Player Matchup

Hachiman
Hachiman
Gold I
 
Hachiman
Gold I
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Thanatos
Thanatos
Platinum V
ADJX
Thanatos
Platinum V
Level 148
God Stats
6W - 1L
1,465 SR
Queue Stats
117W - 112L
1,746 MMR
Solo
Tyr
Tyr
Gold V
AntiPride
Tyr
Gold V
Level 51
God Stats
2W - 1L
1,819 SR
Queue Stats
20W - 12L
1,709 MMR
Solo
Thoth
Thoth
Platinum V
Papa tapatio
Thoth
Platinum V
Level 159
God Stats
15W - 13L
1,629 SR
Queue Stats
207W - 207L
1,738 MMR
Solo
Bacchus
Bacchus
Gold II
ZeusMadness
Bacchus
Gold II
Level 159
God Stats
5W - 4L
1,697 SR
Queue Stats
21W - 17L
1,731 MMR
Party 2
Team Averages
Gold II
Gold II
Average Tier
Level 132
1,622 SR
1,685 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 156
1,550 SR
1,740 MMR
Sol
Sol
Platinum IV
BUGspitting
Sol
Platinum IV
Level 151
God Stats
0W - 1L
1,255 SR
Queue Stats
116W - 112L
1,699 MMR
Solo
Eset
Eset
Platinum III
JackedOnGfuel
Eset
Platinum III
Level 255
God Stats
0W - 1L
1,557 SR
Queue Stats
213W - 208L
1,761 MMR
Solo
Shiva
Shiva
Platinum V
SliMi OD
Shiva
Platinum V
Level 158
God Stats
5W - 10L
1,533 SR
Queue Stats
374W - 378L
1,760 MMR
Solo
Sun Wukong
Sun Wukong
Gold I
Smokiioo
Sun Wukong
Gold I
Level 69
God Stats
12W - 13L
1,838 SR
Queue Stats
152W - 161L
1,533 MMR
Party 1
Fenrir
Fenrir
Platinum III
UNCLEPUTTY
Fenrir
Platinum III
Level 149
God Stats
0W - 1L
1,570 SR
Queue Stats
121W - 121L
1,949 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
14
5 / 2 / 4
8,420
601
9,251
10,145
4,096
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
ADJX
Thanatos
15
6 / 3 / 4
8,820
630
8,327
12,868
5,216
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
1 / 1 / 0
7,808
558
9,663
14,774
13,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
3 / 1 / 2
8,580
613
7,527
6,444
2,082
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Magic Focus

Magic Focus

+20
Magical Power

Bacchus
ZeusMadness
Bacchus
12
4 / 0 / 8
8,080
577
6,270
8,551
8,496
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Bans
MartichorasCharonAo Kuang

VS

Bans
KaliBastetSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 6 / 0
6,625
473
7,439
9,962
2,826
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 6 / 0
6,932
495
3,767
10,032
2,759
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shiva
SliMi OD
Shiva
9
0 / 1 / 0
6,134
438
2,271
7,613
4,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sun Wukong
Smokiioo
Sun Wukong
13
1 / 1 / 0
7,587
542
10,459
15,243
13,801
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Fenrir
UNCLEPUTTY
Fenrir
13
4 / 6 / 2
7,884
563
5,932
14,635
5,989
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
9
19
Kills
7
7
Deaths
20
18
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Hachiman
 
Hachiman
5
2
4
3.5
W
Thanatos
ADJX
Thanatos
6
3
4
2.67
W
1
1
0
1
L
1
6
0
0.17
L
1
6
0
0.17
W
3
1
2
4
L
Shiva
SliMi OD
Shiva
0
1
0
0
L
Sun Wukong
Smokiioo
Sun Wukong
1
1
0
1
L
Fenrir
UNCLEPUTTY
Fenrir
4
6
2
0.83
W
Bacchus
ZeusMadness
Bacchus
4
0
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,038
Damage
29,868
52,782
Taken
57,485
33,251
Mitigated
29,747
23,886
Healing
11,945
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hachiman
 
Hachiman
9,251
6,157
0
5,133
10,145
4,096
722
5,789
4,356
0
70,895
W
Thanatos
ADJX
Thanatos
8,327
3,237
0
10,495
12,868
5,216
0
971
11,897
0
68,687
W
9,663
1,383
0
4,436
14,774
13,361
0
134
14,640
373
59,765
L
7,439
3,434
0
2,517
9,962
2,826
0
2,090
7,872
46,797
0
L
3,767
472
0
1,257
10,032
2,759
0
4,938
5,094
55,776
0
W
7,527
580
0
1,932
6,444
2,082
0
2,316
4,128
73,436
0
L
Shiva
SliMi OD
Shiva
2,271
370
187
1,630
7,613
4,372
0
3,140
4,473
0
21,693
L
Sun Wukong
Smokiioo
Sun Wukong
10,459
2,971
0
4,022
15,243
13,801
0
373
14,870
0
61,878
L
Fenrir
UNCLEPUTTY
Fenrir
5,932
2,916
0
2,332
14,635
5,989
0
3,629
11,006
0
56,010
W
Bacchus
ZeusMadness
Bacchus
6,270
1,263
0
1,890
8,551
8,496
165
2,701
5,850
24,313
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,708
Gold Earned
35,162
453
Minions Killed
410
0
Camps Cleared
0
1,477,047
Distance Traveled
1,194,342
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hachiman
8,420
601
103
7
0
266,565
2
W
Thanatos
8,820
630
100
7
0
349,772
0
W
Tyr
7,808
558
93
7
0
303,980
2
L
Sol
6,625
473
70
5
0
225,758
0
L
Eset
6,932
495
104
7
0
235,632
1
W
Thoth
8,580
613
128
9
0
247,818
3
L
Shiva
6,134
438
37
3
0
212,660
2
L
Sun Wukong
7,587
542
114
8
0
229,904
0
L
Fenrir
7,884
563
85
6
0
290,388
0
W
Bacchus
8,080
577
29
2
0
308,912
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role