Player Matchup

Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Set
Set
Don Arbiter
Set
Level 96
God Stats
0W - 4L
1,152 SR
Queue Stats
371W - 386L
1,462 Elo+
Solo
Osiris
Osiris
Revansuzuno
Osiris
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
122W - 93L
1,515 Elo+
Solo
Ymir
Ymir
gogy000
Ymir
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 51L
1,491 Elo+
Solo
Sobek
Sobek
uP Turtle
Sobek
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,327 Elo+
Solo
Team Averages
Level 92
1,430 SR
1,459 Elo+

VS

Team Averages
Level 94
1,528 SR
1,487 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
BRIGHTHECHAMP05
Anhur
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,613 Elo+
Solo
Merlin
Merlin
CrabCakeGuy
Merlin
Level 88
God Stats
3W - 1L
1,617 SR
Queue Stats
67W - 70L
1,434 Elo+
Party 1
Hera
Hera
Hylianpeachy
Hera
Level 43
God Stats
2W - 0L
1,732 SR
Queue Stats
82W - 85L
1,430 Elo+
Party 1
Skadi
Skadi
OmegaRed541
Skadi
Level 151
God Stats
1W - 1L
1,291 SR
Queue Stats
69W - 77L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
3 / 5 / 1
7,546
838
8,535
10,272
4,518
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

14
0 / 3 / 2
6,838
760
3,622
7,525
3,899
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Osiris
12
0 / 4 / 3
6,078
675
4,775
9,967
9,112
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ymir
gogy000
Ymir
11
1 / 3 / 2
6,448
716
3,393
8,738
4,907
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sobek
uP Turtle
Sobek
1
0 / 0 / 0
2,208
245
0
0
0

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
14
5 / 3 / 7
8,528
948
7,488
12,083
13,039
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

1
0 / 0 / 0
2,508
279
0
0
0
Merlin
16
3 / 0 / 8
8,376
931
10,937
4,142
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
5 / 1 / 6
9,018
1,002
8,231
4,891
2,112
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

15
2 / 0 / 9
7,982
887
5,967
6,231
2,599
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
45
4
Kills
15
15
Deaths
4
8
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Raijin
 
Raijin
3
5
1
0.7
W
Cthulhu
 
Cthulhu
5
3
7
2.83
W
0
0
0
0
W
Merlin
3
0
8
7
L
0
3
2
0.33
W
5
1
6
8
W
2
0
9
6.5
L
Osiris
0
4
3
0.38
L
Ymir
gogy000
Ymir
1
3
2
0.67
L
Sobek
uP Turtle
Sobek
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,325
Damage
32,623
36,502
Taken
27,347
22,436
Mitigated
19,545
7,063
Healing
10,786
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Raijin
 
Raijin
8,535
816
508
802
10,272
4,518
0
7,478
2,794
23,938
0
W
Cthulhu
 
Cthulhu
7,488
449
1,891
2,404
12,083
13,039
38
5,317
6,766
12,910
0
W
0
0
0
0
0
0
0
0
0
0
0
W
Merlin
10,937
312
2,668
1,595
4,142
1,795
1,079
1,596
2,546
24,358
0
L
3,622
1,550
606
1,878
7,525
3,899
0
5,772
1,753
0
19,286
W
8,231
1,713
995
753
4,891
2,112
517
1,915
2,976
21,111
0
W
5,967
2,143
0
480
6,231
2,599
1,437
3,100
3,131
0
14,437
L
Osiris
4,775
1,302
0
0
9,967
9,112
63
6,432
3,535
0
7,391
L
Ymir
gogy000
Ymir
3,393
188
919
2,350
8,738
4,907
0
6,974
1,764
6,656
0
L
Sobek
uP Turtle
Sobek
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,118
Gold Earned
36,412
73
Minions Killed
101
0
Camps Cleared
0
577,943
Distance Traveled
693,420
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Raijin
7,546
838
27
3
0
152,476
0
W
Cthulhu
8,528
948
8
1
0
152,118
0
W
Anhur
2,508
279
0
0
0
0
0
W
Merlin
8,376
931
38
4
0
181,861
0
L
Set
6,838
760
32
4
0
147,872
0
W
Hera
9,018
1,002
42
5
0
168,976
0
W
Skadi
7,982
887
13
1
0
190,465
0
L
Osiris
6,078
675
7
1
0
160,922
0
L
Ymir
6,448
716
7
1
0
116,673
0
L
Sobek
2,208
245
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role