Player Matchup

Serqet
Serqet
 
Serqet
Level 84
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
LeQuincy
Heimdallr
Level 67
God Stats
6W - 1L
1,974 SR
Queue Stats
179W - 158L
1,501 Elo+
Solo
Shiva
Shiva
TastefulNut
Shiva
Level 37
God Stats
1W - 2L
1,500 SR
Queue Stats
189W - 185L
1,558 Elo+
Party 1
Chang'e
Chang'e
TheBlackMing
Chang'e
Level 89
God Stats
2W - 7L
1,310 SR
Queue Stats
174W - 175L
1,529 Elo+
Solo
Hades
Hades
UnholyJ3wBun
Hades
Level 120
God Stats
12W - 6L
1,464 SR
Queue Stats
745W - 733L
1,420 Elo+
Solo
Team Averages
Level 79
1,550 SR
1,502 Elo+

VS

Team Averages
Level 96
1,627 SR
1,525 Elo+
Geb
Geb
 
Geb
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Bongskies
Nu Wa
Level 37
God Stats
4W - 0L
1,703 SR
Queue Stats
34W - 29L
1,439 Elo+
Solo
Izanami
Izanami
SoftG Dark
Izanami
Level 114
God Stats
8W - 5L
1,587 SR
Queue Stats
689W - 632L
1,501 Elo+
Solo
Sun Wukong
Sun Wukong
SpookyBluekills
Sun Wukong
Level 102
God Stats
27W - 21L
1,529 SR
Queue Stats
119W - 113L
1,555 Elo+
Solo
Thanatos
Thanatos
XxAurillexX
Thanatos
Level 68
God Stats
4W - 0L
1,815 SR
Queue Stats
36W - 21L
1,632 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
8
1 / 3 / 2
5,043
504
3,347
8,442
2,756
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heimdallr
LeQuincy
Heimdallr
10
1 / 0 / 0
5,171
517
2,665
4,614
1,624
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 1
5,326
533
3,501
8,071
6,278
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Chang'e
TheBlackMing
Chang'e
11
3 / 1 / 0
5,999
600
3,281
5,474
1,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 3 / 3
4,788
479
2,751
9,518
5,662
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
8
0 / 1 / 2
5,226
523
2,388
6,160
4,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Nu Wa
Bongskies
Nu Wa
10
2 / 1 / 1
5,953
595
4,995
3,831
1,005
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
SoftG Dark
Izanami
11
1 / 1 / 0
6,073
607
4,436
5,119
1,738
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
SpookyBluekills
Sun Wukong
10
1 / 1 / 0
5,739
574
4,550
7,974
6,143
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Thanatos
XxAurillexX
Thanatos
9
3 / 2 / 1
5,855
586
4,946
8,259
3,698
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
5
Kills
7
7
Deaths
6
6
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
3
2
0.67
W
Geb
 
Geb
0
1
2
1
W
Nu Wa
Bongskies
Nu Wa
2
1
1
2.5
L
Heimdallr
LeQuincy
Heimdallr
1
0
0
1
W
Izanami
SoftG Dark
Izanami
1
1
0
1
W
Sun Wukong
SpookyBluekills
Sun Wukong
1
1
0
1
L
0
0
1
0.5
L
Chang'e
TheBlackMing
Chang'e
3
1
0
3
L
0
3
3
0.5
W
Thanatos
XxAurillexX
Thanatos
3
2
1
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,545
Damage
21,315
36,119
Taken
31,343
18,088
Mitigated
16,849
10,667
Healing
13,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
3,347
703
0
430
8,442
2,756
0
1,926
6,516
0
25,408
W
Geb
 
Geb
2,388
710
255
2,491
6,160
4,265
0
2,348
3,650
10,244
0
W
Nu Wa
Bongskies
Nu Wa
4,995
2,268
0
521
3,831
1,005
50
1,636
2,039
41,469
0
L
Heimdallr
LeQuincy
Heimdallr
2,665
1,416
0
2,076
4,614
1,624
0
603
4,011
0
36,263
W
Izanami
SoftG Dark
Izanami
4,436
3,675
0
1,523
5,119
1,738
0
970
4,149
0
58,483
W
Sun Wukong
SpookyBluekills
Sun Wukong
4,550
656
0
1,755
7,974
6,143
4
0
7,794
0
39,406
L
3,501
1,323
35
2,122
8,071
6,278
0
288
7,783
0
37,483
L
Chang'e
TheBlackMing
Chang'e
3,281
258
160
2,176
5,474
1,768
0
2,280
3,194
40,830
0
L
2,751
401
305
3,363
9,518
5,662
0
2,286
7,232
15,175
0
W
Thanatos
XxAurillexX
Thanatos
4,946
1,645
0
6,509
8,259
3,698
0
1,078
7,127
0
42,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,327
Gold Earned
28,846
264
Minions Killed
322
0
Camps Cleared
0
951,642
Distance Traveled
999,606
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,043
504
44
4
0
209,842
0
W
Geb
5,226
523
10
1
0
197,642
2
W
Nu Wa
5,953
595
74
7
0
191,758
2
L
Heimdallr
5,171
517
66
7
0
171,622
1
W
Izanami
6,073
607
106
11
0
177,190
0
W
Sun Wukong
5,739
574
73
7
0
211,508
0
L
Shiva
5,326
533
60
6
0
212,935
0
L
Chang'e
5,999
600
78
8
0
177,281
1
L
Hades
4,788
479
16
2
0
179,962
0
W
Thanatos
5,855
586
59
6
0
221,508
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role