Player Matchup

Janus
Janus
DeoMiguel
Janus
Level 156
God Stats
0W - 3L
1,703 SR
Queue Stats
34W - 55L
1,444 Elo+
Party 1
Bellona
Bellona
GODANUBIS23L
Bellona
Level 123
God Stats
2W - 5L
1,542 SR
Queue Stats
58W - 98L
1,420 Elo+
Party 1
Charybdis
Charybdis
JOEDZA
Charybdis
Level 124
God Stats
0W - 1L
1,143 SR
Queue Stats
43W - 77L
1,475 Elo+
Party 1
Charon
Charon
PRESTAELANHUR
Charon
Level 145
God Stats
3W - 5L
1,424 SR
Queue Stats
169W - 156L
1,515 Elo+
Party 1
Ne Zha
Ne Zha
tupicador1
Ne Zha
Level 195
God Stats
4W - 3L
1,640 SR
Queue Stats
55W - 86L
1,503 Elo+
Party 1
Team Averages
Level 149
1,491 SR
1,471 Elo+

VS

Team Averages
Level 122
1,521 SR
1,528 Elo+
Chernobog
Chernobog
BlueBuffGobbler
Chernobog
Level 139
God Stats
9W - 12L
1,380 SR
Queue Stats
406W - 329L
1,620 Elo+
Solo
Kali
Kali
DMEZZ001
Kali
Level 104
God Stats
1W - 1L
1,315 SR
Queue Stats
264W - 238L
1,487 Elo+
Solo
Fafnir
Fafnir
LILBIGTROUBLE69
Fafnir
Level 153
God Stats
4W - 3L
1,659 SR
Queue Stats
154W - 184L
1,481 Elo+
Solo
Zhong Kui
Zhong Kui
VuIani
Zhong Kui
Level 87
God Stats
121W - 82L
1,639 SR
Queue Stats
221W - 204L
1,525 Elo+
Party 2
Sun Wukong
Sun Wukong
im_Cap0ne-
Sun Wukong
Level 126
God Stats
7W - 4L
1,611 SR
Queue Stats
233W - 207L
1,525 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DeoMiguel
Janus
15
1 / 3 / 0
9,004
500
8,526
11,926
4,831
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
GODANUBIS23L
Bellona
15
0 / 2 / 0
8,741
486
10,829
19,092
20,872
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
JOEDZA
Charybdis
14
1 / 4 / 0
8,556
475
5,660
13,200
4,978
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

13
0 / 2 / 0
7,733
430
3,892
11,493
9,506
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Ne Zha
tupicador1
Ne Zha
10
0 / 3 / 0
6,846
380
3,674
10,106
3,826
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
BlueBuffGobbler
Chernobog
19
4 / 0 / 3
11,446
636
7,906
8,752
4,478
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Kali
17
6 / 2 / 4
10,958
609
8,532
16,504
7,663
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
1 / 0 / 9
9,935
552
6,715
12,043
15,843
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Zhong Kui
VuIani
Zhong Kui
16
3 / 0 / 6
10,397
578
8,883
9,330
7,693
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Sun Wukong
im_Cap0ne-
Sun Wukong
17
0 / 0 / 5
10,790
599
12,601
18,077
15,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
2
Kills
14
14
Deaths
2
0
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Chernobog
BlueBuffGobbler
Chernobog
4
0
3
5.5
W
Kali
6
2
4
4
L
Janus
DeoMiguel
Janus
1
3
0
0.33
L
Bellona
GODANUBIS23L
Bellona
0
2
0
0
L
Charybdis
JOEDZA
Charybdis
1
4
0
0.25
W
1
0
9
5.5
L
0
2
0
0
W
Zhong Kui
VuIani
Zhong Kui
3
0
6
6
W
Sun Wukong
im_Cap0ne-
Sun Wukong
0
0
5
2.5
L
Ne Zha
tupicador1
Ne Zha
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,581
Damage
44,637
65,817
Taken
64,706
44,013
Mitigated
51,152
19,730
Healing
26,811
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
BlueBuffGobbler
Chernobog
7,906
5,026
0
4,630
8,752
4,478
1,540
2,299
6,395
0
107,607
W
Kali
8,532
4,051
0
5,383
16,504
7,663
727
1,876
14,538
0
86,818
L
Janus
DeoMiguel
Janus
8,526
746
0
2,700
11,926
4,831
0
6,858
4,740
74,555
0
L
Bellona
GODANUBIS23L
Bellona
10,829
3,762
0
7,876
19,092
20,872
0
1,729
17,340
0
80,340
L
Charybdis
JOEDZA
Charybdis
5,660
2,017
0
5,237
13,200
4,978
373
2,508
10,608
0
70,540
W
6,715
1,344
0
2,893
12,043
15,843
19
4,007
7,835
22,558
0
L
3,892
810
0
3,078
11,493
9,506
0
2,381
8,998
38,369
0
W
Zhong Kui
VuIani
Zhong Kui
8,883
748
0
6,288
9,330
7,693
1,737
2,668
6,544
86,174
0
W
Sun Wukong
im_Cap0ne-
Sun Wukong
12,601
3,237
0
7,617
18,077
15,475
325
1,739
16,268
0
102,295
L
Ne Zha
tupicador1
Ne Zha
3,674
1,180
0
839
10,106
3,826
0
1,487
8,533
0
45,982

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,880
Gold Earned
53,526
558
Minions Killed
657
0
Camps Cleared
0
1,623,391
Distance Traveled
1,936,125
14
Wards Purchased
28
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
11,446
636
185
10
0
360,350
8
W
Kali
10,958
609
123
7
0
439,797
6
L
Janus
9,004
500
156
9
0
357,232
5
L
Bellona
8,741
486
133
7
0
320,976
0
L
Charybdis
8,556
475
129
7
0
318,252
7
W
Fafnir
9,935
552
24
1
0
381,058
5
L
Charon
7,733
430
51
3
0
343,120
2
W
Zhong Kui
10,397
578
156
9
0
363,000
6
W
Sun Wukong
10,790
599
169
9
0
391,920
3
L
Ne Zha
6,846
380
89
5
0
283,811
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role