Player Matchup

Loki
Loki
Absuidubsa
Loki
Level 11
God Stats
3W - 2L
1,500 SR
Queue Stats
13W - 11L
1,413 Elo+
Party 1
Anubis
Anubis
MUT4
Anubis
Level 68
God Stats
5W - 4L
1,777 SR
Queue Stats
219W - 245L
1,551 Elo+
Party 1
Ullr
Ullr
Papoose225
Ullr
Level 146
God Stats
2W - 1L
1,522 SR
Queue Stats
448W - 514L
1,523 Elo+
Party 1
Ganesha
Ganesha
PorkChopXpressJB
Ganesha
Level 146
God Stats
7W - 10L
1,533 SR
Queue Stats
126W - 119L
1,468 Elo+
Solo
Vulcan
Vulcan
amerilicious
Vulcan
Level 129
God Stats
16W - 11L
1,326 SR
Queue Stats
63W - 47L
1,394 Elo+
Solo
Team Averages
Level 100
1,531 SR
1,470 Elo+

VS

Team Averages
Level 124
1,507 SR
1,501 Elo+
Anubis
Anubis
MinoTehren
Anubis
Level 108
God Stats
50W - 49L
1,421 SR
Queue Stats
428W - 404L
1,473 Elo+
Party 2
Hercules
Hercules
Poodul_GGM_Son
Hercules
Level 100
God Stats
4W - 1L
1,626 SR
Queue Stats
19W - 9L
1,573 Elo+
Party 2
Xbalanque
Xbalanque
QuickHippo19
Xbalanque
Level 146
God Stats
7W - 7L
1,463 SR
Queue Stats
410W - 392L
1,484 Elo+
Solo
Athena
Athena
Xbalan2daStreets
Athena
Level 144
God Stats
4W - 5L
1,434 SR
Queue Stats
89W - 83L
1,519 Elo+
Solo
Ne Zha
Ne Zha
jneil1452
Ne Zha
Level 121
God Stats
3W - 2L
1,589 SR
Queue Stats
18W - 22L
1,455 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 1
7,391
493
5,159
11,177
3,812
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
MUT4
Anubis
15
0 / 4 / 0
8,517
568
5,198
9,007
4,714
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

12
1 / 5 / 0
7,352
490
6,103
12,913
4,797
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 4 / 4
6,939
463
3,768
12,085
10,414
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Vulcan
12
2 / 4 / 1
7,247
483
6,431
7,774
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
MinoTehren
Anubis
13
0 / 0 / 4
7,660
511
6,275
5,381
2,318
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Hercules
16
3 / 0 / 1
9,029
602
5,656
13,464
12,878
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Xbalanque
QuickHippo19
Xbalanque
15
4 / 1 / 5
9,120
608
9,640
10,098
4,560
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

11
0 / 3 / 8
7,277
485
4,952
13,664
10,892
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ne Zha
jneil1452
Ne Zha
15
11 / 2 / 1
9,290
619
9,263
12,319
5,221
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
18
19
Deaths
6
6
Assists
19
Player
Kills
Deaths
Assists
KDA
L
2
2
1
1.25
L
Anubis
MUT4
Anubis
0
4
0
0
W
Anubis
MinoTehren
Anubis
0
0
4
2
L
1
5
0
0.2
W
Hercules
3
0
1
3.5
L
0
4
4
0.5
W
Xbalanque
QuickHippo19
Xbalanque
4
1
5
6.5
W
0
3
8
1.33
L
Vulcan
2
4
1
0.63
W
Ne Zha
jneil1452
Ne Zha
11
2
1
5.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,659
Damage
35,786
52,956
Taken
54,926
25,951
Mitigated
35,869
9,301
Healing
18,108
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,159
1,252
0
500
11,177
3,812
0
2,698
8,479
0
55,765
L
Anubis
MUT4
Anubis
5,198
120
0
2,926
9,007
4,714
0
0
9,007
73,340
0
W
Anubis
MinoTehren
Anubis
6,275
310
0
3,565
5,381
2,318
0
2,979
2,402
63,461
0
L
6,103
3,026
0
1,440
12,913
4,797
0
774
12,139
0
53,366
W
Hercules
5,656
1,039
0
4,852
13,464
12,878
30
5,198
8,266
0
65,656
L
3,768
312
168
2,762
12,085
10,414
0
4,416
7,669
19,178
0
W
Xbalanque
QuickHippo19
Xbalanque
9,640
5,490
0
5,200
10,098
4,560
2,664
203
9,895
0
77,571
W
4,952
2,432
0
2,117
13,664
10,892
95
4,785
8,879
19,318
0
L
Vulcan
6,431
3,062
0
1,505
7,774
2,214
0
3,339
4,435
52,492
0
W
Ne Zha
jneil1452
Ne Zha
9,263
1,902
0
2,374
12,319
5,221
0
2,232
10,087
0
75,177

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,446
Gold Earned
42,376
425
Minions Killed
462
0
Camps Cleared
0
1,487,735
Distance Traveled
1,443,443
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
7,391
493
89
6
0
330,335
0
L
Anubis
8,517
568
135
9
0
290,283
0
W
Anubis
7,660
511
131
9
0
283,655
0
L
Ullr
7,352
490
98
7
0
261,264
0
W
Hercules
9,029
602
101
7
0
271,668
0
L
Ganesha
6,939
463
2
0
0
307,837
4
W
Xbalanque
9,120
608
114
8
0
252,114
0
W
Athena
7,277
485
26
2
0
302,884
1
L
Vulcan
7,247
483
101
7
0
298,016
0
W
Ne Zha
9,290
619
90
6
0
333,122
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role