,696 SR
Queue Stats
3W - 4L
1,495 Elo+
Solo
Horus
Horus
Rising Origin
Horus
Level 104
God Stats
2W - 6L
1,402 SR
Queue Stats
222W - 210L
1,499 Elo+
Solo
Anubis
Anubis
Sasha-DTC
Anubis
Level 147
God Stats
6W - 6L
1,668 SR
Queue Stats
299W - 313L
1,485 Elo+
Solo
Team Averages
Level 96
1,553 SR
1,496 Elo+

VS

Team Averages
Level 78
1,529 SR
1,478 Elo+
Bakasura
Bakasura
BigSam67
Bakasura
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
298W - 327L
1,442 Elo+
Party 1
Thor
Thor
Elnando1951
Thor
Level 38
God Stats
20W - 34L
1,305 SR
Queue Stats
120W - 133L
1,438 Elo+
Solo
Yemoja
Yemoja
KingGhoul1084
Yemoja
Level 87
God Stats
3W - 3L
1,516 SR
Queue Stats
162W - 174L
1,460 Elo+
Party 1
Poseidon
Poseidon
MiniDesl57
Poseidon
Level 87
God Stats
4W - 1L
1,757 SR
Queue Stats
35W - 30L
1,566 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
Level 35
God Stats
25W - 16L
1,565 SR
Queue Stats
113W - 120L
1,481 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 0 / 1
7,210
300
3,526
3,406
1,084
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bakasura
OBEYGOD1
Bakasura
20
5 / 5 / 2
12,837
535
16,099
27,009
14,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Sylvanus
Omega_Storm9
Sylvanus
18
2 / 6 / 1
11,612
484
11,714
25,226
16,806
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
0 / 6 / 1
9,771
407
3,242
24,715
29,543
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Sasha-DTC
Anubis
20
7 / 3 / 2
12,755
531
17,671
18,712
9,904
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
BigSam67
Bakasura
20
5 / 1 / 6
13,704
571
12,974
21,650
11,329
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

20
3 / 4 / 4
13,944
581
12,629
19,132
7,658
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

18
4 / 2 / 9
12,583
524
7,989
21,152
24,691
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Poseidon
MiniDesl57
Poseidon
20
5 / 2 / 4
13,678
570
20,805
11,210
5,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
18
2 / 5 / 10
11,509
480
16,087
19,132
9,155
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
52
14
Kills
19
20
Deaths
14
7
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Bakasura
BigSam67
Bakasura
5
1
6
8
W
3
4
4
1.25
L
0
0
1
0.5
W
4
2
9
4.25
W
Poseidon
MiniDesl57
Poseidon
5
2
4
3.5
L
Bakasura
OBEYGOD1
Bakasura
5
5
2
1.2
L
Sylvanus
Omega_Storm9
Sylvanus
2
6
1
0.42
L
0
6
1
0.08
L
Anubis
Sasha-DTC
Anubis
7
3
2
2.67
W
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
2
5
10
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,252
Damage
70,484
99,068
Taken
92,276
72,255
Mitigated
58,267
32,626
Healing
26,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
BigSam67
Bakasura
12,974
8,197
0
7,488
21,650
11,329
2,235
5,714
15,776
0
120,286
W
12,629
1,999
0
4,823
19,132
7,658
0
10,528
8,604
0
119,393
L
3,526
1,546
292
1,050
3,406
1,084
0
964
2,432
21,073
0
W
7,989
1,808
2,062
4,508
21,152
24,691
1,158
5,745
14,777
44,443
0
W
Poseidon
MiniDesl57
Poseidon
20,805
3,546
0
3,653
11,210
5,434
2,028
5,248
5,892
145,031
0
L
Bakasura
OBEYGOD1
Bakasura
16,099
10,585
0
5,967
27,009
14,918
0
8,720
17,844
0
123,321
L
Sylvanus
Omega_Storm9
Sylvanus
11,714
2,215
509
9,830
25,226
16,806
599
2,829
20,796
84,084
13,568
L
3,242
1,920
510
5,964
24,715
29,543
0
7,481
16,789
0
36,039
L
Anubis
Sasha-DTC
Anubis
17,671
626
0
8,504
18,712
9,904
742
11,606
6,796
118,377
0
W
Ah Muzen Cab
TastyFeet48
Ah Muzen Cab
16,087
11,946
0
4,429
19,132
9,155
3,399
5,778
13,227
0
91,014

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,185
Gold Earned
65,418
624
Minions Killed
767
0
Camps Cleared
0
1,798,805
Distance Traveled
2,315,330
14
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
13,704
571
199
8
0
549,630
1
W
Thor
13,944
581
187
8
0
430,114
0
L
Olorun
7,210
300
32
1
0
107,732
2
W
Yemoja
12,583
524
49
2
0
438,668
0
W
Poseidon
13,678
570
218
9
0
475,076
0
L
Bakasura
12,837
535
198
8
0
521,650
0
L
Sylvanus
11,612
484
159
7
0
370,947
11
L
Horus
9,771
407
60
3
0
397,613
1
L
Anubis
12,755
531
175
7
0
400,863
0
W
Ah Muzen Cab
11,509
480
114
5
0
421,842
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role