Player Matchup

Kukulkan
Kukulkan
 
Kukulkan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
 
Cthulhu
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Howwdy
Neith
Level 46
God Stats
2W - 2L
1,584 SR
Queue Stats
79W - 86L
1,494 Elo+
Party 1
Hachiman
Hachiman
Smeckma
Hachiman
Level 24
God Stats
0W - 1L
1,282 SR
Queue Stats
6W - 19L
1,229 Elo+
Party 1
Ne Zha
Ne Zha
Zaerife
Ne Zha
Level 224
God Stats
7W - 7L
1,470 SR
Queue Stats
617W - 614L
1,562 Elo+
Solo
Team Averages
Level 113
1,467 SR
1,457 Elo+

VS

Team Averages
Level 137
1,670 SR
1,540 Elo+
Fenrir
Fenrir
 
Fenrir
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
Boomerouts
Poseidon
Level 219
God Stats
2W - 1L
1,590 SR
Queue Stats
241W - 198L
1,611 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
ChadGirthquake
Ah Muzen Cab
Level 95
God Stats
4W - 1L
1,713 SR
Queue Stats
169W - 131L
1,602 Elo+
Party 2
Ymir
Ymir
MANGAKAIZER
Ymir
Level 155
God Stats
7W - 1L
1,781 SR
Queue Stats
441W - 438L
1,393 Elo+
Solo
Rama
Rama
smacktacular
Rama
Level 84
God Stats
2W - 0L
1,764 SR
Queue Stats
41W - 23L
1,592 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
 
Kukulkan
11
1 / 4 / 3
5,903
984
5,551
6,540
2,584
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
 
Cthulhu
1
0 / 0 / 0
1,756
293
0
0
0
Neith
Howwdy
Neith
11
1 / 4 / 5
6,128
1,021
4,773
8,303
3,358
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hachiman
Smeckma
Hachiman
13
3 / 4 / 0
6,950
1,158
3,212
7,565
3,041
The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ne Zha
Zaerife
Ne Zha
12
1 / 4 / 2
6,025
1,004
5,758
10,053
7,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
1 / 2 / 7
6,371
1,062
2,338
4,711
2,994
Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Poseidon
Boomerouts
Poseidon
14
7 / 1 / 6
8,277
1,380
9,255
4,248
1,453
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Ah Muzen Cab
ChadGirthquake
Ah Muzen Cab
13
3 / 2 / 6
7,241
1,207
9,242
6,397
2,635
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
1 / 1 / 10
7,232
1,205
1,997
5,209
5,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

13
4 / 1 / 10
7,546
1,258
8,087
5,644
2,249
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
55
6
Kills
16
16
Deaths
7
10
Assists
39
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
 
Kukulkan
1
4
3
0.63
L
Cthulhu
 
Cthulhu
0
0
0
0
W
Fenrir
 
Fenrir
1
2
7
2.25
W
Poseidon
Boomerouts
Poseidon
7
1
6
10
W
Ah Muzen Cab
ChadGirthquake
Ah Muzen Cab
3
2
6
3
L
Neith
Howwdy
Neith
1
4
5
0.88
W
1
1
10
6
L
Hachiman
Smeckma
Hachiman
3
4
0
0.75
L
Ne Zha
Zaerife
Ne Zha
1
4
2
0.5
W
4
1
10
9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,294
Damage
30,919
32,461
Taken
26,209
16,606
Mitigated
14,952
6,133
Healing
9,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
 
Kukulkan
5,551
50
0
280
6,540
2,584
0
2,935
3,605
12,743
0
L
Cthulhu
 
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
 
Fenrir
2,338
175
0
134
4,711
2,994
282
799
3,912
298
2,879
W
Poseidon
Boomerouts
Poseidon
9,255
1,616
1,661
2,085
4,248
1,453
912
970
3,278
21,709
0
W
Ah Muzen Cab
ChadGirthquake
Ah Muzen Cab
9,242
1,835
349
609
6,397
2,635
1,087
1,271
5,126
0
22,715
L
Neith
Howwdy
Neith
4,773
1,932
567
2,103
8,303
3,358
0
2,493
5,810
0
9,084
W
1,997
79
222
1,361
5,209
5,621
490
1,162
4,047
2,808
0
L
Hachiman
Smeckma
Hachiman
3,212
1,036
136
1,325
7,565
3,041
0
3,142
4,423
0
7,026
L
Ne Zha
Zaerife
Ne Zha
5,758
297
343
1,379
10,053
7,623
0
2,980
7,073
0
13,715
W
8,087
5,798
353
2,406
5,644
2,249
1,400
1,349
4,295
0
11,010

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,762
Gold Earned
36,667
63
Minions Killed
76
0
Camps Cleared
0
457,276
Distance Traveled
611,747
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
5,903
984
19
3
0
114,523
0
L
Cthulhu
1,756
293
0
0
0
0
0
W
Fenrir
6,371
1,062
4
1
0
103,534
0
W
Poseidon
8,277
1,380
34
6
0
129,522
0
W
Ah Muzen Cab
7,241
1,207
27
5
0
130,697
0
L
Neith
6,128
1,021
18
3
0
113,439
0
W
Ymir
7,232
1,205
3
1
0
112,414
0
L
Hachiman
6,950
1,158
10
2
0
104,470
0
L
Ne Zha
6,025
1,004
16
3
0
124,844
0
W
Rama
7,546
1,258
8
1
0
135,580
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role