Player Matchup

Ravana
Ravana
Destiny222888
Ravana
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 28L
1,260 Elo+
Party 2
Merlin
Merlin
Joemostdope
Merlin
Level 84
God Stats
1W - 2L
1,706 SR
Queue Stats
152W - 153L
1,426 Elo+
Party 3
Terra
Terra
RetiredPirate34
Terra
Level 126
God Stats
5W - 6L
1,438 SR
Queue Stats
832W - 848L
1,465 Elo+
Solo
Cabrakan
Cabrakan
edshmoney559
Cabrakan
Level 68
God Stats
0W - 3L
1,287 SR
Queue Stats
115W - 126L
1,422 Elo+
Party 3
Xing Tian
Xing Tian
thesis112
Xing Tian
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 29L
1,326 Elo+
Party 2
Team Averages
Level 70
1,486 SR
1,380 Elo+

VS

Team Averages
Level 128
1,442 SR
1,459 Elo+
Odin
Odin
 
Odin
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Thor
Thor
ChiefToosie
Thor
Level 128
God Stats
3W - 7L
1,332 SR
Queue Stats
383W - 415L
1,450 Elo+
Solo
Vulcan
Vulcan
DeBuke
Vulcan
Level 215
God Stats
18W - 10L
1,558 SR
Queue Stats
1,166W - 1,286L
1,476 Elo+
Solo
Guan Yu
Guan Yu
SPARTANGELx
Guan Yu
Level 142
God Stats
1W - 3L
1,149 SR
Queue Stats
136W - 148L
1,447 Elo+
Solo
Chiron
Chiron
lolbot9000
Chiron
Level 25
God Stats
2W - 2L
1,673 SR
Queue Stats
131W - 133L
1,423 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 4
6,830
683
4,451
12,775
6,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Merlin
13
1 / 3 / 4
7,235
724
9,019
6,608
3,177
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

15
2 / 1 / 5
7,979
798
4,319
13,226
10,539
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cabrakan
edshmoney559
Cabrakan
11
0 / 5 / 6
6,384
638
3,546
12,204
13,817
Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Xing Tian
thesis112
Xing Tian
13
3 / 3 / 2
7,802
780
4,263
15,454
15,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
14
2 / 2 / 10
8,023
802
7,717
10,409
9,432
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cudgel

Cudgel

+10
Physical Power
+50
Health

14
2 / 1 / 9
7,986
799
6,219
8,237
5,648
Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Vulcan
DeBuke
Vulcan
14
1 / 0 / 5
7,945
795
16,018
3,766
1,532
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Guan Yu
SPARTANGELx
Guan Yu
16
5 / 2 / 8
8,693
869
6,282
11,184
9,842
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Chiron
lolbot9000
Chiron
14
5 / 2 / 6
8,618
862
18,882
8,431
3,557
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
53
7
Kills
15
15
Deaths
7
21
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Odin
 
Odin
2
2
10
3.5
W
2
1
9
6.5
W
Vulcan
DeBuke
Vulcan
1
0
5
3.5
L
1
3
4
1
L
Merlin
1
3
4
1
L
2
1
5
4.5
W
Guan Yu
SPARTANGELx
Guan Yu
5
2
8
4.5
L
Cabrakan
edshmoney559
Cabrakan
0
5
6
0.6
W
Chiron
lolbot9000
Chiron
5
2
6
4
L
Xing Tian
thesis112
Xing Tian
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,598
Damage
55,118
60,267
Taken
42,027
49,386
Mitigated
30,011
24,693
Healing
16,271
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Odin
 
Odin
7,717
1,814
473
1,379
10,409
9,432
150
4,899
5,510
0
11,774
W
6,219
1,169
1,342
1,050
8,237
5,648
0
4,357
3,880
0
13,359
W
Vulcan
DeBuke
Vulcan
16,018
9,424
386
458
3,766
1,532
971
2,456
1,310
37,121
0
L
4,451
751
262
3,196
12,775
6,730
0
3,717
9,058
0
9,770
L
Merlin
9,019
937
650
757
6,608
3,177
0
1,266
5,342
28,702
0
L
4,319
291
7,374
6,351
13,226
10,539
0
3,224
10,002
15,993
0
W
Guan Yu
SPARTANGELx
Guan Yu
6,282
1,118
3,822
3,786
11,184
9,842
0
4,097
7,087
0
13,241
L
Cabrakan
edshmoney559
Cabrakan
3,546
586
174
661
12,204
13,817
0
3,301
8,903
5,771
0
W
Chiron
lolbot9000
Chiron
18,882
7,169
1,549
2,026
8,431
3,557
1,703
5,338
3,093
0
30,279
L
Xing Tian
thesis112
Xing Tian
4,263
180
2,853
2,415
15,454
15,123
0
4,510
10,944
6,523
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,230
Gold Earned
41,265
87
Minions Killed
118
0
Camps Cleared
0
890,738
Distance Traveled
1,035,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Odin
8,023
802
8
1
0
171,282
0
W
Thor
7,986
799
18
2
0
184,515
0
W
Vulcan
7,945
795
42
4
0
264,443
0
L
Ravana
6,830
683
9
1
0
189,107
0
L
Merlin
7,235
724
48
5
0
170,960
0
L
Terra
7,979
798
20
2
0
167,791
0
W
Guan Yu
8,693
869
18
2
0
216,552
0
L
Cabrakan
6,384
638
7
1
0
168,764
0
W
Chiron
8,618
862
32
3
0
199,132
0
L
Xing Tian
7,802
780
3
0
0
194,116
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role