Player Matchup

Ne Zha
Ne Zha
Silver I
 
Ne Zha
Silver I
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Charon
Charon
Silver II
Benzohh
Charon
Silver II
Level 86
God Stats
2W - 4L
1,853 SR
Queue Stats
83W - 93L
1,136 MMR
Solo
Zhong Kui
Zhong Kui
Silver II
MexGxRoDriGueZ
Zhong Kui
Silver II
Level 149
God Stats
8W - 8L
1,604 SR
Queue Stats
253W - 267L
1,116 MMR
Solo
Chaac
Chaac
Silver I
Wh15k3yM3rcy
Chaac
Silver I
Level 115
God Stats
54W - 45L
1,558 SR
Queue Stats
162W - 173L
1,188 MMR
Party 1
Freya
Freya
Gold V
ZZistoxic
Freya
Gold V
Level 125
God Stats
13W - 10L
1,714 SR
Queue Stats
334W - 330L
1,226 MMR
Party 1
Team Averages
Silver I
Silver I
Average Tier
Level 122
1,646 SR
1,233 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 127
1,443 SR
1,170 MMR
Ra
Ra
Gold IV
Destroyer0555
Ra
Gold IV
Level 178
God Stats
4W - 7L
1,379 SR
Queue Stats
224W - 228L
1,258 MMR
Solo
Medusa
Medusa
Gold V
Im JFN
Medusa
Gold V
Level 127
God Stats
1W - 1L
1,518 SR
Queue Stats
119W - 137L
1,249 MMR
Solo
Arachne
Arachne
Silver I
Packer
Arachne
Silver I
Level 142
God Stats
0W - 2L
1,295 SR
Queue Stats
116W - 131L
1,252 MMR
Solo
Yemoja
Yemoja
Silver V
lollol0123456789
Yemoja
Silver V
Level 120
God Stats
0W - 2L
1,500 SR
Queue Stats
11W - 22L
1,228 MMR
Solo
Mulan
Mulan
Silver II
toplostshawty
Mulan
Silver II
Level 67
God Stats
0W - 3L
1,524 SR
Queue Stats
164W - 179L
864 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
5
0 / 2 / 0
3,207
641
1,133
4,897
1,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charon
Benzohh
Charon
6
0 / 0 / 2
3,758
752
2,539
3,173
1,881
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Zhong Kui
MexGxRoDriGueZ
Zhong Kui
6
1 / 0 / 0
3,827
765
1,331
2,022
1,508
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
1 / 2 / 0
3,646
729
1,324
3,580
2,107
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Freya
ZZistoxic
Freya
5
1 / 3 / 0
3,314
663
3,704
5,060
1,518
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bans
KaliGaneshaSun WukongThorRavana

VS

Bans
KuzenboBastetAo KuangMartichorasThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
1
0 / 0 / 0
913
183
0
0
0
Medusa
Im JFN
Medusa
5
3 / 1 / 0
3,400
680
2,632
5,259
1,741
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Packer
Arachne
5
2 / 0 / 0
3,758
752
2,184
3,909
1,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

5
0 / 1 / 4
3,531
706
1,708
4,081
2,083
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
1 / 1 / 1
3,748
750
1,533
2,853
1,641
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
11
3
Kills
6
7
Deaths
3
2
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
0
2
0
0
W
Charon
Benzohh
Charon
0
0
2
1
L
0
0
0
0
L
Medusa
Im JFN
Medusa
3
1
0
3
W
Zhong Kui
MexGxRoDriGueZ
Zhong Kui
1
0
0
1
L
Arachne
Packer
Arachne
2
0
0
2
W
1
2
0
0.5
W
Freya
ZZistoxic
Freya
1
3
0
0.33
L
0
1
4
2
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,031
Damage
8,057
18,732
Taken
16,102
8,341
Mitigated
6,638
7,148
Healing
5,270
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
1,133
563
0
2,255
4,897
1,327
0
264
4,633
0
17,455
W
Charon
Benzohh
Charon
2,539
556
175
1,300
3,173
1,881
0
521
2,652
11,452
0
L
0
0
0
0
0
0
0
0
0
0
0
L
Medusa
Im JFN
Medusa
2,632
1,069
0
1,406
5,259
1,741
0
3,841
1,418
0
12,757
W
Zhong Kui
MexGxRoDriGueZ
Zhong Kui
1,331
65
0
943
2,022
1,508
806
0
2,022
17,663
0
L
Arachne
Packer
Arachne
2,184
1,689
0
897
3,909
1,173
0
931
2,978
0
12,942
W
1,324
104
0
1,256
3,580
2,107
0
0
3,580
0
17,711
W
Freya
ZZistoxic
Freya
3,704
1,612
0
1,219
5,060
1,518
0
923
4,137
14,997
0
L
1,708
644
687
1,458
4,081
2,083
0
2,802
1,279
7,390
0
L
1,533
40
0
822
2,853
1,641
0
0
2,853
0
15,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,752
Gold Earned
15,350
132
Minions Killed
77
0
Camps Cleared
0
499,216
Distance Traveled
410,499
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
3,207
641
26
5
0
100,147
0
W
Charon
3,758
752
13
3
0
105,606
0
L
Ra
913
183
0
0
0
0
0
L
Medusa
3,400
680
21
4
0
98,385
0
W
Zhong Kui
3,827
765
38
8
0
85,619
0
L
Arachne
3,758
752
25
5
0
119,458
0
W
Chaac
3,646
729
28
6
0
103,123
0
W
Freya
3,314
663
27
5
0
104,721
0
L
Yemoja
3,531
706
12
2
0
95,999
1
L
Mulan
3,748
750
19
4
0
96,657
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role