Player Matchup

Apollo
Apollo
Amielea
Apollo
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 14L
1,416 Elo+
Party 2
Chronos
Chronos
EESON57
Chronos
Level 149
God Stats
4W - 0L
1,313 SR
Queue Stats
17W - 17L
1,240 Elo+
Party 2
Danzaburou
Danzaburou
Strainer
Danzaburou
Level 154
God Stats
3W - 2L
1,648 SR
Queue Stats
139W - 132L
1,563 Elo+
Solo
Thoth
Thoth
Symphoniess
Thoth
Level 145
God Stats
2W - 0L
1,500 SR
Queue Stats
28W - 14L
1,500 Elo+
Party 2
Chaac
Chaac
ThisGtIsTrash
Chaac
Level 148
God Stats
1W - 0L
1,771 SR
Queue Stats
110W - 92L
1,508 Elo+
Party 2
Team Averages
Level 144
1,547 SR
1,446 Elo+

VS

Team Averages
Level 99
1,561 SR
1,502 Elo+
Hercules
Hercules
 
Hercules
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
Choizo6
Ymir
Level 109
God Stats
2W - 2L
1,697 SR
Queue Stats
311W - 326L
1,506 Elo+
Party 1
Achilles
Achilles
Nihilated
Achilles
Level 116
God Stats
7W - 13L
1,302 SR
Queue Stats
354W - 360L
1,524 Elo+
Party 1
Merlin
Merlin
PlzNoAttack
Merlin
Level 91
God Stats
5W - 6L
1,806 SR
Queue Stats
188W - 195L
1,507 Elo+
Party 1
Ishtar
Ishtar
XxfirefoxX1361
Ishtar
Level 68
God Stats
5W - 5L
1,500 SR
Queue Stats
826W - 802L
1,475 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Amielea
Apollo
13
0 / 3 / 17
7,710
771
9,731
8,727
5,224
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Chronos
EESON57
Chronos
15
5 / 2 / 9
8,638
864
19,953
11,599
5,840
Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
Strainer
Danzaburou
13
3 / 2 / 10
7,788
779
10,699
6,081
3,157
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

17
12 / 1 / 7
10,268
1,027
21,329
11,207
5,589
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

13
0 / 3 / 15
7,476
748
7,441
16,504
18,829
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
15
0 / 2 / 6
7,923
792
7,228
20,752
12,092
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ymir
Choizo6
Ymir
13
2 / 6 / 9
7,902
790
6,426
16,487
14,637
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
Nihilated
Achilles
15
8 / 3 / 2
8,642
864
8,952
21,504
19,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
12
0 / 5 / 2
6,933
693
8,106
8,252
3,411
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
0 / 5 / 7
6,964
696
9,022
10,554
4,973
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

78
Kill Participation
36
20
Kills
10
11
Deaths
21
58
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
0
2
6
1.5
W
Apollo
Amielea
Apollo
0
3
17
2.83
L
Ymir
Choizo6
Ymir
2
6
9
1.08
W
Chronos
EESON57
Chronos
5
2
9
4.75
L
Achilles
Nihilated
Achilles
8
3
2
3
L
Merlin
0
5
2
0.2
W
Danzaburou
Strainer
Danzaburou
3
2
10
4
W
12
1
7
15.5
W
0
3
15
2.5
L
0
5
7
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

69,153
Damage
39,734
54,118
Taken
77,549
38,639
Mitigated
54,481
17,029
Healing
23,760
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
7,228
800
1,794
9,491
20,752
12,092
0
12,330
8,422
0
13,359
W
Apollo
Amielea
Apollo
9,731
4,368
749
505
8,727
5,224
415
2,471
6,256
0
16,013
L
Ymir
Choizo6
Ymir
6,426
445
1,787
1,597
16,487
14,637
0
8,076
8,411
8,632
0
W
Chronos
EESON57
Chronos
19,953
9,133
1,504
3,041
11,599
5,840
595
2,864
8,735
29,029
0
L
Achilles
Nihilated
Achilles
8,952
1,319
616
6,560
21,504
19,368
0
10,197
11,307
284
10,867
L
Merlin
8,106
253
624
449
8,252
3,411
0
5,665
2,587
21,479
0
W
Danzaburou
Strainer
Danzaburou
10,699
2,753
622
538
6,081
3,157
775
1,573
4,508
0
17,909
W
21,329
1,315
1,515
2,356
11,207
5,589
6
3,773
7,434
33,788
0
W
7,441
1,079
979
5,220
16,504
18,829
0
4,135
12,369
0
15,525
L
9,022
2,884
339
503
10,554
4,973
0
5,014
5,540
0
23,030

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,880
Gold Earned
38,364
103
Minions Killed
100
0
Camps Cleared
0
975,349
Distance Traveled
785,242
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
7,923
792
20
2
0
173,651
0
W
Apollo
7,710
771
27
3
0
186,874
0
L
Ymir
7,902
790
1
0
0
169,532
0
W
Chronos
8,638
864
20
2
0
185,010
0
L
Achilles
8,642
864
6
1
0
164,497
0
L
Merlin
6,933
693
36
4
0
140,901
0
W
Danzaburou
7,788
779
13
1
0
182,170
0
W
Thoth
10,268
1,027
28
3
0
235,252
0
W
Chaac
7,476
748
15
2
0
186,043
0
L
Ishtar
6,964
696
37
4
0
136,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role