Player Matchup

Khepri
Khepri
ChrisEC
Khepri
Level 153
God Stats
8W - 6L
1,803 SR
Queue Stats
298W - 283L
1,473 Elo+
Solo
Ymir
Ymir
YoungHorus
Ymir
Level 129
God Stats
0W - 1L
1,259 SR
Queue Stats
53W - 53L
1,547 Elo+
Solo
Cupid
Cupid
atsumaehchan
Cupid
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 37L
1,435 Elo+
Party 1
Thanatos
Thanatos
lxxGHOST
Thanatos
Level 129
God Stats
4W - 5L
1,582 SR
Queue Stats
122W - 112L
1,498 Elo+
Party 1
Thoth
Thoth
xLLxZEExLLx
Thoth
Level 127
God Stats
0W - 2L
1,283 SR
Queue Stats
72W - 66L
1,480 Elo+
Party 1
Team Averages
Level 128
1,485 SR
1,487 Elo+

VS

Team Averages
Level 127
1,466 SR
1,487 Elo+
Xing Tian
Xing Tian
DexterThe22nd
Xing Tian
Level 156
God Stats
3W - 3L
1,500 SR
Queue Stats
157W - 156L
1,497 Elo+
Party 2
Cthulhu
Cthulhu
Spartanblitz
Cthulhu
Level 116
God Stats
2W - 0L
1,686 SR
Queue Stats
76W - 71L
1,485 Elo+
Party 2
Eset
Eset
TerrorHybrid6
Eset
Level 148
God Stats
1W - 2L
1,187 SR
Queue Stats
112W - 114L
1,498 Elo+
Party 2
Yu Huang
Yu Huang
Y7NR
Yu Huang
Level 128
God Stats
1W - 3L
1,171 SR
Queue Stats
226W - 239L
1,487 Elo+
Solo
Charon
Charon
xXGreenLotusXx
Charon
Level 85
God Stats
3W - 1L
1,785 SR
Queue Stats
94W - 115L
1,467 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
ChrisEC
Khepri
12
0 / 3 / 9
7,478
680
3,323
10,513
15,210
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
1 / 3 / 9
7,695
700
7,379
13,416
15,060
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

15
6 / 4 / 7
8,502
773
9,494
9,829
5,387
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Thanatos
lxxGHOST
Thanatos
13
7 / 4 / 4
8,063
733
15,259
10,723
5,413
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 4 / 4
7,579
689
6,619
7,170
4,274
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
DexterThe22nd
Xing Tian
14
2 / 3 / 13
8,416
765
8,139
19,557
19,265
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cthulhu
Spartanblitz
Cthulhu
15
0 / 3 / 14
8,480
771
8,549
13,212
12,885
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

15
5 / 5 / 10
9,348
850
11,817
10,144
5,135
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yu Huang
Y7NR
Yu Huang
16
7 / 2 / 6
10,066
915
9,648
9,029
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 11
10,258
933
6,777
13,433
12,467
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Match Insights

Player Kills, Deaths, and Assists

48
Kill Participation
72
15
Kills
18
18
Deaths
16
33
Assists
54
Player
Kills
Deaths
Assists
KDA
L
Khepri
ChrisEC
Khepri
0
3
9
1.5
W
Xing Tian
DexterThe22nd
Xing Tian
2
3
13
2.83
W
Cthulhu
Spartanblitz
Cthulhu
0
3
14
2.33
W
5
5
10
2
W
Yu Huang
Y7NR
Yu Huang
7
2
6
5
L
1
3
9
1.83
L
6
4
7
2.38
L
Thanatos
lxxGHOST
Thanatos
7
4
4
2.25
L
1
4
4
0.75
W
4
3
11
3.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,074
Damage
44,930
51,651
Taken
65,375
45,344
Mitigated
54,523
18,985
Healing
18,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Khepri
ChrisEC
Khepri
3,323
220
727
1,788
10,513
15,210
0
8,413
1,629
4,939
0
W
Xing Tian
DexterThe22nd
Xing Tian
8,139
304
547
5,621
19,557
19,265
1,634
4,923
14,634
10,539
0
W
Cthulhu
Spartanblitz
Cthulhu
8,549
465
2,695
2,294
13,212
12,885
333
2,376
10,836
15,053
0
W
11,817
382
3,085
974
10,144
5,135
1,890
3,591
6,553
23,841
0
W
Yu Huang
Y7NR
Yu Huang
9,648
751
433
830
9,029
4,771
2,356
2,989
6,040
21,091
0
L
7,379
1,207
994
2,266
13,416
15,060
0
11,578
1,171
14,251
0
L
9,494
3,479
3,673
2,259
9,829
5,387
133
8,507
1,147
0
16,561
L
Thanatos
lxxGHOST
Thanatos
15,259
1,971
1,087
5,023
10,723
5,413
126
8,496
2,075
0
20,164
L
6,619
822
594
574
7,170
4,274
155
6,190
699
20,671
0
W
6,777
1,300
410
1,255
13,433
12,467
1,347
3,442
9,991
15,722
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,317
Gold Earned
46,568
79
Minions Killed
108
0
Camps Cleared
0
918,834
Distance Traveled
950,067
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Khepri
7,478
680
3
0
0
197,839
0
W
Xing Tian
8,416
765
5
0
0
198,413
0
W
Cthulhu
8,480
771
23
2
0
209,870
0
W
Eset
9,348
850
33
3
0
171,571
0
W
Yu Huang
10,066
915
29
3
0
196,277
0
L
Ymir
7,695
700
13
1
0
173,228
0
L
Cupid
8,502
773
14
1
0
173,947
0
L
Thanatos
8,063
733
13
1
0
200,107
0
L
Thoth
7,579
689
36
3
0
173,713
0
W
Charon
10,258
933
18
2
0
173,936
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role