Player Matchup

Osiris
Osiris
MOMMYMILKERS98
Osiris
Level 116
God Stats
0W - 1L
1,500 SR
Queue Stats
243W - 224L
1,466 Elo+
Solo
Atlas
Atlas
SN0PCAT419
Atlas
Level 61
God Stats
0W - 2L
1,282 SR
Queue Stats
5W - 6L
1,437 Elo+
Party 2
Terra
Terra
XPhoenix 5
Terra
Level 69
God Stats
0W - 4L
1,177 SR
Queue Stats
258W - 264L
1,489 Elo+
Solo
Fafnir
Fafnir
jakaseem89
Fafnir
Level 158
God Stats
2W - 4L
1,355 SR
Queue Stats
397W - 408L
1,466 Elo+
Solo
Skadi
Skadi
psychoknight242
Skadi
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 9L
1,470 Elo+
Party 2
Team Averages
Level 101
1,363 SR
1,465 Elo+

VS

Team Averages
Level 116
1,620 SR
1,458 Elo+
Horus
Horus
Das_Gefahr
Horus
Level 126
God Stats
2W - 0L
1,760 SR
Queue Stats
100W - 114L
1,451 Elo+
Solo
Nu Wa
Nu Wa
JohnnyTheMan348
Nu Wa
Level 146
God Stats
17W - 7L
1,627 SR
Queue Stats
344W - 364L
1,438 Elo+
Party 1
Rama
Rama
Pennywise90green
Rama
Level 141
God Stats
2W - 0L
1,733 SR
Queue Stats
72W - 68L
1,423 Elo+
Solo
Artemis
Artemis
Rapina092
Artemis
Level 63
God Stats
3W - 5L
1,482 SR
Queue Stats
380W - 376L
1,528 Elo+
Solo
Discordia
Discordia
TruProdigy69
Discordia
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
170W - 160L
1,450 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 7 / 2
8,624
616
12,068
23,823
26,725
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Atlas
17
1 / 4 / 5
8,949
639
11,664
19,835
23,570
Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Terra
17
2 / 3 / 4
9,509
679
7,382
16,083
19,399
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fafnir
jakaseem89
Fafnir
10
0 / 5 / 4
7,499
536
4,982
10,746
13,064
Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

18
4 / 5 / 2
9,858
704
9,859
15,888
7,404
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
17
5 / 2 / 16
10,456
747
10,172
16,729
16,380
Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

19
6 / 2 / 11
11,141
796
25,737
8,574
4,304
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

18
5 / 2 / 14
11,069
791
11,679
12,514
6,462
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artemis
Rapina092
Artemis
18
3 / 2 / 14
10,641
760
14,439
14,447
8,255
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
TruProdigy69
Discordia
17
5 / 2 / 16
10,449
746
18,075
8,004
3,982
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
95
9
Kills
24
24
Deaths
10
17
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Horus
5
2
16
6.5
W
6
2
11
5.75
L
2
7
2
0.43
W
5
2
14
6
W
Artemis
Rapina092
Artemis
3
2
14
5
L
Atlas
1
4
5
0.88
W
Discordia
TruProdigy69
Discordia
5
2
16
6.5
L
Terra
2
3
4
1.33
L
Fafnir
jakaseem89
Fafnir
0
5
4
0.4
L
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,955
Damage
80,102
86,375
Taken
60,268
90,162
Mitigated
39,383
22,668
Healing
33,361
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
10,172
3,933
10,523
7,751
16,729
16,380
316
7,464
9,265
0
17,084
W
25,737
12,363
1,478
825
8,574
4,304
1,369
3,185
5,389
40,053
0
L
12,068
2,512
548
3,172
23,823
26,725
0
12,399
11,424
0
27,148
W
11,679
7,085
2,451
3,646
12,514
6,462
3,135
5,723
6,791
0
32,727
W
Artemis
Rapina092
Artemis
14,439
5,136
1,919
3,027
14,447
8,255
1,569
5,394
9,053
0
32,022
L
Atlas
11,664
3,802
1,949
3,293
19,835
23,570
0
9,433
10,402
36,371
0
W
Discordia
TruProdigy69
Discordia
18,075
1,200
288
1,453
8,004
3,982
1,059
2,262
5,742
26,684
0
L
Terra
7,382
1,070
3,358
4,749
16,083
19,399
0
7,294
8,789
18,727
0
L
Fafnir
jakaseem89
Fafnir
4,982
1,224
0
688
10,746
13,064
0
5,202
5,544
7,930
0
L
9,859
2,387
525
4,386
15,888
7,404
23
9,484
6,404
0
48,377

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,439
Gold Earned
53,756
158
Minions Killed
146
0
Camps Cleared
0
1,007,119
Distance Traveled
1,291,729
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
10,456
747
11
1
0
291,943
0
W
Nu Wa
11,141
796
35
3
0
257,052
0
L
Osiris
8,624
616
31
2
0
216,729
0
W
Rama
11,069
791
36
3
0
236,338
0
W
Artemis
10,641
760
43
3
0
233,186
0
L
Atlas
8,949
639
35
3
0
227,234
0
W
Discordia
10,449
746
21
2
0
273,210
0
L
Terra
9,509
679
25
2
0
232,437
0
L
Fafnir
7,499
536
4
0
0
103,291
0
L
Skadi
9,858
704
63
5
0
227,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role