Player Matchup

Mercury
Mercury
Cormackcotho44
Mercury
Level 140
God Stats
8W - 7L
1,342 SR
Queue Stats
58W - 59L
1,488 Elo+
Party 1
Martichoras
Martichoras
Fallsitojefe
Martichoras
Level 118
God Stats
2W - 2L
1,262 SR
Queue Stats
145W - 154L
1,449 Elo+
Party 2
Odin
Odin
FranCormack55
Odin
Level 1
God Stats
1W - 1L
1,752 SR
Queue Stats
10W - 9L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
NicolasCormack13
Jormungandr
Level 108
God Stats
2W - 0L
1,500 SR
Queue Stats
121W - 141L
1,490 Elo+
Party 1
Janus
Janus
t0mero
Janus
Level 121
God Stats
1W - 1L
1,229 SR
Queue Stats
130W - 124L
1,468 Elo+
Party 2
Team Averages
Level 98
1,417 SR
1,479 Elo+

VS

Team Averages
Level 133
1,467 SR
1,492 Elo+
Sol
Sol
 
Sol
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Alex_Alberto-_-
Raijin
Level 190
God Stats
0W - 4L
1,388 SR
Queue Stats
321W - 330L
1,467 Elo+
Party 3
Pele
Pele
AvangedAngel
Pele
Level 62
God Stats
0W - 2L
1,498 SR
Queue Stats
5W - 6L
1,491 Elo+
Solo
Thor
Thor
BigTorino_12
Thor
Level 124
God Stats
3W - 6L
1,422 SR
Queue Stats
266W - 292L
1,529 Elo+
Solo
Fafnir
Fafnir
andremenezes97
Fafnir
Level 161
God Stats
6W - 11L
1,527 SR
Queue Stats
422W - 449L
1,474 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
6 / 1 / 2
6,691
669
4,160
6,566
2,301
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Martichoras
Fallsitojefe
Martichoras
10
4 / 1 / 3
6,014
601
5,102
6,763
2,794
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

10
1 / 1 / 6
6,133
613
3,733
8,274
5,517
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Jormungandr
NicolasCormack13
Jormungandr
11
2 / 1 / 2
6,781
678
4,634
6,498
4,105
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
t0mero
Janus
12
1 / 0 / 3
6,463
646
3,243
5,363
1,807
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
7
0 / 5 / 0
4,632
463
4,981
7,084
2,545
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

11
0 / 2 / 1
5,920
592
3,678
6,465
2,186
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 3 / 0
5,565
557
3,479
6,358
2,414
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

9
0 / 3 / 0
5,049
505
1,494
8,329
2,937
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

9
2 / 1 / 0
5,867
587
3,845
9,205
10,344
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
14
Kills
4
4
Deaths
14
16
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
0
5
0
0
L
0
2
1
0.25
L
2
3
0
0.67
L
0
3
0
0
W
6
1
2
7
W
Martichoras
Fallsitojefe
Martichoras
4
1
3
5.5
W
1
1
6
4
W
Jormungandr
NicolasCormack13
Jormungandr
2
1
2
3
L
2
1
0
2
W
Janus
t0mero
Janus
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,872
Damage
17,477
33,464
Taken
37,441
16,524
Mitigated
20,426
7,146
Healing
6,821
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
4,981
2,171
0
1,684
7,084
2,545
0
0
7,084
27,220
4,206
L
3,678
626
0
1,400
6,465
2,186
0
2,907
3,390
44,439
0
L
3,479
945
0
895
6,358
2,414
0
2,560
3,523
0
24,780
L
1,494
306
0
978
8,329
2,937
0
1,214
7,073
0
34,025
W
4,160
2,759
0
914
6,566
2,301
113
1,424
5,142
0
43,486
W
Martichoras
Fallsitojefe
Martichoras
5,102
2,696
0
1,937
6,763
2,794
0
3,630
3,133
0
37,267
W
3,733
1,356
77
2,195
8,274
5,517
0
3,698
4,576
0
16,474
W
Jormungandr
NicolasCormack13
Jormungandr
4,634
659
0
1,303
6,498
4,105
143
1,328
5,170
46,074
0
L
3,845
1,365
0
1,864
9,205
10,344
0
621
8,494
13,952
0
W
Janus
t0mero
Janus
3,243
262
0
720
5,363
1,807
0
2,077
3,286
49,085
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,082
Gold Earned
27,033
327
Minions Killed
277
0
Camps Cleared
0
1,095,647
Distance Traveled
991,417
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
4,632
463
54
5
0
163,139
0
L
Raijin
5,920
592
92
9
0
188,977
3
L
Pele
5,565
557
42
4
0
228,760
3
L
Thor
5,049
505
63
6
0
210,060
0
W
Mercury
6,691
669
76
8
0
245,567
0
W
Martichoras
6,014
601
66
7
0
196,431
1
W
Odin
6,133
613
19
2
0
201,625
0
W
Jormungandr
6,781
678
79
8
0
202,586
4
L
Fafnir
5,867
587
26
3
0
200,481
3
W
Janus
6,463
646
87
9
0
249,438
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role