Player Matchup

Atlas
Atlas
RiverCoat
Atlas
Level 34
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 27L
1,042 Elo+
Party 1
Horus
Horus
gyrodus
Horus
Level 25
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 26L
774 Elo+
Party 1
Set
Set
xxgodxxxxx
Set
Level 24
God Stats
0W - 3L
1,109 SR
Queue Stats
1W - 26L
774 Elo+
Party 1
Team Averages
Level 28
1,370 SR
863 Elo+

VS

Team Averages
Level 29
1,457 SR
1,530 Elo+
Agni
Agni
Skittleeez
Agni
Level 31
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 14L
1,618 Elo+
Party 2
Yemoja
Yemoja
monkey tounges
Yemoja
Level 29
God Stats
3W - 2L
1,524 SR
Queue Stats
19W - 22L
1,571 Elo+
Party 2
Neith
Neith
psychopanda3000
Neith
Level 27
God Stats
2W - 1L
1,346 SR
Queue Stats
6W - 14L
1,400 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
RiverCoat
Atlas
8
0 / 6 / 2
6,648
739
3,748
13,393
9,348
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Horus
gyrodus
Horus
7
0 / 9 / 2
6,414
713
2,949
13,837
6,290
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

8
1 / 8 / 1
6,898
766
2,555
11,997
4,942
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
14 / 2 / 7
10,179
1,131
15,336
7,473
2,658
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

11
5 / 0 / 17
8,900
989
6,408
7,020
6,225
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

11
4 / 0 / 18
8,762
974
9,245
5,074
2,156
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
65
1
Kills
23
23
Deaths
2
5
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Atlas
RiverCoat
Atlas
0
6
2
0.17
W
14
2
7
8.75
L
Horus
gyrodus
Horus
0
9
2
0.11
W
5
0
17
13.5
W
4
0
18
13
L
1
8
1
0.19

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,252
Damage
30,989
39,227
Taken
19,567
20,580
Mitigated
11,039
2,201
Healing
3,703
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Atlas
RiverCoat
Atlas
3,748
1,193
0
500
13,393
9,348
0
7,557
5,836
16,767
0
W
15,336
2,444
0
625
7,473
2,658
745
1,382
6,091
40,963
0
L
Horus
gyrodus
Horus
2,949
1,848
280
995
13,837
6,290
0
7,703
6,134
0
12,809
W
6,408
2,101
938
718
7,020
6,225
572
1,678
5,342
15,933
572
W
9,245
4,922
0
1,422
5,074
2,156
1,551
1,754
3,320
0
28,932
L
2,555
1,052
0
426
11,997
4,942
0
6,099
5,898
0
9,932

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,960
Gold Earned
27,841
37
Minions Killed
86
0
Camps Cleared
0
438,482
Distance Traveled
508,118
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Atlas
6,648
739
11
1
0
164,492
0
W
Agni
10,179
1,131
34
4
0
168,568
0
L
Horus
6,414
713
13
1
0
135,306
0
W
Yemoja
8,900
989
20
2
0
165,122
0
W
Neith
8,762
974
32
4
0
174,428
2
L
Set
6,898
766
13
1
0
138,684
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role