Player Matchup

Chang'e
Chang'e
BulgyWulgyUwU
Chang'e
Level 125
God Stats
3W - 0L
1,865 SR
Queue Stats
10W - 12L
1,564 Elo+
Party 3
Osiris
Osiris
MajorSinclair
Osiris
Level 210
God Stats
1W - 0L
1,795 SR
Queue Stats
136W - 111L
1,513 Elo+
Party 3
Xbalanque
Xbalanque
PsychoGoddesss
Xbalanque
Level 50
God Stats
9W - 3L
1,842 SR
Queue Stats
208W - 158L
1,621 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Ugh Bruh Bruh
Morgan Le Fay
Level 163
God Stats
2W - 1L
1,744 SR
Queue Stats
360W - 348L
1,564 Elo+
Party 3
Mercury
Mercury
WeToastyyy
Mercury
Level 157
God Stats
2W - 0L
1,695 SR
Queue Stats
98W - 76L
1,531 Elo+
Solo
Team Averages
Level 141
1,789 SR
1,558 Elo+

VS

Team Averages
Level 121
1,533 SR
1,457 Elo+
Cernunnos
Cernunnos
CPB99
Cernunnos
Level 137
God Stats
5W - 4L
1,631 SR
Queue Stats
225W - 225L
1,498 Elo+
Party 2
He Bo
He Bo
JetBrok117
He Bo
Level 127
God Stats
1W - 3L
1,454 SR
Queue Stats
162W - 145L
1,491 Elo+
Party 1
Ares
Ares
JingWeisThighs
Ares
Level 155
God Stats
1W - 1L
1,835 SR
Queue Stats
107W - 74L
1,578 Elo+
Party 2
Sol
Sol
Tacticalwolf18_
Sol
Level 34
God Stats
2W - 6L
1,179 SR
Queue Stats
215W - 241L
1,289 Elo+
Solo
Ne Zha
Ne Zha
xl PepaxDD lx
Ne Zha
Level 154
God Stats
6W - 6L
1,566 SR
Queue Stats
177W - 168L
1,429 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
12
0 / 2 / 9
7,380
527
5,854
12,043
7,291
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

14
3 / 1 / 1
8,738
624
9,322
13,643
10,132
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Xbalanque
PsychoGoddesss
Xbalanque
13
5 / 2 / 2
8,077
577
11,974
12,407
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morgan Le Fay
Ugh Bruh Bruh
Morgan Le Fay
14
7 / 3 / 3
8,407
601
11,772
8,679
3,475
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
WeToastyyy
Mercury
12
3 / 3 / 4
7,348
525
4,619
13,938
5,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
CPB99
Cernunnos
11
2 / 3 / 1
7,020
501
6,947
11,630
4,538
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
13
2 / 5 / 3
7,594
542
9,003
9,153
3,272
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 4 / 4
6,842
489
6,696
12,381
10,084
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
0 / 2 / 2
6,599
471
7,322
10,313
4,581
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
4 / 4 / 4
7,871
562
8,701
16,195
7,270
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
25
18
Kills
11
11
Deaths
18
19
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Chang'e
0
2
9
2.25
L
Cernunnos
CPB99
Cernunnos
2
3
1
0.83
L
He Bo
2
5
3
0.7
L
3
4
4
1.25
W
3
1
1
3.5
W
Xbalanque
PsychoGoddesss
Xbalanque
5
2
2
3
L
0
2
2
0.5
W
Morgan Le Fay
Ugh Bruh Bruh
Morgan Le Fay
7
3
3
2.83
W
Mercury
WeToastyyy
Mercury
3
3
4
1.67
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,541
Damage
38,669
60,710
Taken
59,672
30,809
Mitigated
29,745
25,357
Healing
15,029
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
5,854
355
2,449
5,786
12,043
7,291
0
4,791
7,137
23,839
0
L
Cernunnos
CPB99
Cernunnos
6,947
3,690
0
4,059
11,630
4,538
159
2,246
9,320
0
54,753
L
He Bo
9,003
511
0
1,000
9,153
3,272
0
3,577
5,290
59,053
0
L
6,696
705
0
1,585
12,381
10,084
0
3,352
8,973
13,741
0
W
9,322
3,383
0
5,518
13,643
10,132
534
6,145
7,488
0
65,168
W
Xbalanque
PsychoGoddesss
Xbalanque
11,974
6,244
0
6,015
12,407
4,904
414
3,991
8,376
0
62,556
L
7,322
2,989
0
4,845
10,313
4,581
0
643
9,652
41,100
5,552
W
Morgan Le Fay
Ugh Bruh Bruh
Morgan Le Fay
11,772
723
0
1,165
8,679
3,475
0
3,853
4,626
54,718
0
W
Mercury
WeToastyyy
Mercury
4,619
2,764
0
4,424
13,938
5,007
0
3,131
10,695
0
47,014
L
8,701
2,313
0
3,540
16,195
7,270
0
7,128
8,811
0
61,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,950
Gold Earned
35,926
375
Minions Killed
378
0
Camps Cleared
0
1,361,569
Distance Traveled
1,354,168
2
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
7,380
527
30
2
0
270,215
0
L
Cernunnos
7,020
501
95
7
0
263,140
1
L
He Bo
7,594
542
124
9
0
270,585
0
L
Ares
6,842
489
8
1
0
277,278
6
W
Osiris
8,738
624
99
7
0
265,219
0
W
Xbalanque
8,077
577
83
6
0
251,373
2
L
Sol
6,599
471
74
5
0
230,658
6
W
Morgan Le Fay
8,407
601
101
7
0
276,132
0
W
Mercury
7,348
525
62
4
0
298,630
0
L
Ne Zha
7,871
562
77
6
0
312,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role