Player Matchup

Janus
Janus
Gold IV
Khxneki
Janus
Gold IV
Level 68
God Stats
0W - 5L
1,090 SR
Queue Stats
297W - 305L
1,408 MMR
Solo
Bacchus
Bacchus
Silver IV
PeakPeach281398
Bacchus
Silver IV
Level 84
God Stats
6W - 9L
1,657 SR
Queue Stats
114W - 110L
1,352 MMR
Solo
Tyr
Tyr
Bronze III
PsyychedelicRAVE
Tyr
Bronze III
Level 136
God Stats
0W - 2L
1,544 SR
Queue Stats
0W - 4L
1,408 MMR
Solo
Danzaburou
Danzaburou
Silver III
R1coJaZZZ
Danzaburou
Silver III
Level 43
God Stats
1W - 3L
1,515 SR
Queue Stats
2W - 10L
1,325 MMR
Solo
He Bo
He Bo
Gold V
T_Massey973
He Bo
Gold V
Level 126
God Stats
0W - 1L
1,556 SR
Queue Stats
174W - 180L
1,322 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 91
1,472 SR
1,363 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 116
1,738 SR
1,363 MMR
Mercury
Mercury
Gold V
GhostxMMA
Mercury
Gold V
Level 109
God Stats
5W - 0L
1,873 SR
Queue Stats
55W - 58L
1,315 MMR
Solo
Kali
Kali
Gold III
Marsh1911
Kali
Gold III
Level 127
God Stats
13W - 1L
1,960 SR
Queue Stats
243W - 234L
1,329 MMR
Solo
Geb
Geb
Gold IV
RalfsVigams
Geb
Gold IV
Level 69
God Stats
6W - 2L
1,763 SR
Queue Stats
255W - 245L
1,381 MMR
Solo
Vulcan
Vulcan
Gold IV
WaIt_HElSENBERG
Vulcan
Gold IV
Level 124
God Stats
75W - 62L
1,499 SR
Queue Stats
427W - 429L
1,387 MMR
Solo
Thor
Thor
Gold V
arroow
Thor
Gold V
Level 149
God Stats
4W - 1L
1,598 SR
Queue Stats
40W - 38L
1,401 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Khxneki
Janus
14
0 / 2 / 0
8,049
447
2,000
9,334
3,639
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

12
1 / 2 / 2
8,357
464
6,663
12,542
14,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

16
0 / 0 / 0
9,607
534
4,793
8,071
8,117
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
R1coJaZZZ
Danzaburou
11
2 / 5 / 0
8,029
446
6,106
11,209
4,535
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 5 / 2
7,866
437
5,670
11,694
3,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
AnubisJormungandrAchilles

VS

Bans
AthenaThanatosBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
GhostxMMA
Mercury
19
1 / 0 / 0
11,459
637
3,567
12,178
8,929
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kali
18
7 / 1 / 2
10,684
594
11,267
15,391
7,756
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
1 / 1 / 6
9,197
511
5,694
9,113
7,390
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
1 / 1 / 2
9,173
510
9,157
6,357
2,684
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
arroow
Thor
16
3 / 0 / 2
9,108
506
6,375
14,552
6,521
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
25
3
Kills
13
14
Deaths
3
4
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Mercury
GhostxMMA
Mercury
1
0
0
1
L
Janus
Khxneki
Janus
0
2
0
0
W
Kali
7
1
2
8
L
1
2
2
1
L
0
0
0
0
L
Danzaburou
R1coJaZZZ
Danzaburou
2
5
0
0.4
W
1
1
6
4
L
0
5
2
0.2
W
1
1
2
2
W
Thor
arroow
Thor
3
0
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,232
Damage
36,060
52,850
Taken
57,591
35,025
Mitigated
33,280
15,169
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
GhostxMMA
Mercury
3,567
933
0
5,902
12,178
8,929
971
710
11,468
0
106,301
L
Janus
Khxneki
Janus
2,000
102
0
1,425
9,334
3,639
0
4,738
4,596
68,539
0
W
Kali
11,267
5,725
0
8,476
15,391
7,756
372
2,275
13,116
0
91,959
L
6,663
549
0
3,489
12,542
14,748
0
5,225
7,317
30,532
0
L
4,793
263
0
3,311
8,071
8,117
280
288
7,783
0
85,449
L
Danzaburou
R1coJaZZZ
Danzaburou
6,106
3,251
0
2,765
11,209
4,535
572
1,074
10,135
0
50,787
W
5,694
238
0
2,556
9,113
7,390
221
4,298
4,755
31,640
0
L
5,670
69
0
4,179
11,694
3,986
0
3,526
8,168
57,802
0
W
9,157
2,962
0
1,726
6,357
2,684
362
2,888
3,425
86,049
0
W
Thor
arroow
Thor
6,375
274
0
740
14,552
6,521
0
4,020
10,494
0
86,159

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,908
Gold Earned
49,621
526
Minions Killed
615
0
Camps Cleared
0
1,694,627
Distance Traveled
1,965,783
10
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,459
637
196
11
0
356,183
0
L
Janus
8,049
447
137
8
0
361,616
3
W
Kali
10,684
594
126
7
0
405,988
3
L
Bacchus
8,357
464
40
2
0
374,348
6
L
Tyr
9,607
534
164
9
0
363,440
0
L
Danzaburou
8,029
446
92
5
0
248,715
0
W
Geb
9,197
511
22
1
0
389,971
6
L
He Bo
7,866
437
93
5
0
346,508
1
W
Vulcan
9,173
510
164
9
0
407,957
2
W
Thor
9,108
506
107
6
0
405,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role