Player Matchup

Neith
Neith
Gold V
I Ran Out Of TP
Neith
Gold V
Level 129
God Stats
5W - 5L
1,422 SR
Queue Stats
61W - 59L
1,353 MMR
Party 1
Ra
Ra
Gold III
One Foot Thick
Ra
Gold III
Level 149
God Stats
3W - 1L
1,533 SR
Queue Stats
104W - 100L
1,509 MMR
Party 1
Sylvanus
Sylvanus
Gold III
Psymmetry
Sylvanus
Gold III
Level 155
God Stats
1W - 2L
1,536 SR
Queue Stats
106W - 98L
1,509 MMR
Party 1
Team Averages
Gold IV
Gold IV
Average Tier
Level 144
1,497 SR
1,457 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 154
1,553 SR
1,441 MMR
Ix Chel
Ix Chel
Gold III
Donny Chops
Ix Chel
Gold III
Level 111
God Stats
3W - 1L
1,512 SR
Queue Stats
91W - 101L
1,444 MMR
Solo
Medusa
Medusa
Gold IV
Kyogre382
Medusa
Gold IV
Level 202
God Stats
13W - 10L
1,581 SR
Queue Stats
94W - 110L
1,439 MMR
Solo
Kumbhakarna
Kumbhakarna
Gold IV
NCzMoZtWantD
Kumbhakarna
Gold IV
Level 149
God Stats
236W - 277L
1,567 SR
Queue Stats
1,315W - 1,387L
1,438 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 9
10,691
713
5,865
11,811
4,755
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

15
7 / 3 / 4
12,189
813
14,753
13,700
5,427
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
Psymmetry
Sylvanus
14
4 / 8 / 6
11,838
789
13,653
17,913
9,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bans
ChernobogSobekHeimdallrAchillesArachne

VS

Bans
AresBakasuraChaacAmaterasuHorus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
Donny Chops
Ix Chel
15
6 / 4 / 6
12,801
853
15,709
13,820
4,965
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Kyogre382
Medusa
16
8 / 4 / 7
13,162
877
18,733
18,391
6,807
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kumbhakarna
NCzMoZtWantD
Kumbhakarna
12
1 / 3 / 7
10,327
688
3,702
19,256
17,822
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
35
11
Kills
15
15
Deaths
11
19
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
Donny Chops
Ix Chel
6
4
6
2.25
L
0
4
9
1.13
W
Medusa
Kyogre382
Medusa
8
4
7
2.88
W
Kumbhakarna
NCzMoZtWantD
Kumbhakarna
1
3
7
1.5
L
7
3
4
3
L
Sylvanus
Psymmetry
Sylvanus
4
8
6
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,271
Damage
38,144
43,424
Taken
51,467
19,456
Mitigated
29,594
9,401
Healing
12,118
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
Donny Chops
Ix Chel
15,709
2,487
1,651
4,859
13,820
4,965
1,355
9,054
4,188
71,291
0
L
5,865
2,582
0
764
11,811
4,755
267
5,884
5,927
0
28,953
W
Medusa
Kyogre382
Medusa
18,733
5,092
0
1,486
18,391
6,807
1,623
9,944
7,772
0
63,716
W
Kumbhakarna
NCzMoZtWantD
Kumbhakarna
3,702
370
0
4,122
19,256
17,822
301
7,611
10,919
12,969
0
L
14,753
1,572
1,966
2,997
13,700
5,427
219
4,743
8,957
63,099
0
L
Sylvanus
Psymmetry
Sylvanus
13,653
1,845
1,682
1,992
17,913
9,274
260
8,943
8,970
25,817
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,718
Gold Earned
36,290
168
Minions Killed
187
0
Camps Cleared
0
716,786
Distance Traveled
770,467
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
12,801
853
101
7
0
240,661
0
L
Neith
10,691
713
55
4
0
234,075
4
W
Medusa
13,162
877
64
4
0
235,406
7
W
Kumbhakarna
10,327
688
22
1
0
294,400
4
L
Ra
12,189
813
91
6
0
269,727
2
L
Sylvanus
11,838
789
22
1
0
212,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role