Player Matchup

Raijin
Raijin
 
Raijin
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Yemoja
Yemoja
Dondavichos
Yemoja
Level 179
God Stats
2W - 1L
1,903 SR
Queue Stats
210W - 163L
1,595 Elo+
Party 1
Danzaburou
Danzaburou
Krammp
Danzaburou
Level 156
God Stats
11W - 6L
1,764 SR
Queue Stats
107W - 63L
1,680 Elo+
Party 2
Bastet
Bastet
Nxtup
Bastet
Level 88
God Stats
3W - 1L
1,592 SR
Queue Stats
56W - 24L
1,684 Elo+
Party 2
Shiva
Shiva
ScrewTheMeta
Shiva
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 16L
1,716 Elo+
Party 2
Team Averages
Level 144
1,652 SR
1,635 Elo+

VS

Team Averages
Level 166
1,528 SR
1,598 Elo+
King Arthur
King Arthur
 
King Arthur
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
Bobs Barricade
Janus
Level 171
God Stats
3W - 3L
1,481 SR
Queue Stats
150W - 137L
1,546 Elo+
Party 3
Anhur
Anhur
LeaveBots
Anhur
Level 209
God Stats
8W - 9L
1,603 SR
Queue Stats
349W - 254L
1,707 Elo+
Party 4
Charybdis
Charybdis
natashaxs
Charybdis
Level 139
God Stats
1W - 4L
1,743 SR
Queue Stats
196W - 138L
1,693 Elo+
Party 4
Loki
Loki
xWarzone99x
Loki
Level 126
God Stats
1W - 4L
1,313 SR
Queue Stats
158W - 151L
1,542 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
10
1 / 0 / 2
5,654
565
5,752
4,889
1,599
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Yemoja
10
2 / 1 / 4
6,071
607
3,713
8,665
4,979
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Danzaburou
Krammp
Danzaburou
10
3 / 3 / 2
5,871
587
6,229
8,426
2,173
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bastet
Nxtup
Bastet
10
5 / 1 / 4
6,109
611
5,593
10,437
3,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
3 / 0 / 0
6,509
651
8,064
8,256
4,534
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
11
0 / 2 / 0
6,030
603
3,560
11,419
8,890
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 3 / 0
5,178
518
4,549
7,190
2,348
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Anhur
LeaveBots
Anhur
9
3 / 1 / 0
6,183
618
5,964
9,815
5,065
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
natashaxs
Charybdis
10
2 / 4 / 2
6,188
619
8,255
10,013
3,076
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

10
0 / 4 / 1
5,394
539
2,066
8,876
2,847
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
8
14
Kills
5
5
Deaths
14
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Raijin
 
Raijin
1
0
2
2
L
King Arthur
 
King Arthur
0
2
0
0
L
0
3
0
0
W
Yemoja
2
1
4
4
W
Danzaburou
Krammp
Danzaburou
3
3
2
1.33
L
Anhur
LeaveBots
Anhur
3
1
0
3
W
Bastet
Nxtup
Bastet
5
1
4
7
W
3
0
0
3
L
Charybdis
natashaxs
Charybdis
2
4
2
0.75
L
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,351
Damage
24,394
40,673
Taken
47,313
16,568
Mitigated
22,226
13,489
Healing
12,632
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Raijin
 
Raijin
5,752
545
0
750
4,889
1,599
0
1,812
2,915
44,060
0
L
King Arthur
 
King Arthur
3,560
73
0
2,390
11,419
8,890
0
210
11,209
0
47,203
L
4,549
189
0
1,000
7,190
2,348
0
4,521
2,669
36,100
0
W
Yemoja
3,713
1,699
2,160
2,367
8,665
4,979
60
1,386
7,197
19,033
0
W
Danzaburou
Krammp
Danzaburou
6,229
2,791
0
2,370
8,426
2,173
0
0
8,426
0
39,077
L
Anhur
LeaveBots
Anhur
5,964
2,945
0
1,512
9,815
5,065
0
2,628
7,187
0
16,766
W
Bastet
Nxtup
Bastet
5,593
1,937
0
3,038
10,437
3,283
0
1,059
9,330
0
37,375
W
8,064
2,091
0
2,804
8,256
4,534
0
0
8,256
0
50,035
L
Charybdis
natashaxs
Charybdis
8,255
4,690
0
4,628
10,013
3,076
0
525
9,488
0
50,147
L
2,066
367
0
3,102
8,876
2,847
0
1,581
7,295
0
33,581

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,214
Gold Earned
28,973
311
Minions Killed
321
0
Camps Cleared
0
1,147,234
Distance Traveled
1,086,331
8
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Raijin
5,654
565
85
9
0
214,428
2
L
King Arthur
6,030
603
81
8
0
232,538
0
L
Janus
5,178
518
78
8
0
225,541
0
W
Yemoja
6,071
607
26
3
0
209,375
1
W
Danzaburou
5,871
587
64
6
0
209,088
3
L
Anhur
6,183
618
29
3
0
203,540
0
W
Bastet
6,109
611
48
5
0
286,212
2
W
Shiva
6,509
651
88
9
0
228,131
0
L
Charybdis
6,188
619
78
8
0
184,284
3
L
Loki
5,394
539
55
6
0
240,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role