Player Matchup

Zhong Kui
Zhong Kui
N3fariousR3x
Zhong Kui
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Party 1
Ix Chel
Ix Chel
NeoNMungandR
Ix Chel
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 44L
1,420 Elo+
Party 1
Freya
Freya
PR UnifmGrub
Freya
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
219W - 225L
1,395 Elo+
Party 1
Ymir
Ymir
SirWilken
Ymir
Level 86
God Stats
2W - 5L
1,224 SR
Queue Stats
269W - 261L
1,485 Elo+
Solo
Thor
Thor
immersedsnake
Thor
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
229W - 246L
1,429 Elo+
Solo
Team Averages
Level 65
1,445 SR
1,446 Elo+

VS

Team Averages
Level 111
1,589 SR
1,379 Elo+
Thor
Thor
Armchair77531
Thor
Level 137
God Stats
6W - 0L
1,859 SR
Queue Stats
285W - 297L
1,463 Elo+
Solo
Ix Chel
Ix Chel
CptAwwsome
Ix Chel
Level 88
God Stats
7W - 3L
1,593 SR
Queue Stats
377W - 357L
1,514 Elo+
Solo
He Bo
He Bo
JJPrice
He Bo
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 10L
1,145 Elo+
Solo
Kali
Kali
abi05-noCJugar
Kali
Level 101
God Stats
2W - 1L
1,500 SR
Queue Stats
67W - 70L
1,362 Elo+
Solo
Cernunnos
Cernunnos
ugod66
Cernunnos
Level 122
God Stats
6W - 4L
1,495 SR
Queue Stats
377W - 390L
1,413 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
N3fariousR3x
Zhong Kui
14
0 / 6 / 6
7,733
703
8,241
13,796
16,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Ix Chel
NeoNMungandR
Ix Chel
15
3 / 5 / 11
8,550
777
12,765
12,022
5,858
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
3 / 8 / 5
8,116
738
8,663
13,889
6,913
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
15
5 / 5 / 9
9,155
832
5,904
16,993
20,774
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
6 / 5 / 3
9,580
871
6,755
13,021
6,348
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 19
8,864
806
8,719
11,751
10,631
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ix Chel
CptAwwsome
Ix Chel
15
4 / 3 / 20
9,435
858
13,478
8,884
3,551
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

He Bo
JJPrice
He Bo
17
7 / 3 / 18
10,308
937
19,580
9,890
3,979
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
6 / 5 / 19
9,852
896
10,694
15,360
6,299
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cernunnos
ugod66
Cernunnos
18
8 / 2 / 16
10,544
959
13,050
10,163
4,585
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
121
17
Kills
29
29
Deaths
18
34
Assists
92
Player
Kills
Deaths
Assists
KDA
W
4
5
19
2.7
W
Ix Chel
CptAwwsome
Ix Chel
4
3
20
4.67
W
He Bo
JJPrice
He Bo
7
3
18
5.33
L
Zhong Kui
N3fariousR3x
Zhong Kui
0
6
6
0.5
L
Ix Chel
NeoNMungandR
Ix Chel
3
5
11
1.7
L
3
8
5
0.69
L
Ymir
5
5
9
1.9
W
6
5
19
3.1
L
6
5
3
1.5
W
Cernunnos
ugod66
Cernunnos
8
2
16
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,328
Damage
65,521
69,721
Taken
56,048
56,769
Mitigated
29,045
11,827
Healing
20,316
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,719
1,050
814
986
11,751
10,631
0
5,371
6,380
3,409
12,311
W
Ix Chel
CptAwwsome
Ix Chel
13,478
1,263
4,460
2,118
8,884
3,551
167
6,864
2,020
24,361
0
W
He Bo
JJPrice
He Bo
19,580
1,356
480
2,211
9,890
3,979
555
6,651
3,239
32,046
0
L
Zhong Kui
N3fariousR3x
Zhong Kui
8,241
1,105
0
1,524
13,796
16,876
360
7,407
6,389
17,042
0
L
Ix Chel
NeoNMungandR
Ix Chel
12,765
303
1,308
1,752
12,022
5,858
258
6,395
5,627
24,798
0
L
8,663
2,991
1,301
1,633
13,889
6,913
0
5,468
8,421
13,386
0
L
Ymir
5,904
527
1,411
1,456
16,993
20,774
0
8,999
7,994
11,784
0
W
10,694
3,935
332
5,606
15,360
6,299
0
9,930
5,430
0
14,774
L
6,755
1,104
201
1,241
13,021
6,348
0
6,526
6,495
0
19,352
W
Cernunnos
ugod66
Cernunnos
13,050
7,050
854
2,455
10,163
4,585
3,620
6,757
3,406
0
26,715

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,134
Gold Earned
49,003
103
Minions Killed
104
0
Camps Cleared
0
889,023
Distance Traveled
945,097
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,864
806
6
1
0
171,416
0
W
Ix Chel
9,435
858
15
1
0
194,994
0
W
He Bo
10,308
937
30
3
0
180,231
0
L
Zhong Kui
7,733
703
31
3
0
188,616
0
L
Ix Chel
8,550
777
24
2
0
203,583
0
L
Freya
8,116
738
12
1
0
160,293
0
L
Ymir
9,155
832
6
1
0
169,216
0
W
Kali
9,852
896
12
1
0
199,059
0
L
Thor
9,580
871
30
3
0
167,315
0
W
Cernunnos
10,544
959
41
4
0
199,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role