Player Matchup

Cerberus
Cerberus
BLTio
Cerberus
Level 32
God Stats
3W - 2L
1,398 SR
Queue Stats
111W - 152L
1,256 Elo+
Party 2
Chaac
Chaac
EmersitoTaco
Chaac
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 5L
1,699 Elo+
Party 1
Ne Zha
Ne Zha
Jack0323
Ne Zha
Level 123
God Stats
2W - 0L
1,723 SR
Queue Stats
20W - 16L
1,539 Elo+
Party 1
Charybdis
Charybdis
LegendofAsh
Charybdis
Level 32
God Stats
2W - 3L
1,291 SR
Queue Stats
97W - 142L
1,291 Elo+
Party 2
Vulcan
Vulcan
XXxxBLEXXxxXX
Vulcan
Level 68
God Stats
3W - 2L
1,705 SR
Queue Stats
196W - 162L
1,511 Elo+
Party 1
Team Averages
Level 52
1,523 SR
1,459 Elo+

VS

Team Averages
Level 43
1,409 SR
1,477 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Apollo
Apollo
 
Apollo
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
ProsciuttoSlap
Janus
Level 33
God Stats
1W - 2L
1,329 SR
Queue Stats
26W - 24L
1,495 Elo+
Solo
Fenrir
Fenrir
Rompepuchhas
Fenrir
Level 45
God Stats
0W - 2L
1,500 SR
Queue Stats
30W - 47L
1,382 Elo+
Solo
Heimdallr
Heimdallr
davstalwart
Heimdallr
Level 48
God Stats
1W - 3L
1,216 SR
Queue Stats
54W - 65L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
BLTio
Cerberus
8
0 / 0 / 6
5,363
536
3,518
5,928
3,231
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
4 / 0 / 0
7,062
706
3,152
8,569
5,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
Jack0323
Ne Zha
10
3 / 0 / 3
5,908
591
3,993
9,469
3,276
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charybdis
LegendofAsh
Charybdis
10
3 / 0 / 1
5,679
568
5,725
6,393
2,043
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

12
4 / 1 / 1
6,777
678
5,398
3,987
1,483
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 4 / 0
4,623
462
2,401
9,479
5,180
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Apollo
 
Apollo
3
0 / 1 / 0
3,963
396
706
1,772
640
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

11
1 / 3 / 0
6,108
611
1,869
6,426
2,277
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fenrir
7
0 / 5 / 0
4,489
449
3,698
9,263
3,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heimdallr
davstalwart
Heimdallr
8
0 / 1 / 0
4,696
470
4,417
7,092
2,160
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
1
14
Kills
1
1
Deaths
14
11
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
4
0
0
L
Apollo
 
Apollo
0
1
0
0
W
Cerberus
BLTio
Cerberus
0
0
6
3
W
4
0
0
4
W
Ne Zha
Jack0323
Ne Zha
3
0
3
4.5
W
Charybdis
LegendofAsh
Charybdis
3
0
1
3.5
L
1
3
0
0.33
L
Fenrir
0
5
0
0
W
4
1
1
4.5
L
Heimdallr
davstalwart
Heimdallr
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,786
Damage
13,091
34,346
Taken
34,032
15,273
Mitigated
13,590
17,904
Healing
9,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
2,401
395
839
2,659
9,479
5,180
0
2,532
6,947
15,479
0
L
Apollo
 
Apollo
706
433
0
642
1,772
640
0
0
1,772
0
8,819
W
Cerberus
BLTio
Cerberus
3,518
225
1,213
2,785
5,928
3,231
0
1,393
4,535
15,813
0
W
3,152
916
0
3,484
8,569
5,240
791
313
8,238
0
53,050
W
Ne Zha
Jack0323
Ne Zha
3,993
1,574
0
5,800
9,469
3,276
0
1,125
8,248
0
38,786
W
Charybdis
LegendofAsh
Charybdis
5,725
3,719
0
3,720
6,393
2,043
396
789
5,604
0
36,434
L
1,869
71
0
1,070
6,426
2,277
0
2,365
4,061
43,320
0
L
Fenrir
3,698
905
0
1,247
9,263
3,333
0
2,585
6,678
0
22,033
W
5,398
2,058
0
902
3,987
1,483
0
494
3,451
55,588
0
L
Heimdallr
davstalwart
Heimdallr
4,417
2,116
0
2,819
7,092
2,160
0
1,434
5,658
0
35,048

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,789
Gold Earned
23,879
367
Minions Killed
220
0
Camps Cleared
0
1,128,547
Distance Traveled
796,131
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,623
462
15
2
0
179,969
0
L
Apollo
3,963
396
21
2
0
56,746
0
W
Cerberus
5,363
536
45
5
0
245,396
4
W
Chaac
7,062
706
85
9
0
221,624
1
W
Ne Zha
5,908
591
73
7
0
234,858
0
W
Charybdis
5,679
568
56
6
0
211,933
0
L
Janus
6,108
611
96
10
0
185,996
0
L
Fenrir
4,489
449
32
3
0
199,303
2
W
Vulcan
6,777
678
108
11
0
214,736
0
L
Heimdallr
4,696
470
56
6
0
174,117
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role