Player Matchup

Merlin
Merlin
NAVA CARA DE PN
Merlin
Level 148
God Stats
0W - 1L
1,743 SR
Queue Stats
3W - 9L
1,750 Elo+
Party 1
Xing Tian
Xing Tian
albert375
Xing Tian
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 9L
1,750 Elo+
Party 1
Surtr
Surtr
hectorvnon
Surtr
Level 145
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 9L
1,750 Elo+
Party 1
Team Averages
Level 147
1,581 SR
1,750 Elo+

VS

Team Averages
Level 149
1,592 SR
1,496 Elo+
Charybdis
Charybdis
Itachis_Crow
Charybdis
Level 149
God Stats
82W - 58L
1,592 SR
Queue Stats
241W - 237L
1,516 Elo+
Party 2
Xing Tian
Xing Tian
Kvvng_Huncho23
Xing Tian
Level 145
God Stats
56W - 27L
1,635 SR
Queue Stats
226W - 225L
1,514 Elo+
Party 2
Vulcan
Vulcan
Maazes13
Vulcan
Level 152
God Stats
8W - 7L
1,550 SR
Queue Stats
29W - 36L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 2 / 0
10,997
687
8,318
9,488
2,962
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 3s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Xing Tian
albert375
Xing Tian
13
0 / 3 / 2
10,091
631
5,849
18,971
16,485
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Surtr
12
0 / 8 / 2
10,288
643
7,795
18,542
7,518
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Itachis_Crow
Charybdis
15
7 / 0 / 6
12,812
801
11,772
8,813
4,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Xing Tian
Kvvng_Huncho23
Xing Tian
12
2 / 2 / 8
11,134
696
11,768
14,488
13,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Vulcan
Maazes13
Vulcan
17
4 / 0 / 7
13,099
819
18,135
6,210
2,821
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
34
2
Kills
13
13
Deaths
2
4
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Charybdis
Itachis_Crow
Charybdis
7
0
6
10
W
Xing Tian
Kvvng_Huncho23
Xing Tian
2
2
8
3
W
Vulcan
Maazes13
Vulcan
4
0
7
7.5
L
2
2
0
1
L
Xing Tian
albert375
Xing Tian
0
3
2
0.33
L
Surtr
0
8
2
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,962
Damage
41,675
47,001
Taken
29,511
26,965
Mitigated
20,380
2,310
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
Itachis_Crow
Charybdis
11,772
6,786
0
1,221
8,813
4,422
2,295
5,168
3,645
0
46,058
W
Xing Tian
Kvvng_Huncho23
Xing Tian
11,768
542
0
1,009
14,488
13,137
576
5,220
9,268
25,701
0
W
Vulcan
Maazes13
Vulcan
18,135
8,583
0
2,942
6,210
2,821
219
4,739
1,471
95,596
0
L
8,318
366
0
584
9,488
2,962
0
8,523
965
64,762
0
L
Xing Tian
albert375
Xing Tian
5,849
545
0
0
18,971
16,485
0
12,379
6,592
22,841
0
L
Surtr
7,795
2,979
0
1,726
18,542
7,518
0
9,622
8,920
520
46,112

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,376
Gold Earned
37,045
187
Minions Killed
195
0
Camps Cleared
0
815,325
Distance Traveled
859,241
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
12,812
801
64
4
0
270,653
0
W
Xing Tian
11,134
696
14
1
0
259,573
3
W
Vulcan
13,099
819
117
7
0
329,015
0
L
Merlin
10,997
687
92
6
0
251,988
6
L
Xing Tian
10,091
631
26
2
0
288,789
0
L
Surtr
10,288
643
69
4
0
274,548
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role