Player Matchup

Chiron
Chiron
Gold I
ALEJANDROy JOSE
Chiron
Gold I
Level 141
God Stats
1W - 2L
1,481 SR
Queue Stats
75W - 60L
1,614 MMR
Party 1
Kumbhakarna
Kumbhakarna
Gold III
luisruizc
Kumbhakarna
Gold III
Level 145
God Stats
0W - 2L
1,327 SR
Queue Stats
77W - 64L
1,412 MMR
Party 1
Persephone
Persephone
Gold I
tucson1000
Persephone
Gold I
Level 144
God Stats
11W - 10L
1,606 SR
Queue Stats
80W - 66L
1,599 MMR
Party 1
Team Averages
Gold II
Gold II
Average Tier
Level 143
1,471 SR
1,541 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 143
1,519 SR
1,550 MMR
Merlin
Merlin
Gold IV
 
Merlin
Gold IV
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Gold I
MiniYeets420
Bacchus
Gold I
Level 86
God Stats
23W - 20L
1,483 SR
Queue Stats
308W - 319L
1,601 MMR
Party 2
Hun Batz
Hun Batz
Gold II
MudButtKing
Hun Batz
Gold II
Level 155
God Stats
15W - 10L
1,573 SR
Queue Stats
212W - 208L
1,549 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 1
9,684
692
6,939
9,428
3,736
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Kumbhakarna
luisruizc
Kumbhakarna
12
1 / 2 / 1
9,127
652
3,406
13,056
14,505
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Persephone
tucson1000
Persephone
11
0 / 3 / 2
9,444
675
7,282
8,615
3,181
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Bans
MartichorasAtlasKuzenboAresChang'e

VS

Bans
AchillesJanusAthenaAgniSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
6 / 0 / 2
11,489
821
15,098
8,496
3,533
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
MiniYeets420
Bacchus
12
1 / 0 / 5
9,860
704
5,412
10,388
12,579
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hun Batz
MudButtKing
Hun Batz
13
1 / 2 / 3
10,179
727
7,574
7,839
3,926
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
18
2
Kills
8
8
Deaths
2
4
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
0
2
7
L
1
3
1
0.5
W
Bacchus
MiniYeets420
Bacchus
1
0
5
3.5
W
Hun Batz
MudButtKing
Hun Batz
1
2
3
1.25
L
Kumbhakarna
luisruizc
Kumbhakarna
1
2
1
0.75
L
Persephone
tucson1000
Persephone
0
3
2
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,627
Damage
28,084
31,099
Taken
26,723
21,422
Mitigated
20,038
4,074
Healing
9,814
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
15,098
665
0
4,402
8,496
3,533
276
2,895
5,601
63,649
0
L
6,939
2,547
392
1,618
9,428
3,736
0
6,379
3,034
0
37,932
W
Bacchus
MiniYeets420
Bacchus
5,412
712
0
4,177
10,388
12,579
28
5,270
5,118
16,791
0
W
Hun Batz
MudButtKing
Hun Batz
7,574
1,948
0
1,235
7,839
3,926
1,460
3,721
4,118
0
51,330
L
Kumbhakarna
luisruizc
Kumbhakarna
3,406
785
0
1,642
13,056
14,505
0
8,860
4,196
13,451
0
L
Persephone
tucson1000
Persephone
7,282
362
0
422
8,615
3,181
0
5,770
2,833
40,324
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,255
Gold Earned
31,528
140
Minions Killed
161
0
Camps Cleared
0
756,957
Distance Traveled
807,032
8
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,489
821
82
6
0
257,056
0
L
Chiron
9,684
692
58
4
0
252,204
5
W
Bacchus
9,860
704
18
1
0
288,198
1
W
Hun Batz
10,179
727
61
4
0
261,778
0
L
Kumbhakarna
9,127
652
13
1
0
273,257
0
L
Persephone
9,444
675
69
5
0
231,496
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role